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<a href="#define-members">Macros</a> |
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<div class="title">Graphics Device Interface (GDI)</div> </div>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>The following are functions and macros related to GDI (Graphics Device Interface) access. </p>
<p>Related Overviews: <a class="el" href="overview_dc.html">Device Contexts</a></p>
<p>Related class group: <a class="el" href="group__group__class__gdi.html">Graphics Device Interface (GDI)</a> </p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
Macros</h2></td></tr>
<tr class="memitem:gafd3af54dd770553f30cfde5971c0cce4"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#gafd3af54dd770553f30cfde5971c0cce4">wxDROP_ICON</a>(name)</td></tr>
<tr class="memdesc:gafd3af54dd770553f30cfde5971c0cce4"><td class="mdescLeft"> </td><td class="mdescRight">This macro creates either a cursor (MSW) or an icon (elsewhere) with the given <em>name</em> (of type <code>const char*</code>). <a href="#gafd3af54dd770553f30cfde5971c0cce4"></a><br/></td></tr>
<tr class="separator:gafd3af54dd770553f30cfde5971c0cce4"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga309f860d17c1a8c4cc54c6e772a2fd09"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga309f860d17c1a8c4cc54c6e772a2fd09">wxBITMAP</a>(bitmapName)</td></tr>
<tr class="memdesc:ga309f860d17c1a8c4cc54c6e772a2fd09"><td class="mdescLeft"> </td><td class="mdescRight">This macro loads a bitmap from either application resources (on the platforms for which they exist, i.e. <a href="#ga309f860d17c1a8c4cc54c6e772a2fd09"></a><br/></td></tr>
<tr class="separator:ga309f860d17c1a8c4cc54c6e772a2fd09"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga30fc362d22b3045f58aed54fc808f203"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga30fc362d22b3045f58aed54fc808f203">wxBITMAP_PNG</a>(bitmapName)</td></tr>
<tr class="memdesc:ga30fc362d22b3045f58aed54fc808f203"><td class="mdescLeft"> </td><td class="mdescRight">Creates a bitmap from either application resources or embedded image data in PNG format. <a href="#ga30fc362d22b3045f58aed54fc808f203"></a><br/></td></tr>
<tr class="separator:ga30fc362d22b3045f58aed54fc808f203"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga9eaa3cc84338a358ba0d0292bc67daaa"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga9eaa3cc84338a358ba0d0292bc67daaa">wxBITMAP_PNG_FROM_DATA</a>(bitmapName)</td></tr>
<tr class="memdesc:ga9eaa3cc84338a358ba0d0292bc67daaa"><td class="mdescLeft"> </td><td class="mdescRight">Creates a bitmap from embedded image data in PNG format. <a href="#ga9eaa3cc84338a358ba0d0292bc67daaa"></a><br/></td></tr>
<tr class="separator:ga9eaa3cc84338a358ba0d0292bc67daaa"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga1f22eefa44998cbeb8f018978cf5d375"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga1f22eefa44998cbeb8f018978cf5d375">wxICON</a>(iconName)</td></tr>
<tr class="memdesc:ga1f22eefa44998cbeb8f018978cf5d375"><td class="mdescLeft"> </td><td class="mdescRight">This macro loads an icon from either application resources (on the platforms for which they exist, i.e. <a href="#ga1f22eefa44998cbeb8f018978cf5d375"></a><br/></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga8470515f9717f1cd01cf33d8e246b9a1"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga8470515f9717f1cd01cf33d8e246b9a1">wxIsDragResultOk</a> (<a class="el" href="interface_2wx_2dnd_8h.html#adbd4b292582eebbc9a6ce3dee31c2afb">wxDragResult</a> res)</td></tr>
<tr class="memdesc:ga8470515f9717f1cd01cf33d8e246b9a1"><td class="mdescLeft"> </td><td class="mdescRight">Returns true if res indicates that something was done during a DnD operation, i.e. <a href="#ga8470515f9717f1cd01cf33d8e246b9a1"></a><br/></td></tr>
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<tr class="memitem:ga34f344a392be6c1db5c0af45998b5fc3"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga34f344a392be6c1db5c0af45998b5fc3">wxColourDisplay</a> ()</td></tr>
<tr class="memdesc:ga34f344a392be6c1db5c0af45998b5fc3"><td class="mdescLeft"> </td><td class="mdescRight">Returns <span class="literal">true</span> if the display is colour, <span class="literal">false</span> otherwise. <a href="#ga34f344a392be6c1db5c0af45998b5fc3"></a><br/></td></tr>
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<tr class="memitem:gaa144903f36a28751aa9b80b3b5f804ba"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#gaa144903f36a28751aa9b80b3b5f804ba">wxDisplayDepth</a> ()</td></tr>
