File: wx.lib.floatcanvas.GUIMode.GUIMouse.txt

package info (click to toggle)
wxpython4.0 4.0.4%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 211,112 kB
  • sloc: cpp: 888,355; python: 223,130; makefile: 52,087; ansic: 45,780; sh: 3,012; xml: 1,534; perl: 264
file content (121 lines) | stat: -rw-r--r-- 3,992 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
   tools, do not edit by hand.

   Copyright: (c) 2011-2018 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc

.. currentmodule:: wx.lib.floatcanvas.GUIMode

.. highlight:: python



.. _wx.lib.floatcanvas.GUIMode.GUIMouse:

==========================================================================================================================================
|phoenix_title|  **wx.lib.floatcanvas.GUIMode.GUIMouse**
==========================================================================================================================================

Mouse mode checks for a hit test, and if nothing is hit,
raises a FloatCanvas mouse event for each event.



|

|class_hierarchy| Class Hierarchy
=================================

.. raw:: html

   <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>GUIMouse</strong>:
   </div>
   <div id="toggleBlock-summary" style="display:block;"></div>
   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
   <center><img src="_static/images/inheritance/wx.lib.floatcanvas.GUIMode.GUIMouse_inheritance.png" alt="Inheritance diagram of GUIMouse" usemap="#dummy" class="inheritance"/></center>
   </div>
   <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
   <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.floatcanvas.GUIMode.GUIBase.html" title="wx.lib.floatcanvas.GUIMode.GUIBase" alt="" coords="10,5,264,35"/> <area shape="rect" id="node2" href="wx.lib.floatcanvas.GUIMode.GUIMouse.html" title="wx.lib.floatcanvas.GUIMode.GUIMouse" alt="" coords="5,83,269,112"/> </map> 
   </p>

|


|super_classes| Known Superclasses
==================================

:class:`wx.lib.floatcanvas.GUIMode.GUIBase`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftDouble`                        
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftDown`                          
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftUp`                            
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleDouble`                      
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleDown`                        
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleUp`                          
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMove`                              
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightDouble`                       
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightDown`                         
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightUp`                           
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnWheel`                             
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: GUIMouse(GUIBase)

   Mouse mode checks for a hit test, and if nothing is hit,
   raises a FloatCanvas mouse event for each event.

   .. method:: OnLeftDouble(self, event)


   .. method:: OnLeftDown(self, event)


   .. method:: OnLeftUp(self, event)


   .. method:: OnMiddleDouble(self, event)


   .. method:: OnMiddleDown(self, event)


   .. method:: OnMiddleUp(self, event)


   .. method:: OnMove(self, event)


   .. method:: OnRightDouble(self, event)


   .. method:: OnRightDown(self, event)


   .. method:: OnRightUp(self, event)


   .. method:: OnWheel(self, event)