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.. wxPython Phoenix documentation
This file was generated by Phoenix's sphinx generator and associated
tools, do not edit by hand.
Copyright: (c) 2011-2018 by Total Control Software
License: wxWindows License
.. include:: headings.inc
.. currentmodule:: wx.lib.colourchooser.canvas
.. highlight:: python
.. _wx.lib.colourchooser.canvas.Canvas:
==========================================================================================================================================
|phoenix_title| **wx.lib.colourchooser.canvas.Canvas**
==========================================================================================================================================
A canvas class for arbitrary drawing.
The Canvas class implements a window that allows for drawing
arbitrary graphics. It implements a double buffer scheme and
blits the off-screen buffer to the window during paint calls
by the windowing system for speed.
Some other methods for determining the canvas colour and size
are also provided.
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|class_hierarchy| Class Hierarchy
=================================
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Inheritance diagram for class <strong>Canvas</strong>:
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<div id="toggleBlock-content" style="display:none;">
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|sub_classes| Known Subclasses
==============================
:class:`wx.lib.colourchooser.pycolourslider.PyColourSlider`, :class:`wx.lib.colourchooser.pypalette.PyPalette`
|
|super_classes| Known Superclasses
==================================
:class:`wx.Window`
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|method_summary| Methods Summary
================================
================================================================================ ================================================================================
:meth:`~wx.lib.colourchooser.canvas.Canvas.__init__` Creates a canvas instance and initializes the off-screen
:meth:`~wx.lib.colourchooser.canvas.Canvas.Blit` Performs the blit of the buffer contents on-screen.
:meth:`~wx.lib.colourchooser.canvas.Canvas.DrawBuffer` Actual drawing function for drawing into the off-screen
:meth:`~wx.lib.colourchooser.canvas.Canvas.GetBoundingRect` Returns a tuple that contains the co-ordinates of the
:meth:`~wx.lib.colourchooser.canvas.Canvas.MakeNewBuffer`
:meth:`~wx.lib.colourchooser.canvas.Canvas.onPaint` Renders the off-screen buffer on-screen.
:meth:`~wx.lib.colourchooser.canvas.Canvas.onSize` Perform actual redraw to off-screen buffer only when the
:meth:`~wx.lib.colourchooser.canvas.Canvas.ReDraw` Explicitly tells the canvas to redraw it's contents.
:meth:`~wx.lib.colourchooser.canvas.Canvas.Refresh` Re-draws the buffer contents on-screen.
================================================================================ ================================================================================
|
|api| Class API
===============
.. class:: Canvas(wx.Window)
A canvas class for arbitrary drawing.
The Canvas class implements a window that allows for drawing
arbitrary graphics. It implements a double buffer scheme and
blits the off-screen buffer to the window during paint calls
by the windowing system for speed.
Some other methods for determining the canvas colour and size
are also provided.
.. method:: __init__(self, parent, id, pos=wx.DefaultPosition, style=wx.SIMPLE_BORDER, forceClientSize=None)
Creates a canvas instance and initializes the off-screen
buffer. Also sets the handler for rendering the canvas
automatically via size and paint calls from the windowing
system.
.. method:: Blit(self, dc)
Performs the blit of the buffer contents on-screen.
.. method:: DrawBuffer(self)
Actual drawing function for drawing into the off-screen
buffer. To be overrideen in the implementing class. Do nothing
by default.
.. method:: GetBoundingRect(self)
Returns a tuple that contains the co-ordinates of the
top-left and bottom-right corners of the canvas.
.. method:: MakeNewBuffer(self)
.. method:: onPaint(self, event)
Renders the off-screen buffer on-screen.
.. method:: onSize(self, event)
Perform actual redraw to off-screen buffer only when the
size of the canvas has changed. This saves a lot of computation
since the same image can be re-used, provided the canvas size
hasn't changed.
.. method:: ReDraw(self)
Explicitly tells the canvas to redraw it's contents.
.. method:: Refresh(self)
Re-draws the buffer contents on-screen.
|