<tr class="memdesc:gaa144903f36a28751aa9b80b3b5f804ba"><td class="mdescLeft"> </td><td class="mdescRight">Returns the depth of the display (a value of 1 denotes a monochrome display). <a href="#gaa144903f36a28751aa9b80b3b5f804ba"></a><br/></td></tr>
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<tr class="memitem:ga04d90db090918ad96448b5603d89617b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga04d90db090918ad96448b5603d89617b">wxSetCursor</a> (const <a class="el" href="classwx_cursor.html">wxCursor</a> &cursor)</td></tr>
<tr class="memdesc:ga04d90db090918ad96448b5603d89617b"><td class="mdescLeft"> </td><td class="mdescRight">Globally sets the cursor; only has an effect on Windows, Mac and GTK+. <a href="#ga04d90db090918ad96448b5603d89617b"></a><br/></td></tr>
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<tr class="memitem:gab8a48ec2fc13c5112ff5fcd42e2881b9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#gab8a48ec2fc13c5112ff5fcd42e2881b9">wxClientDisplayRect</a> (int *x, int *y, int *width, int *height)</td></tr>
<tr class="memdesc:gab8a48ec2fc13c5112ff5fcd42e2881b9"><td class="mdescLeft"> </td><td class="mdescRight">Returns the dimensions of the work area on the display. <a href="#gab8a48ec2fc13c5112ff5fcd42e2881b9"></a><br/></td></tr>
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<tr class="memitem:gad087254ad6626958b5e4907e909bcd8d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classwx_rect.html">wxRect</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#gad087254ad6626958b5e4907e909bcd8d">wxGetClientDisplayRect</a> ()</td></tr>
<tr class="memdesc:gad087254ad6626958b5e4907e909bcd8d"><td class="mdescLeft"> </td><td class="mdescRight">Returns the dimensions of the work area on the display. <a href="#gad087254ad6626958b5e4907e909bcd8d"></a><br/></td></tr>
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<tr class="memitem:ga84d60564b0cd90909000b53eba457cfa"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classwx_size.html">wxSize</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga84d60564b0cd90909000b53eba457cfa">wxGetDisplayPPI</a> ()</td></tr>
<tr class="memdesc:ga84d60564b0cd90909000b53eba457cfa"><td class="mdescLeft"> </td><td class="mdescRight">Returns the display resolution in pixels per inch. <a href="#ga84d60564b0cd90909000b53eba457cfa"></a><br/></td></tr>
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<tr class="memitem:ga2a4dcac2c18c10f546e699ddba2fbfc8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga2a4dcac2c18c10f546e699ddba2fbfc8">wxDisplaySize</a> (int *width, int *height)</td></tr>
<tr class="memdesc:ga2a4dcac2c18c10f546e699ddba2fbfc8"><td class="mdescLeft"> </td><td class="mdescRight">Returns the display size in pixels. <a href="#ga2a4dcac2c18c10f546e699ddba2fbfc8"></a><br/></td></tr>
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<tr class="memitem:gaefd6b970b2fa62bfc00f386da06ab286"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classwx_size.html">wxSize</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#gaefd6b970b2fa62bfc00f386da06ab286">wxGetDisplaySize</a> ()</td></tr>
<tr class="memdesc:gaefd6b970b2fa62bfc00f386da06ab286"><td class="mdescLeft"> </td><td class="mdescRight">Returns the display size in pixels. <a href="#gaefd6b970b2fa62bfc00f386da06ab286"></a><br/></td></tr>
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<tr class="memitem:ga964bb139750337d8e578450f88b6e97b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga964bb139750337d8e578450f88b6e97b">wxDisplaySizeMM</a> (int *width, int *height)</td></tr>
<tr class="memdesc:ga964bb139750337d8e578450f88b6e97b"><td class="mdescLeft"> </td><td class="mdescRight">Returns the display size in millimeters. <a href="#ga964bb139750337d8e578450f88b6e97b"></a><br/></td></tr>
<tr class="separator:ga964bb139750337d8e578450f88b6e97b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga3ff3369f130a82b6b0fc2c021d9b800e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classwx_size.html">wxSize</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#ga3ff3369f130a82b6b0fc2c021d9b800e">wxGetDisplaySizeMM</a> ()</td></tr>
<tr class="memdesc:ga3ff3369f130a82b6b0fc2c021d9b800e"><td class="mdescLeft"> </td><td class="mdescRight">Returns the display size in millimeters. <a href="#ga3ff3369f130a82b6b0fc2c021d9b800e"></a><br/></td></tr>
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<tr class="memitem:gab1948435f8ba3c1cac214e6599595c4f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__funcmacro__gdi.html#gab1948435f8ba3c1cac214e6599595c4f">wxMakeMetafilePlaceable</a> (const <a class="el" href="classwx_string.html">wxString</a> &filename, int minX, int minY, int maxX, int maxY, float scale=1.0)</td></tr>
