File: wx.adv.AnimationCtrl.txt

package info (click to toggle)
wxpython4.0 4.0.4%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 211,112 kB
  • sloc: cpp: 888,355; python: 223,130; makefile: 52,087; ansic: 45,780; sh: 3,012; xml: 1,534; perl: 264
file content (410 lines) | stat: -rw-r--r-- 12,043 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
   tools, do not edit by hand.

   Copyright: (c) 2011-2018 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc



.. _wx.adv.AnimationCtrl:

==========================================================================================================================================
|phoenix_title|  **wx.adv.AnimationCtrl**
==========================================================================================================================================

This is a static control which displays an animation.          

:ref:`wx.adv.AnimationCtrl`  API is as simple as possible and won't give you full control on the animation; if you need it then use :ref:`wx.media.MediaCtrl`. 

This control is useful to display a (small) animation while doing a long task (e.g. a "throbber"). 

It is only available if  ``USE_ANIMATIONCTRL``   is set to 1 (the default). 





.. _AnimationCtrl-styles:

|styles| Window Styles
================================

This class supports the following styles: 

  

- ``wx.adv.AC_DEFAULT_STYLE``: The default style: ``wx.BORDER_NONE``.  
- ``wx.adv.AC_NO_AUTORESIZE``: By default, the control will adjust its size to exactly fit to the size of the animation when SetAnimation is called. If this style flag is given, the control will not change its size  








Implementations:GTK, MSW ports; a generic implementation is used elsewhere. 



         



.. seealso:: :ref:`wx.adv.Animation`, :ref:`Animation Sample <animation sample>`    







|

|class_hierarchy| Class Hierarchy
=================================

.. raw:: html

   <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>AnimationCtrl</strong>:
   </div>
   <div id="toggleBlock-summary" style="display:block;"></div>
   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
   <center><img src="_static/images/inheritance/wx.adv.AnimationCtrl_inheritance.png" alt="Inheritance diagram of AnimationCtrl" usemap="#dummy" class="inheritance"/></center>
   </div>
   <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
   <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.Control.html" title="wx.Control" alt="" coords="60,237,148,267"/> <area shape="rect" id="node6" href="wx.adv.AnimationCtrl.html" title="wx.adv.AnimationCtrl" alt="" coords="27,315,180,344"/> <area shape="rect" id="node2" href="wx.Window.html" title="wx.Window" alt="" coords="59,160,148,189"/> <area shape="rect" id="node3" href="wx.Object.html" title="wx.Object" alt="" coords="5,5,87,35"/> <area shape="rect" id="node5" href="wx.EvtHandler.html" title="wx.EvtHandler" alt="" coords="48,83,159,112"/> <area shape="rect" id="node4" href="wx.Trackable.html" title="wx.Trackable" alt="" coords="112,5,213,35"/> </map> 
   </p>

|


|appearance| Control Appearance
===============================

|

.. figure:: _static/images/widgets/fullsize/wxmsw/wx.adv.animationctrl.png
   :alt: wxMSW
   :figclass: floatleft

   **wxMSW**


.. figure:: _static/images/widgets/fullsize/wxmac/wx.adv.animationctrl.png
   :alt: wxMAC
   :figclass: floatright

   **wxMAC**


.. figure:: _static/images/widgets/fullsize/wxgtk/wx.adv.animationctrl.png
   :alt: wxGTK
   :figclass: floatcenter

   **wxGTK**


|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.adv.AnimationCtrl.__init__`                                           Initializes the object and calls :meth:`~AnimationCtrl.Create`   with all the parameters.
:meth:`~wx.adv.AnimationCtrl.Create`                                             Creates the control with the given `anim`  animation.
:meth:`~wx.adv.AnimationCtrl.GetAnimation`                                       Returns the animation associated with this control.
:meth:`~wx.adv.AnimationCtrl.GetInactiveBitmap`                                  Returns the inactive bitmap shown in this control when the; see :meth:`~AnimationCtrl.SetInactiveBitmap`   for more info.
:meth:`~wx.adv.AnimationCtrl.IsPlaying`                                          Returns ``True`` if the animation is being played.
:meth:`~wx.adv.AnimationCtrl.Load`                                               Loads the animation from the given stream and calls :meth:`~AnimationCtrl.SetAnimation` .
:meth:`~wx.adv.AnimationCtrl.LoadFile`                                           Loads the animation from the given file and calls :meth:`~AnimationCtrl.SetAnimation` .
:meth:`~wx.adv.AnimationCtrl.Play`                                               Starts playing the animation.
:meth:`~wx.adv.AnimationCtrl.SetAnimation`                                       Sets the animation to play in this control.
:meth:`~wx.adv.AnimationCtrl.SetInactiveBitmap`                                  Sets the bitmap to show on the control when it's not playing an animation.
:meth:`~wx.adv.AnimationCtrl.Stop`                                               Stops playing the animation.
================================================================================ ================================================================================


|


|property_summary| Properties Summary
=====================================

================================================================================ ================================================================================
:attr:`~wx.adv.AnimationCtrl.Animation`                                          See :meth:`~wx.adv.AnimationCtrl.GetAnimation` and :meth:`~wx.adv.AnimationCtrl.SetAnimation`
:attr:`~wx.adv.AnimationCtrl.InactiveBitmap`                                     See :meth:`~wx.adv.AnimationCtrl.GetInactiveBitmap` and :meth:`~wx.adv.AnimationCtrl.SetInactiveBitmap`
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: wx.adv.AnimationCtrl(Control)

   **Possible constructors**::

       AnimationCtrl(parent, id=ID_ANY, anim=NullAnimation,
                     pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE,
                     name=AnimationCtrlNameStr)
       
   
   This is a static control which displays an animation.



