1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437
|
.. wxPython Phoenix documentation
This file was generated by Phoenix's sphinx generator and associated
tools, do not edit by hand.
Copyright: (c) 2011-2018 by Total Control Software
License: wxWindows License
.. include:: headings.inc
.. _wx.DragImage:
==========================================================================================================================================
|phoenix_title| **wx.DragImage**
==========================================================================================================================================
This class is used when you wish to drag an object on the screen, and a simple cursor is not enough.
On Windows, the Win32 API is used to achieve smooth dragging. On other platforms, GenericDragImage is used. Applications may also prefer to use GenericDragImage on Windows, too.
To use this class, when you wish to start dragging an image, create a :ref:`wx.DragImage` object and store it somewhere you can access it as the drag progresses. Call :meth:`~wx.DragImage.BeginDrag` to start, and :meth:`~wx.DragImage.EndDrag` to stop the drag. To move the image, initially call :meth:`~wx.DragImage.Show` and then :meth:`~wx.DragImage.Move`. If you wish to update the screen contents during the drag (for example, highlight an item as in the dragimag sample), first call :meth:`~wx.DragImage.Hide`, update the screen, call :meth:`~wx.DragImage.Move`, and then call :meth:`~wx.DragImage.Show`.
You can drag within one window, or you can use full-screen dragging either across the whole screen, or just restricted to one area of the screen to save resources. If you want the user to drag between two windows, then you will need to use full-screen dragging.
If you wish to draw the image yourself, use GenericDragImage and override :meth:`~wx.DragImage.DoDrawImage` and :meth:`~wx.DragImage.GetImageRect`.
.. seealso:: :ref:`Drag Image Sample <drag image sample>`
|
|class_hierarchy| Class Hierarchy
=================================
.. raw:: html
<div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
<img id="toggleBlock-trigger" src="_static/images/closed.png"/>
Inheritance diagram for class <strong>DragImage</strong>:
</div>
<div id="toggleBlock-summary" style="display:block;"></div>
<div id="toggleBlock-content" style="display:none;">
<p class="graphviz">
<center><img src="_static/images/inheritance/wx.DragImage_inheritance.png" alt="Inheritance diagram of DragImage" usemap="#dummy" class="inheritance"/></center>
</div>
<script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
<map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.Object.html" title="wx.Object" alt="" coords="20,5,101,35"/> <area shape="rect" id="node2" href="wx.DragImage.html" title="wx.DragImage" alt="" coords="5,83,117,112"/> </map>
</p>
|
|method_summary| Methods Summary
================================
================================================================================ ================================================================================
:meth:`~wx.DragImage.__init__` Default constructor.
:meth:`~wx.DragImage.BeginDrag` Start dragging the image, in a window or full screen.
:meth:`~wx.DragImage.EndDrag` Call this when the drag has finished.
:meth:`~wx.DragImage.Hide` Hides the image.
:meth:`~wx.DragImage.Move` Call this to move the image to a new position.
:meth:`~wx.DragImage.Show` Shows the image.
================================================================================ ================================================================================
|
|api| Class API
===============
.. class:: wx.DragImage(Object)
**Possible constructors**::
DragImage()
DragImage(image, cursor=NullCursor)
DragImage(image, cursor=NullCursor)
DragImage(text, cursor=NullCursor)
DragImage(treeCtrl, id)
DragImage(listCtrl, id)
This class is used when you wish to drag an object on the screen, and
a simple cursor is not enough.
.. method:: __init__(self, *args, **kw)
|overload| Overloaded Implementations:
**~~~**
**__init__** `(self)`
Default constructor.
**~~~**
**__init__** `(self, image, cursor=NullCursor)`
Constructs a drag image from a bitmap and optional cursor.
:param `image`: Bitmap to be used as the drag image. The bitmap can have a mask.
:type `image`: wx.Bitmap
:param `cursor`: Optional cursor to combine with the image.