<tr class="memdesc:gab1948435f8ba3c1cac214e6599595c4f"><td class="mdescLeft"> </td><td class="mdescRight">Given a filename for an existing, valid metafile (as constructed using <a class="el" href="classwx_metafile_d_c.html" title="This is a type of device context that allows a metafile object to be created (Windows only)...">wxMetafileDC</a>) makes it into a placeable metafile by prepending a header containing the given bounding box. <a href="#gab1948435f8ba3c1cac214e6599595c4f"></a><br/></td></tr>
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<h2 class="groupheader">Macro Definition Documentation</h2>
<a class="anchor" id="ga309f860d17c1a8c4cc54c6e772a2fd09"></a>
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<td class="memname">#define wxBITMAP</td>
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<p>This macro loads a bitmap from either application resources (on the platforms for which they exist, i.e. </p>
<p>Windows and OS2) or from an XPM file. This can help to avoid using <span class="literal">#ifdef</span> when creating bitmaps.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="overview_bitmap.html">Bitmaps and Icons</a>, <a class="el" href="group__group__funcmacro__gdi.html#ga1f22eefa44998cbeb8f018978cf5d375" title="This macro loads an icon from either application resources (on the platforms for which they exist...">wxICON()</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<td class="memname">#define wxBITMAP_PNG</td>
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<p>Creates a bitmap from either application resources or embedded image data in PNG format. </p>
<p>This macro is similar to <a class="el" href="group__group__funcmacro__gdi.html#ga309f860d17c1a8c4cc54c6e772a2fd09" title="This macro loads a bitmap from either application resources (on the platforms for which they exist...">wxBITMAP()</a> but works with bitmap data in PNG format and not BMP or XPM.</p>
<p>Under Windows the given <em>bitmapName</em> must be present in the application resource file with the type <code>RCDATA</code> and refer to a PNG image. I.e. you should have a definition similar to the following in your <code></code>.rc file: </p>
<div class="fragment"><div class="line">mybitmap RCDATA <span class="stringliteral">"mybitmap.png"</span></div>
</div><!-- fragment --><p> to be able to use <code><a class="el" href="group__group__funcmacro__gdi.html#ga30fc362d22b3045f58aed54fc808f203" title="Creates a bitmap from either application resources or embedded image data in PNG format.">wxBITMAP_PNG(mybitmap)</a></code> in the code.</p>
<p>Under OS X the file with the specified name and "png" extension must be present in the "Resources" subdirectory of the application bundle.</p>
<p>Under the other platforms, this is equivalent to <a class="el" href="group__group__funcmacro__gdi.html#ga9eaa3cc84338a358ba0d0292bc67daaa" title="Creates a bitmap from embedded image data in PNG format.">wxBITMAP_PNG_FROM_DATA()</a> and so loads the image data from the array called <code>bitmapName_png</code> that must exist. Notice that it <em>must</em> be an array and not a pointer as the macro needs to be able to determine its size. Such an array can be produced by a number of conversion programs. A very simple one is included in wxWidgets distribution as <code>misc/scripts/png2c.py</code>.</p>
<p>Finally notice that you must register PNG image handler to be able to load bitmaps from PNG data. This can be done either by calling <a class="el" href="group__group__funcmacro__appinitterm.html#ga27f6c78d5d13374a28022b7bd44c6823" title="Initializes all available image handlers.">wxInitAllImageHandlers()</a> which also registers all the other image formats or including the necessary header: </p>
<div class="fragment"><div class="line"><span class="preprocessor">#include <wx/imagpng.h></span></div>
</div><!-- fragment --><p> and calling </p>
<div class="fragment"><div class="line"><a class="code" href="classwx_image.html#ab39fb3747dfb8c2d444eff9fe41fa205" title="Register an image handler.">wxImage::AddHandler</a>(<span class="keyword">new</span> wxPNGHandler);</div>
</div><!-- fragment --><p> in your application startup code.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__group__funcmacro__gdi.html#ga9eaa3cc84338a358ba0d0292bc67daaa" title="Creates a bitmap from embedded image data in PNG format.">wxBITMAP_PNG_FROM_DATA()</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre><dl class="section since"><dt>Since</dt><dd>2.9.5 </dd></dl>
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<td class="memname">#define wxBITMAP_PNG_FROM_DATA</td>