   .. method:: __init__(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)

      Initializes the object and calls :meth:`Create`   with all the parameters.                  


      :param `parent`: 
      :type `parent`: wx.Window
      :param `id`: 
      :type `id`: wx.WindowID
      :param `anim`: 
      :type `anim`: wx.adv.Animation
      :param `pos`: 
      :type `pos`: wx.Point
      :param `size`: 
      :type `size`: wx.Size
      :param `style`: 
      :type `style`: long
      :param `name`: 
      :type `name`: string







   .. method:: Create(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)

      Creates the control with the given `anim`  animation.                  

      After control creation you must explicitly call :meth:`Play`   to start to play the animation. Until that function won't be called, the first frame of the animation is displayed. 




      :param `parent`: Parent window, must be non-NULL.   
      :type `parent`: wx.Window
      :param `id`: The identifier for the control.   
      :type `id`: wx.WindowID
      :param `anim`: The initial animation shown in the control.   
      :type `anim`: wx.adv.Animation
      :param `pos`: Initial position.   
      :type `pos`: wx.Point
      :param `size`: Initial size.   
      :type `size`: wx.Size
      :param `style`: The window style, see ``AC_`` flags.   
      :type `style`: long
      :param `name`: Control name.  
      :type `name`: string


















      :rtype: `bool`



                  



      :returns: 

         ``True`` if the control was successfully created or ``False`` if creation failed.   








   .. method:: GetAnimation(self)

      Returns the animation associated with this control.                  

      :rtype: :ref:`wx.adv.Animation`








   .. method:: GetInactiveBitmap(self)

      Returns the inactive bitmap shown in this control when the; see :meth:`SetInactiveBitmap`   for more info.                  

      :rtype: :ref:`Bitmap`








   .. method:: IsPlaying(self)

      Returns ``True`` if the animation is being played.                  

      :rtype: `bool`








   .. method:: Load(self, file, animType=ANIMATION_TYPE_ANY)

      Loads the animation from the given stream and calls :meth:`SetAnimation` .                  

      See :meth:`wx.adv.Animation.Load`   for more info.                  


      :param `file`: 
      :type `file`: wx.InputStream
      :param `animType`: 
      :type `animType`: wx.adv.AnimationType




      :rtype: `bool`








   .. method:: LoadFile(self, file, animType=ANIMATION_TYPE_ANY)

      Loads the animation from the given file and calls :meth:`SetAnimation` .                  

      See :meth:`wx.adv.Animation.LoadFile`   for more info.                  


      :param `file`: 
      :type `file`: string
      :param `animType`: 
      :type `animType`: wx.adv.AnimationType




      :rtype: `bool`








   .. method:: Play(self)

      Starts playing the animation.                  

      The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame even if you :meth:`stopped`   it while some other frame was displayed.                  

      :rtype: `bool`








   .. method:: SetAnimation(self, anim)

      Sets the animation to play in this control.                  

      If the previous animation is being played, it's :meth:`Stop`   stopped. Until :meth:`Play`   isn't called, a static image, the first frame of the given animation or the background colour will be shown (see :meth:`SetInactiveBitmap`   for more info).                  


      :param `anim`: 
      :type `anim`: wx.adv.Animation







   .. method:: SetInactiveBitmap(self, bmp)

      Sets the bitmap to show on the control when it's not playing an animation.                  

      If you set as inactive bitmap :ref:`wx.NullBitmap`  (which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there's no valid animation associated with the control (see :meth:`SetAnimation` ), then the background colour of the window is shown. 

      If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as :meth:`Stop`   is called. 

      Note that the inactive bitmap, if smaller than the control's size, will be centered in the control; if bigger, it will be stretched to fit it.                  


      :param `bmp`: 
      :type `bmp`: wx.Bitmap







   .. method:: Stop(self)

      Stops playing the animation.                  

      The control will show the first frame of the animation, a custom static image or the window's background colour as specified by the last :meth:`SetInactiveBitmap`   call.                   





   .. attribute:: Animation

      See :meth:`~wx.adv.AnimationCtrl.GetAnimation` and :meth:`~wx.adv.AnimationCtrl.SetAnimation`


   .. attribute:: InactiveBitmap

      See :meth:`~wx.adv.AnimationCtrl.GetInactiveBitmap` and :meth:`~wx.adv.AnimationCtrl.SetInactiveBitmap`