File: glcanvas_8h.html

package info (click to toggle)
wxpython3.0 3.0.2.0%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 482,760 kB
  • ctags: 518,293
  • sloc: cpp: 2,127,226; python: 294,045; makefile: 51,942; ansic: 19,033; sh: 3,013; xml: 1,629; perl: 17
file content (196 lines) | stat: -rw-r--r-- 12,409 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>wxWidgets: interface/wx/glcanvas.h File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="extra_stylesheet.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="page_container">
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0" style="width: 100%;">
 <tbody>
 <tr>
  <td id="projectlogo">
    <a href="http://www.wxwidgets.org/" target="_new">
      <img alt="wxWidgets" src="logo.png"/>
    </a>
  </td>
  <td style="padding-left: 0.5em; text-align: right;">
   <span id="projectnumber">Version: 3.0.2</span>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- Generated by Doxygen 1.8.2 -->
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="modules.html"><span>Categories</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>File&#160;Members</span></a></li>
    </ul>
  </div>
<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_60feedc7276cc318b43f4d4f48ac8f8e.html">interface</a></li><li class="navelem"><a class="el" href="dir_4fb5f442218c03949e30a92e7978b03f.html">wx</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="summary">
<a href="#nested-classes">Classes</a> &#124;
<a href="#enum-members">Enumerations</a>  </div>
  <div class="headertitle">
<div class="title">glcanvas.h File Reference</div>  </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_g_l_context.html">wxGLContext</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An instance of a <a class="el" href="classwx_g_l_context.html" title="An instance of a wxGLContext represents the state of an OpenGL state machine and the connection betwe...">wxGLContext</a> represents the state of an OpenGL state machine and the connection between OpenGL and the system.  <a href="classwx_g_l_context.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_g_l_canvas.html">wxGLCanvas</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classwx_g_l_canvas.html" title="wxGLCanvas is a class for displaying OpenGL graphics.">wxGLCanvas</a> is a class for displaying OpenGL graphics.  <a href="classwx_g_l_canvas.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:adb49720dc49f7d4e4cf9adbf2948e409"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom">{ <br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a8801f84d6ba28f32bd7fe0081776a409">WX_GL_RGBA</a> = 1, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409adba00c5d18c26535641d772f9147d9b2">WX_GL_BUFFER_SIZE</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409aa75a4e738b4fa60c91409090f40d7a40">WX_GL_LEVEL</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a0d1332f758e5786302dafc368e1bcf0f">WX_GL_DOUBLEBUFFER</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409adc51e1591624b104946f7a32e47c5b8d">WX_GL_STEREO</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a435c0b92e0dadd6e3892941349a70f09">WX_GL_AUX_BUFFERS</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409aad2f4337420e252397ba2ffdfc755e2f">WX_GL_MIN_RED</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a5649ba024bc108d2a628aba56362875b">WX_GL_MIN_GREEN</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409af42abbf665f08660a99bc299432cc8a9">WX_GL_MIN_BLUE</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a13ade33a812937c8920c1c917f281f46">WX_GL_MIN_ALPHA</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a82592856bf43fc99e64da03a6433de09">WX_GL_DEPTH_SIZE</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409aa43d513233ac9e7b47b99fdfff31007d">WX_GL_STENCIL_SIZE</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409aa278cbceb0aa3ebaff1f69be15b22352">WX_GL_MIN_ACCUM_RED</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a47ac5a8c86dc7ff1cec9c631a508cd6f">WX_GL_MIN_ACCUM_GREEN</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a05b1ef6835008dbb427b40e54b398aa3">WX_GL_MIN_ACCUM_BLUE</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a48b43a7286a0046dcc2ba81442fd069f">WX_GL_MIN_ACCUM_ALPHA</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409a809a66aa921b226c6bd4f479e4f612be">WX_GL_SAMPLE_BUFFERS</a>, 
<br/>
&#160;&#160;<a class="el" href="glcanvas_8h.html#adb49720dc49f7d4e4cf9adbf2948e409acb621c52c601778f375ec67390325e59">WX_GL_SAMPLES</a>
<br/>
 }</td></tr>