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<p>Creates a bitmap from embedded image data in PNG format. </p>
<p>This macro is a thin wrapper around <a class="el" href="classwx_bitmap.html#a2048897970d5e845040fcfc0259e1be1" title="Loads a bitmap from the memory containing image data in PNG format.">wxBitmap::NewFromPNGData()</a> and takes just the base name of the array containing the image data and computes its size internally. In other words, the array called <code>bitmapName_png</code> must exist. Notice that it <em>must</em> be an array and not a pointer as the macro needs to be able to determine its size. Such an array can be produced by a number of conversion programs. A very simple one is included in wxWidgets distribution as <code>misc/scripts/png2c.py</code>.</p>
<p>You can use <a class="el" href="group__group__funcmacro__gdi.html#ga30fc362d22b3045f58aed54fc808f203" title="Creates a bitmap from either application resources or embedded image data in PNG format.">wxBITMAP_PNG()</a> to load the PNG bitmaps from resources on the platforms that support this and only fall back to loading them from data under the other ones (i.e. not Windows and not OS X).</p>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre><dl class="section since"><dt>Since</dt><dd>2.9.5 </dd></dl>
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<p>This macro creates either a cursor (MSW) or an icon (elsewhere) with the given <em>name</em> (of type <code>const char*</code>). </p>
<p>Under MSW, the cursor is loaded from the resource file and the icon is loaded from XPM file under other platforms.</p>
<p>This macro should be used with <a class="el" href="classwx_drop_source.html#a0534684be549317b7a14ce27d5afc699" title="This constructor requires that you must call SetData() later.">wxDropSource::wxDropSource()</a>.</p>
<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classwx_cursor.html" title="A cursor is a small bitmap usually used for denoting where the mouse pointer is, with a picture that ...">wxCursor</a> on MSW, otherwise returns a <a class="el" href="classwx_icon.html" title="An icon is a small rectangular bitmap usually used for denoting a minimized application.">wxIcon</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/dnd.h> </pre>
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<td class="memname">#define wxICON</td>
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<p>This macro loads an icon from either application resources (on the platforms for which they exist, i.e. </p>
<p>Windows and OS2) or from an XPM file. This can help to avoid using <span class="literal">#ifdef</span> when creating icons.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="overview_bitmap.html">Bitmaps and Icons</a>, <a class="el" href="group__group__funcmacro__gdi.html#ga309f860d17c1a8c4cc54c6e772a2fd09" title="This macro loads a bitmap from either application resources (on the platforms for which they exist...">wxBITMAP()</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">void wxClientDisplayRect </td>
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<p>Returns the dimensions of the work area on the display. </p>
<p>This is the same as <a class="el" href="group__group__funcmacro__gdi.html#gad087254ad6626958b5e4907e909bcd8d" title="Returns the dimensions of the work area on the display.">wxGetClientDisplayRect()</a> but allows to retrieve the individual components instead of the entire rectangle.</p>
<p>Any of the output pointers can be <span class="literal">NULL</span> if the corresponding value is not needed by the caller.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<p>Returns <span class="literal">true</span> if the display is colour, <span class="literal">false</span> otherwise. </p>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<p>Returns the depth of the display (a value of 1 denotes a monochrome display). </p>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<td class="memname">void wxDisplaySize </td>
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<p>Returns the display size in pixels. </p>
<p>Either of output pointers can be <span class="literal">NULL</span> if the caller is not interested in the corresponding value.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__group__funcmacro__gdi.html#gaefd6b970b2fa62bfc00f386da06ab286" title="Returns the display size in pixels.">wxGetDisplaySize()</a>, <a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<td class="memname">void wxDisplaySizeMM </td>
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<p>Returns the display size in millimeters. </p>
