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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_buffered_d_c.html">wxBufferedDC</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a <a class="el" href="classwx_bitmap.html" title="This class encapsulates the concept of a platform-dependent bitmap, either monochrome or colour or co...">wxBitmap</a>) and then copied to the screen, using the associated <a class="el" href="classwx_d_c.html" title="A wxDC is a "device context" onto which graphics and text can be drawn.">wxDC</a>, only once, when this object is destroyed. <a href="classwx_buffered_d_c.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_auto_buffered_paint_d_c.html">wxAutoBufferedPaintDC</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">This <a class="el" href="classwx_d_c.html" title="A wxDC is a "device context" onto which graphics and text can be drawn.">wxDC</a> derivative can be used inside of an <code>EVT_PAINT()</code> event handler to achieve double-buffered drawing. <a href="classwx_auto_buffered_paint_d_c.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_buffered_paint_d_c.html">wxBufferedPaintDC</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">This is a subclass of <a class="el" href="classwx_buffered_d_c.html" title="This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first dr...">wxBufferedDC</a> which can be used inside of an <code>EVT_PAINT()</code> event handler to achieve double-buffered drawing. <a href="classwx_buffered_paint_d_c.html#details">More...</a><br/></td></tr>
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<tr class="memitem:a77b1f0eace0d1b9891ada834c5ebc565"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="dcbuffer_8h.html#a77b1f0eace0d1b9891ada834c5ebc565">wxBUFFER_VIRTUAL_AREA</a>   0x01</td></tr>
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<tr class="memitem:a0dc9c886c1dc44b8f064c266618766ab"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="dcbuffer_8h.html#a0dc9c886c1dc44b8f064c266618766ab">wxBUFFER_CLIENT_AREA</a>   0x02</td></tr>
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<tr class="memitem:ab99fa8fe7169e87f5b6946a746dd0455"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="dcbuffer_8h.html#ab99fa8fe7169e87f5b6946a746dd0455">wxBUFFER_USES_SHARED_BUFFER</a>   0x04</td></tr>
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<tr class="memitem:a37149b44f5a17dc7a81d81fed326ee07"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classwx_d_c.html">wxDC</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="dcbuffer_8h.html#a37149b44f5a17dc7a81d81fed326ee07">wxAutoBufferedPaintDCFactory</a> (<a class="el" href="classwx_window.html">wxWindow</a> *window)</td></tr>
<tr class="memdesc:a37149b44f5a17dc7a81d81fed326ee07"><td class="mdescLeft"> </td><td class="mdescRight">Check if the window is natively double buffered and will return a <a class="el" href="classwx_paint_d_c.html" title="A wxPaintDC must be constructed if an application wishes to paint on the client area of a window from...">wxPaintDC</a> if it is, a <a class="el" href="classwx_buffered_paint_d_c.html" title="This is a subclass of wxBufferedDC which can be used inside of an EVT_PAINT() event handler to achiev...">wxBufferedPaintDC</a> otherwise. <a href="#a37149b44f5a17dc7a81d81fed326ee07"></a><br/></td></tr>
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<td class="memname">#define wxBUFFER_CLIENT_AREA   0x02</td>
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<td class="memname">#define wxBUFFER_USES_SHARED_BUFFER   0x04</td>
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<td class="memname"><a class="el" href="classwx_d_c.html">wxDC</a>* wxAutoBufferedPaintDCFactory </td>
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<p>Check if the window is natively double buffered and will return a <a class="el" href="classwx_paint_d_c.html" title="A wxPaintDC must be constructed if an application wishes to paint on the client area of a window from...">wxPaintDC</a> if it is, a <a class="el" href="classwx_buffered_paint_d_c.html" title="This is a subclass of wxBufferedDC which can be used inside of an EVT_PAINT() event handler to achiev...">wxBufferedPaintDC</a> otherwise. </p>
<p>It is the caller's responsibility to delete the <a class="el" href="classwx_d_c.html" title="A wxDC is a "device context" onto which graphics and text can be drawn.">wxDC</a> pointer when finished with it. </p>
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