1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
|
.. wxPython Phoenix documentation
This file was generated by Phoenix's sphinx generator and associated
tools, do not edit by hand.
Copyright: (c) 2011-2018 by Total Control Software
License: wxWindows License
.. include:: headings.inc
.. _wx.PaintDC:
==========================================================================================================================================
|phoenix_title| **wx.PaintDC**
==========================================================================================================================================
A :ref:`wx.PaintDC` must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.
This should normally be constructed as a temporary stack object; don't store a :ref:`wx.PaintDC` object. If you have an EVT_PAINT() handler, you `must` create a :ref:`wx.PaintDC` object within it even if you don't actually use it.
Using :ref:`wx.PaintDC` within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.
To draw on a window from outside your EVT_PAINT() handler, construct a :ref:`wx.ClientDC` object.
To draw on the whole window including decorations, construct a :ref:`wx.WindowDC` object (Windows only).
A :ref:`wx.PaintDC` object is initialized to use the same font and colours as the window it is associated with.
.. seealso:: :ref:`wx.DC`, :ref:`wx.ClientDC`, :ref:`wx.MemoryDC`, :ref:`wx.WindowDC`, :ref:`wx.ScreenDC`
|
|class_hierarchy| Class Hierarchy
=================================
.. raw:: html
<div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
<img id="toggleBlock-trigger" src="_static/images/closed.png"/>
Inheritance diagram for class <strong>PaintDC</strong>:
</div>
<div id="toggleBlock-summary" style="display:block;"></div>
<div id="toggleBlock-content" style="display:none;">
<p class="graphviz">
<center><img src="_static/images/inheritance/wx.PaintDC_inheritance.png" alt="Inheritance diagram of PaintDC" usemap="#dummy" class="inheritance"/></center>
</div>
<script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
<map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.WindowDC.html" title="wx.WindowDC" alt="" coords="5,160,112,189"/> <area shape="rect" id="node4" href="wx.ClientDC.html" title="wx.ClientDC" alt="" coords="10,237,107,267"/> <area shape="rect" id="node2" href="wx.DC.html" title="wx.DC" alt="" coords="23,83,95,112"/> <area shape="rect" id="node3" href="wx.PaintDC.html" title="wx.PaintDC" alt="" coords="13,315,104,344"/> <area shape="rect" id="node5" href="wx.Object.html" title="wx.Object" alt="" coords="17,5,99,35"/> </map>
</p>
|
|method_summary| Methods Summary
================================
================================================================================ ================================================================================
:meth:`~wx.PaintDC.__init__` Constructor.
================================================================================ ================================================================================
|
|api| Class API
===============
.. class:: wx.PaintDC(ClientDC)
**Possible constructors**::
PaintDC(window)
A PaintDC must be constructed if an application wishes to paint on
the client area of a window from within an EVT_PAINT() event handler.
.. method:: __init__(self, window)
Constructor.
Pass a pointer to the window on which you wish to paint.
:param `window`:
:type `window`: wx.Window
|