<p>Either of output pointers can be <span class="literal">NULL</span> if the caller is not interested in the corresponding value.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__group__funcmacro__gdi.html#ga3ff3369f130a82b6b0fc2c021d9b800e" title="Returns the display size in millimeters.">wxGetDisplaySizeMM()</a>, <a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<td class="memname"><a class="el" href="classwx_rect.html">wxRect</a> wxGetClientDisplayRect </td>
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<p>Returns the dimensions of the work area on the display. </p>
<p>On Windows this means the area not covered by the taskbar, etc. Other platforms are currently defaulting to the whole display until a way is found to provide this info for all window managers, etc.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<td class="memname"><a class="el" href="classwx_size.html">wxSize</a> wxGetDisplayPPI </td>
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<p>Returns the display resolution in pixels per inch. </p>
<p>The <code>x</code> component of the returned <a class="el" href="classwx_size.html" title="A wxSize is a useful data structure for graphics operations.">wxSize</a> object contains the horizontal resolution and the <code>y</code> one – the vertical resolution.</p>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre><dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>2.9.0 </dd></dl>
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<p>Returns the display size in pixels. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<p>Returns the display size in millimeters. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_display.html" title="Determines the sizes and locations of displays connected to the system.">wxDisplay</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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<p>Returns true if res indicates that something was done during a DnD operation, i.e. </p>
<p>is neither error nor none nor cancel. </p>
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<p>Given a filename for an existing, valid metafile (as constructed using <a class="el" href="classwx_metafile_d_c.html" title="This is a type of device context that allows a metafile object to be created (Windows only)...">wxMetafileDC</a>) makes it into a placeable metafile by prepending a header containing the given bounding box. </p>
<p>The bounding box may be obtained from a device context after drawing into it, using the functions <a class="el" href="classwx_d_c.html#a603de4a911be9500e5eb5ffda87750bc" title="Gets the minimum horizontal extent used in drawing commands so far.">wxDC::MinX()</a>, <a class="el" href="classwx_d_c.html#aecfe126a0ebb9818f1b3abf43675e744" title="Gets the minimum vertical extent used in drawing commands so far.">wxDC::MinY()</a>, <a class="el" href="classwx_d_c.html#a8829696c6ebabed7053f8a9479fabeef" title="Gets the maximum horizontal extent used in drawing commands so far.">wxDC::MaxX()</a> and <a class="el" href="classwx_d_c.html#a90b1bc13bd01e442754e91935a8d0ef3" title="Gets the maximum vertical extent used in drawing commands so far.">wxDC::MaxY()</a>.</p>
<p>In addition to adding the placeable metafile header, this function adds the equivalent of the following code to the start of the metafile data:</p>
<div class="fragment"><div class="line">SetMapMode(dc, MM_ANISOTROPIC);</div>
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<div class="line">SetWindowExt(dc, maxX - minX, maxY - minY);</div>
</div><!-- fragment --><p>This simulates the wxMM_TEXT mapping mode, which wxWidgets assumes.</p>
<p>Placeable metafiles may be imported by many Windows applications, and can be used in RTF (Rich Text Format) files.</p>
<p><em>scale</em> allows the specification of scale for the metafile.</p>
<p>This function is only available under Windows.</p>
<p>Include file: </p>
<pre class="fragment">#include <wx/metafile.h> </pre>
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<p>Globally sets the cursor; only has an effect on Windows, Mac and GTK+. </p>
<p>You should call this function with wxNullCursor to restore the system cursor.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classwx_cursor.html" title="A cursor is a small bitmap usually used for denoting where the mouse pointer is, with a picture that ...">wxCursor</a>, <a class="el" href="classwx_window.html#ad83f9c51c6f31e0e05f598b47a19ed98" title="Sets the window's cursor.">wxWindow::SetCursor()</a></dd></dl>
<p>Include file: </p>
<pre class="fragment">#include <wx/gdicmn.h> </pre>
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