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<div class="title">wxServer Class Reference<div class="ingroups"><a class="el" href="group__group__class__ipc.html">Interprocess Communication</a></div></div> </div>
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<p><code>#include <wx/ipc.h></code></p>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A <a class="el" href="classwx_server.html" title="A wxServer object represents the server part of a client-server DDE-like (Dynamic Data Exchange) conv...">wxServer</a> object represents the server part of a client-server DDE-like (Dynamic Data Exchange) conversation. </p>
<p>The actual DDE-based implementation using <a class="el" href="classwx_d_d_e_server.html" title="A wxDDEServer object represents the server part of a client-server DDE (Dynamic Data Exchange) conver...">wxDDEServer</a> is available on Windows only, but a platform-independent, socket-based version of this API is available using <a class="el" href="classwx_t_c_p_server.html" title="A wxTCPServer object represents the server part of a client-server conversation.">wxTCPServer</a>, which has the same API.</p>
<p>To create a server which can communicate with a suitable client, you need to derive a class from <a class="el" href="classwx_connection.html" title="A wxConnection object represents the connection between a client and a server.">wxConnection</a> and another from <a class="el" href="classwx_server.html" title="A wxServer object represents the server part of a client-server DDE-like (Dynamic Data Exchange) conv...">wxServer</a>. The custom <a class="el" href="classwx_connection.html" title="A wxConnection object represents the connection between a client and a server.">wxConnection</a> class will intercept communications in a 'conversation' with a client, and the custom <a class="el" href="classwx_server.html" title="A wxServer object represents the server part of a client-server DDE-like (Dynamic Data Exchange) conv...">wxServer</a> is required so that a user-overridden <a class="el" href="classwx_server.html#ae04dd9aa98b7a0a3cfce1333d80b0713" title="When a client calls MakeConnection, the server receives the message and this member is called...">wxServer::OnAcceptConnection</a> member can return a <a class="el" href="classwx_connection.html" title="A wxConnection object represents the connection between a client and a server.">wxConnection</a> of the required class, when a connection is made. Look at the IPC sample and the <a class="el" href="overview_ipc.html">Interprocess Communication</a> for an example of how to do this.</p>
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<div><span class="lib">Library:</span>  <span class="lib_text"><a class="el" href="page_libs.html#page_libs_wxbase">wxBase</a></span></div><div><span class="category">Category:</span>  <span class="category_text"><a class="el" href="group__group__class__ipc.html">Interprocess Communication</a></span></div><dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_client.html" title="A wxClient object represents the client part of a client-server DDE-like (Dynamic Data Exchange) conv...">wxClient</a>, <a class="el" href="classwx_connection.html" title="A wxConnection object represents the connection between a client and a server.">wxConnection</a>, IPC, <a class="el" href="overview_ipc.html">Interprocess Communication</a> </dd></dl>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a556dfbb0ccf13a3ee99cc8ce10b8f2f1"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_server.html#a556dfbb0ccf13a3ee99cc8ce10b8f2f1">wxServer</a> ()</td></tr>
<tr class="memdesc:a556dfbb0ccf13a3ee99cc8ce10b8f2f1"><td class="mdescLeft"> </td><td class="mdescRight">Constructs a server object. <a href="#a556dfbb0ccf13a3ee99cc8ce10b8f2f1"></a><br/></td></tr>
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<tr class="memitem:af94377e136023548698a6898ed2ffb3c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_server.html#af94377e136023548698a6898ed2ffb3c">Create</a> (const <a class="el" href="classwx_string.html">wxString</a> &service)</td></tr>
<tr class="memdesc:af94377e136023548698a6898ed2ffb3c"><td class="mdescLeft"> </td><td class="mdescRight">Registers the server using the given service name. <a href="#af94377e136023548698a6898ed2ffb3c"></a><br/></td></tr>
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<tr class="memitem:ae04dd9aa98b7a0a3cfce1333d80b0713"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classwx_connection_base.html">wxConnectionBase</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_server.html#ae04dd9aa98b7a0a3cfce1333d80b0713">OnAcceptConnection</a> (const <a class="el" href="classwx_string.html">wxString</a> &topic)</td></tr>
<tr class="memdesc:ae04dd9aa98b7a0a3cfce1333d80b0713"><td class="mdescLeft"> </td><td class="mdescRight">When a client calls <b>MakeConnection</b>, the server receives the message and this member is called. <a href="#ae04dd9aa98b7a0a3cfce1333d80b0713"></a><br/></td></tr>
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<h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<p>Constructs a server object. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<p>Registers the server using the given service name. </p>
<p>Under Unix, the service name may be either an integer port identifier in which case an Internet domain socket will be used for the communications, or a valid file name (which shouldn't exist and will be deleted afterwards) in which case a Unix domain socket is created.</p>
<p><span class="literal">false</span> is returned if the call failed (for example, the port number is already in use). </p>
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<p>When a client calls <b>MakeConnection</b>, the server receives the message and this member is called. </p>
<p>The application should derive a member to intercept this message and return a connection object of either the standard <a class="el" href="classwx_connection.html" title="A wxConnection object represents the connection between a client and a server.">wxConnection</a> type, or (more likely) of a user-derived type.</p>
<p>If the topic is <b>STDIO</b>, the application may wish to refuse the connection. Under UNIX, when a server is created the <a class="el" href="classwx_server.html#ae04dd9aa98b7a0a3cfce1333d80b0713" title="When a client calls MakeConnection, the server receives the message and this member is called...">OnAcceptConnection()</a> message is always sent for standard input and output, but in the context of DDE messages it doesn't make a lot of sense. </p>
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