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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Device contexts are surfaces that may be drawn on, and provide an abstraction that allows parameterisation of your drawing code by passing different device contexts. </p>
<p>Related Overviews: <a class="el" href="overview_dc.html">Device Contexts</a> </p>
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<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This defines the wxWidgets Encapsulated PostScript device context, which can write PostScript files on any platform.  <a href="classwx_post_script_d_c.html#details">More...</a><br/></td></tr>
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<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="classwx_screen_d_c.html" title="A wxScreenDC can be used to paint on the screen.">wxScreenDC</a> can be used to paint on the screen.  <a href="classwx_screen_d_c.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_s_v_g_file_d_c.html">wxSVGFileDC</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="classwx_s_v_g_file_d_c.html" title="A wxSVGFileDC is a device context onto which graphics and text can be drawn, and the output produced ...">wxSVGFileDC</a> is a device context onto which graphics and text can be drawn, and the output produced as a vector file, in SVG format.  <a href="classwx_s_v_g_file_d_c.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_graphics_context.html">wxGraphicsContext</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="classwx_graphics_context.html" title="A wxGraphicsContext instance is the object that is drawn upon.">wxGraphicsContext</a> instance is the object that is drawn upon.  <a href="classwx_graphics_context.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classwx_metafile_d_c.html">wxMetafileDC</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is a type of device context that allows a metafile object to be created (Windows only), and has most of the characteristics of a normal <b><a class="el" href="classwx_d_c.html" title="A wxDC is a &quot;device context&quot; onto which graphics and text can be drawn.">wxDC</a></b>.  <a href="classwx_metafile_d_c.html#details">More...</a><br/></td></tr>
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