:type `cursor`: wx.Cursor
**~~~**
**__init__** `(self, image, cursor=NullCursor)`
Constructs a drag image from an icon and optional cursor.
:param `image`: Icon to be used as the drag image.
:type `image`: wx.Icon
:param `cursor`: Optional cursor to combine with the image.
:type `cursor`: wx.Cursor
**~~~**
**__init__** `(self, text, cursor=NullCursor)`
Constructs a drag image from a text string and optional cursor.
:param `text`: Text used to construct a drag image.
:type `text`: string
:param `cursor`: Optional cursor to combine with the image.
:type `cursor`: wx.Cursor
**~~~**
**__init__** `(self, treeCtrl, id)`
Constructs a drag image from the text in the given tree control item, and optional cursor.
:param `treeCtrl`: Tree control for constructing a tree drag image.
:type `treeCtrl`: wx.TreeCtrl
:param `id`: Tree control item id.
:type `id`: wx.TreeItemId
**~~~**
**__init__** `(self, listCtrl, id)`
Constructs a drag image from the text in the given list control item, and optional cursor.
:param `listCtrl`: List control for constructing a list drag image.
:type `listCtrl`: wx.ListCtrl
:param `id`: List control item id.
:type `id`: long
**~~~**
.. method:: BeginDrag(self, *args, **kw)
|overload| Overloaded Implementations:
**~~~**
**BeginDrag** `(self, hotspot, window, fullScreen=False, rect=None)`
Start dragging the image, in a window or full screen.
You need to then call :meth:`Show` and :meth:`Move` to show the image on the screen. Call :meth:`EndDrag` when the drag has finished.
Note that this call automatically calls CaptureMouse().
:param `hotspot`: The location of the drag position relative to the upper-left corner of the image.
:type `hotspot`: wx.Point
:param `window`: The window that captures the mouse, and within which the dragging is limited unless fullScreen is ``True``.
:type `window`: wx.Window
:param `fullScreen`: If ``True``, specifies that the drag will be visible over the full screen, or over as much of the screen as is specified by rect. Note that the mouse will still be captured in window.
:type `fullScreen`: bool
:param `rect`: If non-NULL, specifies the rectangle (in screen coordinates) that bounds the dragging operation. Specifying this can make the operation more efficient by cutting down on the area under consideration, and it can also make a visual difference since the drag is clipped to this area.
:type `rect`: wx.Rect
:rtype: `bool`
**~~~**
**BeginDrag** `(self, hotspot, window, boundingWindow)`
Start dragging the image, using the first window to capture the mouse and the second to specify the bounding area.
This form is equivalent to using the first form, but more convenient than working out the bounding rectangle explicitly.
You need to then call :meth:`Show` and :meth:`Move` to show the image on the screen. Call :meth:`EndDrag` when the drag has finished.
Note that this call automatically calls CaptureMouse().
:param `hotspot`: The location of the drag position relative to the upper-left corner of the image.
:type `hotspot`: wx.Point
:param `window`: The window that captures the mouse, and within which the dragging is limited.
:type `window`: wx.Window
:param `boundingWindow`: Specifies the area within which the drag occurs.
:type `boundingWindow`: wx.Window
:rtype: `bool`
**~~~**
.. method:: EndDrag(self)
Call this when the drag has finished.
:rtype: `bool`
.. note::
This function automatically releases mouse capture.
.. method:: Hide(self)
Hides the image.
You may wish to call this before updating the window contents (perhaps highlighting an item). Then call :meth:`Move` and :meth:`Show` .
:rtype: `bool`
.. method:: Move(self, pt)
Call this to move the image to a new position.
The image will only be shown if :meth:`Show` has been called previously (for example at the start of the drag).
:param `pt`: The position in client coordinates (relative to the window specified in :meth:`BeginDrag` ).
:type `pt`: wx.Point
:rtype: `bool`
.. method:: Show(self)
Shows the image.
Call this at least once when dragging.
:rtype: `bool`
|