<tr class="separator:adb49720dc49f7d4e4cf9adbf2948e409"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Enumeration Type Documentation</h2>
<a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">anonymous enum</td>
        </tr>
      </table>
</div><div class="memdoc">
<p><a class="anchor" id="wxGL_FLAGS"></a> Constants for use with <a class="el" href="classwx_g_l_canvas.html" title="wxGLCanvas is a class for displaying OpenGL graphics.">wxGLCanvas</a>.</p>
<dl class="section note"><dt>Note</dt><dd>Not all implementations support options such as stereo, auxiliary buffers, alpha channel, and accumulator buffer, use <a class="el" href="classwx_g_l_canvas.html#aea68f828d3673d1c4d4f1a8e27abbc90" title="Determines if a canvas having the specified attributes is available.">wxGLCanvas::IsDisplaySupported()</a> to check for individual attributes support. </dd></dl>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a8801f84d6ba28f32bd7fe0081776a409"></a>WX_GL_RGBA</em>&nbsp;</td><td>
<p>Use true color (the default if no attributes at all are specified); do not use a palette. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409adba00c5d18c26535641d772f9147d9b2"></a>WX_GL_BUFFER_SIZE</em>&nbsp;</td><td>
<p>Specifies the number of bits for buffer if not WX_GL_RGBA. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409aa75a4e738b4fa60c91409090f40d7a40"></a>WX_GL_LEVEL</em>&nbsp;</td><td>
<p>Must be followed by 0 for main buffer, &gt;0 for overlay, &lt;0 for underlay. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a0d1332f758e5786302dafc368e1bcf0f"></a>WX_GL_DOUBLEBUFFER</em>&nbsp;</td><td>
<p>Use double buffering if present (on if no attributes specified). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409adc51e1591624b104946f7a32e47c5b8d"></a>WX_GL_STEREO</em>&nbsp;</td><td>
<p>Use stereoscopic display. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a435c0b92e0dadd6e3892941349a70f09"></a>WX_GL_AUX_BUFFERS</em>&nbsp;</td><td>
<p>Specifies number of auxiliary buffers. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409aad2f4337420e252397ba2ffdfc755e2f"></a>WX_GL_MIN_RED</em>&nbsp;</td><td>
<p>Use red buffer with most bits (&gt; MIN_RED bits) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a5649ba024bc108d2a628aba56362875b"></a>WX_GL_MIN_GREEN</em>&nbsp;</td><td>
<p>Use green buffer with most bits (&gt; MIN_GREEN bits) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409af42abbf665f08660a99bc299432cc8a9"></a>WX_GL_MIN_BLUE</em>&nbsp;</td><td>
<p>Use blue buffer with most bits (&gt; MIN_BLUE bits) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a13ade33a812937c8920c1c917f281f46"></a>WX_GL_MIN_ALPHA</em>&nbsp;</td><td>
<p>Use alpha buffer with most bits (&gt; MIN_ALPHA bits) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a82592856bf43fc99e64da03a6433de09"></a>WX_GL_DEPTH_SIZE</em>&nbsp;</td><td>
<p>Specifies number of bits for Z-buffer (typically 0, 16 or 32). </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409aa43d513233ac9e7b47b99fdfff31007d"></a>WX_GL_STENCIL_SIZE</em>&nbsp;</td><td>
<p>Specifies number of bits for stencil buffer. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409aa278cbceb0aa3ebaff1f69be15b22352"></a>WX_GL_MIN_ACCUM_RED</em>&nbsp;</td><td>
<p>Specifies minimal number of red accumulator bits. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a47ac5a8c86dc7ff1cec9c631a508cd6f"></a>WX_GL_MIN_ACCUM_GREEN</em>&nbsp;</td><td>
<p>Specifies minimal number of green accumulator bits. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a05b1ef6835008dbb427b40e54b398aa3"></a>WX_GL_MIN_ACCUM_BLUE</em>&nbsp;</td><td>
<p>Specifies minimal number of blue accumulator bits. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a48b43a7286a0046dcc2ba81442fd069f"></a>WX_GL_MIN_ACCUM_ALPHA</em>&nbsp;</td><td>
<p>Specifies minimal number of alpha accumulator bits. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409a809a66aa921b226c6bd4f479e4f612be"></a>WX_GL_SAMPLE_BUFFERS</em>&nbsp;</td><td>
<p>1 for multisampling support (antialiasing) </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="adb49720dc49f7d4e4cf9adbf2948e409acb621c52c601778f375ec67390325e59"></a>WX_GL_SAMPLES</em>&nbsp;</td><td>
<p>4 for 2x2 antialiasing supersampling on most graphics cards </p>
</td></tr>
</table>
</dd>
</dl>

</div>
</div>
</div><!-- contents -->

<address class="footer">
	<small>
		Generated on Thu Nov 27 2014 13:46:41 for wxWidgets by <a href="http://www.doxygen.org/index.html" target="_new">Doxygen</a> 1.8.2
	</small>
</address>
<script src="wxwidgets.js" type="text/javascript"></script>
</div><!-- #page_container -->
</body>
</html>