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/////////////////////////////////////////////////////////////////////////////
// Name: wx/xtistrm.h
// Purpose: streaming runtime metadata information (extended class info)
// Author: Stefan Csomor
// Modified by:
// Created: 27/07/03
// Copyright: (c) 2003 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _CODEDEPERSISTER_
#define _CODEDEPERSISTER_
#include "wx/defs.h"
#include "wx/sstream.h"
/*
wxObjectCodeReaderCallback implements the callbacks that will depersist
an object into a C++ initialization function.
*/
class WXDLLIMPEXP_BASE wxTextOutputStream;
class WXDLLIMPEXP_BASE wxObjectCodeReaderCallback: public wxObjectReaderCallback
{
private:
struct wxObjectCodeReaderCallbackInternal;
wxObjectCodeReaderCallbackInternal * m_data;
wxString& m_headerincludes;
wxString& m_source;
public:
wxObjectCodeReaderCallback(wxString& headerincludes, wxString &source);
virtual ~wxObjectCodeReaderCallback();
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
wxStringToAnyHashMap &metadata);
// initialize the already allocated object having the ID objectID
// with the Create method creation parameters which are objects are
// having their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void CreateObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
wxAny *variantValues,
int *objectIDValues,
const wxClassInfo **objectClassInfos,
wxStringToAnyHashMap &metadata
);
// construct the new object on the heap, that object will have the
// passed in ID (for objects that don't support allocate-create type
// of creation) creation parameters which are objects are having their
// Ids passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void ConstructObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
wxAny *VariantValues,
int *objectIDValues,
const wxClassInfo **objectClassInfos,
wxStringToAnyHashMap &metadata);
// destroy the heap-allocated object having the ID objectID, this may
// be used if an object is embedded in another object and set via value
// semantics, so the intermediate object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo,
const wxAny &variantValue);
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectId,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo,
int valueObjectId);
// adds an element to a property collection
virtual void AddToPropertyCollection( int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo,
const wxAny &VariantValue);
// sets the corresponding property (value is an object)
virtual void AddToPropertyCollectionAsObject(int objectID,
const wxClassInfo *classInfo,
const wxPropertyInfo* propertyInfo,
int valueObjectId);
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
const wxPropertyInfo *delegateInfo,
const wxClassInfo *eventSinkClassInfo,
const wxHandlerInfo* handlerInfo,
int eventSinkObjectID );
// utility function exposed for callbacks
wxString ValueAsCode( const wxAny ¶m );
};
#endif
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