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<a href="#pub-methods">Public Member Functions</a> |
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<div class="title">wxDDEServer Class Reference<div class="ingroups"><a class="el" href="group__group__class__ipc.html">Interprocess Communication</a></div></div> </div>
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<p><code>#include <wx/dde.h></code></p>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A <a class="el" href="classwx_d_d_e_server.html" title="A wxDDEServer object represents the server part of a client-server DDE (Dynamic Data Exchange) conver...">wxDDEServer</a> object represents the server part of a client-server DDE (Dynamic Data Exchange) conversation. </p>
<p>This DDE-based implementation is available on Windows only, but a platform-independent, socket-based version of this API is available using <a class="el" href="classwx_t_c_p_server.html" title="A wxTCPServer object represents the server part of a client-server conversation.">wxTCPServer</a>.</p>
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<div><span class="lib">Library:</span>  <span class="lib_text"><a class="el" href="page_libs.html#page_libs_wxbase">wxBase</a></span></div><div><span class="category">Category:</span>  <span class="category_text"><a class="el" href="group__group__class__ipc.html">Interprocess Communication</a></span></div> <div><span class="avail">Availability:</span>  only available for the <a class="el" href="page_port.html#page_port_wxmsw">wxMSW</a> port.</div> <dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_d_d_e_client.html" title="A wxDDEClient object represents the client part of a client-server DDE (Dynamic Data Exchange) conver...">wxDDEClient</a>, <a class="el" href="classwx_d_d_e_connection.html" title="A wxDDEConnection object represents the connection between a client and a server.">wxDDEConnection</a>, <a class="el" href="overview_ipc.html">Interprocess Communication</a> </dd></dl>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a80af45414b558d31f712f05bac6e4769"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_d_d_e_server.html#a80af45414b558d31f712f05bac6e4769">wxDDEServer</a> ()</td></tr>
<tr class="memdesc:a80af45414b558d31f712f05bac6e4769"><td class="mdescLeft"> </td><td class="mdescRight">Constructs a server object. <a href="#a80af45414b558d31f712f05bac6e4769"></a><br/></td></tr>
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<tr class="memitem:a4923f00672f291e66bf82c63469622a4"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_d_d_e_server.html#a4923f00672f291e66bf82c63469622a4">Create</a> (const <a class="el" href="classwx_string.html">wxString</a> &service)</td></tr>
<tr class="memdesc:a4923f00672f291e66bf82c63469622a4"><td class="mdescLeft"> </td><td class="mdescRight">Registers the server using the given service name. <a href="#a4923f00672f291e66bf82c63469622a4"></a><br/></td></tr>
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<tr class="memitem:ae2ba3d248d3fa46a25b9fded5fbe095d"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classwx_connection_base.html">wxConnectionBase</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_d_d_e_server.html#ae2ba3d248d3fa46a25b9fded5fbe095d">OnAcceptConnection</a> (const <a class="el" href="classwx_string.html">wxString</a> &topic)</td></tr>
<tr class="memdesc:ae2ba3d248d3fa46a25b9fded5fbe095d"><td class="mdescLeft"> </td><td class="mdescRight">When a client calls <a class="el" href="classwx_d_d_e_client.html#a5d0f1d6d23eb7a55b7ff39300f5a9fbe" title="Tries to make a connection with a server specified by the host (machine name under UNIX...">wxDDEClient::MakeConnection()</a>, the server receives the message and this member is called. <a href="#ae2ba3d248d3fa46a25b9fded5fbe095d"></a><br/></td></tr>
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<h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<td class="memname">wxDDEServer::wxDDEServer </td>
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<p>Constructs a server object. </p>
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<td class="memname">bool wxDDEServer::Create </td>
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<td class="paramtype">const <a class="el" href="classwx_string.html">wxString</a> & </td>
<td class="paramname"><em>service</em></td><td>)</td>
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<p>Registers the server using the given service name. </p>
<p>Under UNIX, the string must contain an integer id which is used as an Internet port number. <span class="literal">false</span> is returned if the call failed (for example, if the port number is already in use). </p>
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<td class="memname">virtual <a class="el" href="classwx_connection_base.html">wxConnectionBase</a>* wxDDEServer::OnAcceptConnection </td>
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<td class="paramtype">const <a class="el" href="classwx_string.html">wxString</a> & </td>
<td class="paramname"><em>topic</em></td><td>)</td>
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<p>When a client calls <a class="el" href="classwx_d_d_e_client.html#a5d0f1d6d23eb7a55b7ff39300f5a9fbe" title="Tries to make a connection with a server specified by the host (machine name under UNIX...">wxDDEClient::MakeConnection()</a>, the server receives the message and this member is called. </p>
<p>The application should derive a member to intercept this message and return a connection object of either the standard <a class="el" href="classwx_d_d_e_connection.html" title="A wxDDEConnection object represents the connection between a client and a server.">wxDDEConnection</a> type, or of a user-derived type.</p>
<p>If the <em>topic</em> is "STDIO", the application may wish to refuse the connection. Under UNIX, when a server is created the <a class="el" href="classwx_d_d_e_server.html#ae2ba3d248d3fa46a25b9fded5fbe095d" title="When a client calls wxDDEClient::MakeConnection(), the server receives the message and this member is...">OnAcceptConnection()</a> message is always sent for standard input and output, but in the context of DDE messages it doesn't make a lot of sense. </p>
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