1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136
|
///////////////////////////////////////////////////////////////////////////////
// Name: wx/unix/private/executeiohandler.h
// Purpose: IO handler class for the FD used by wxExecute() under Unix
// Author: Rob Bresalier, Vadim Zeitlin
// Created: 2013-01-06
// Copyright: (c) 2013 Rob Bresalier, Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_PRIVATE_EXECUTEIOHANDLER_H_
#define _WX_UNIX_PRIVATE_EXECUTEIOHANDLER_H_
#include "wx/private/streamtempinput.h"
// This class handles IO events on the pipe FD connected to the child process
// stdout/stderr and is used by wxExecute().
//
// Currently it can derive from either wxEventLoopSourceHandler or
// wxFDIOHandler depending on the kind of dispatcher/event loop it is used
// with. In the future, when we get rid of wxFDIOHandler entirely, it will
// derive from wxEventLoopSourceHandler only.
template <class T>
class wxExecuteIOHandlerBase : public T
{
public:
wxExecuteIOHandlerBase(int fd, wxStreamTempInputBuffer& buf)
: m_fd(fd),
m_buf(buf)
{
m_callbackDisabled = false;
}
// Called when the associated descriptor is available for reading.
virtual void OnReadWaiting()
{
// Sync process, process all data coming at us from the pipe so that
// the pipe does not get full and cause a deadlock situation.
m_buf.Update();
if ( m_buf.Eof() )
DisableCallback();
}
// These methods are never called as we only monitor the associated FD for
// reading, but we still must implement them as they're pure virtual in the
// base class.
virtual void OnWriteWaiting() { }
virtual void OnExceptionWaiting() { }
// Disable any future calls to our OnReadWaiting(), can be called when
// we're sure that no more input is forthcoming.
void DisableCallback()
{
if ( !m_callbackDisabled )
{
m_callbackDisabled = true;
DoDisable();
}
}
protected:
const int m_fd;
private:
virtual void DoDisable() = 0;
wxStreamTempInputBuffer& m_buf;
// If true, DisableCallback() had been already called.
bool m_callbackDisabled;
wxDECLARE_NO_COPY_CLASS(wxExecuteIOHandlerBase);
};
// This is the version used with wxFDIODispatcher, which must be passed to the
// ctor in order to register this handler with it.
class wxExecuteFDIOHandler : public wxExecuteIOHandlerBase<wxFDIOHandler>
{
public:
wxExecuteFDIOHandler(wxFDIODispatcher& dispatcher,
int fd,
wxStreamTempInputBuffer& buf)
: wxExecuteIOHandlerBase<wxFDIOHandler>(fd, buf),
m_dispatcher(dispatcher)
{
dispatcher.RegisterFD(fd, this, wxFDIO_INPUT);
}
virtual ~wxExecuteFDIOHandler()
{
DisableCallback();
}
private:
virtual void DoDisable()
{
m_dispatcher.UnregisterFD(m_fd);
}
wxFDIODispatcher& m_dispatcher;
wxDECLARE_NO_COPY_CLASS(wxExecuteFDIOHandler);
};
// And this is the version used with an event loop. As AddSourceForFD() is
// static, we don't require passing the event loop to the ctor but an event
// loop must be running to handle our events.
class wxExecuteEventLoopSourceHandler
: public wxExecuteIOHandlerBase<wxEventLoopSourceHandler>
{
public:
wxExecuteEventLoopSourceHandler(int fd, wxStreamTempInputBuffer& buf)
: wxExecuteIOHandlerBase<wxEventLoopSourceHandler>(fd, buf)
{
m_source = wxEventLoop::AddSourceForFD(fd, this, wxEVENT_SOURCE_INPUT);
}
virtual ~wxExecuteEventLoopSourceHandler()
{
DisableCallback();
}
private:
virtual void DoDisable()
{
delete m_source;
m_source = NULL;
}
wxEventLoopSource* m_source;
wxDECLARE_NO_COPY_CLASS(wxExecuteEventLoopSourceHandler);
};
#endif // _WX_UNIX_PRIVATE_EXECUTEIOHANDLER_H_
|