1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
|
.. wxPython Phoenix documentation
This file was generated by Phoenix's sphinx generator and associated
tools, do not edit by hand.
Copyright: (c) 2011-2018 by Total Control Software
License: wxWindows License
.. include:: headings.inc
.. currentmodule:: wx.lib.floatcanvas.GUIMode
.. highlight:: python
.. _wx.lib.floatcanvas.GUIMode.GUIMouse:
==========================================================================================================================================
|phoenix_title| **wx.lib.floatcanvas.GUIMode.GUIMouse**
==========================================================================================================================================
Mouse mode checks for a hit test, and if nothing is hit,
raises a FloatCanvas mouse event for each event.
|
|class_hierarchy| Class Hierarchy
=================================
.. raw:: html
<div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
<img id="toggleBlock-trigger" src="_static/images/closed.png"/>
Inheritance diagram for class <strong>GUIMouse</strong>:
</div>
<div id="toggleBlock-summary" style="display:block;"></div>
<div id="toggleBlock-content" style="display:none;">
<p class="graphviz">
<center><img src="_static/images/inheritance/wx.lib.floatcanvas.GUIMode.GUIMouse_inheritance.png" alt="Inheritance diagram of GUIMouse" usemap="#dummy" class="inheritance"/></center>
</div>
<script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
<map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.floatcanvas.GUIMode.GUIBase.html" title="wx.lib.floatcanvas.GUIMode.GUIBase" alt="" coords="10,5,264,35"/> <area shape="rect" id="node2" href="wx.lib.floatcanvas.GUIMode.GUIMouse.html" title="wx.lib.floatcanvas.GUIMode.GUIMouse" alt="" coords="5,83,269,112"/> </map>
</p>
|
|super_classes| Known Superclasses
==================================
:class:`wx.lib.floatcanvas.GUIMode.GUIBase`
|
|method_summary| Methods Summary
================================
================================================================================ ================================================================================
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftDouble`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftDown`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftUp`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleDouble`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleDown`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleUp`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMove`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightDouble`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightDown`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightUp`
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnWheel`
================================================================================ ================================================================================
|
|api| Class API
===============
.. class:: GUIMouse(GUIBase)
Mouse mode checks for a hit test, and if nothing is hit,
raises a FloatCanvas mouse event for each event.
.. method:: OnLeftDouble(self, event)
.. method:: OnLeftDown(self, event)
.. method:: OnLeftUp(self, event)
.. method:: OnMiddleDouble(self, event)
.. method:: OnMiddleDown(self, event)
.. method:: OnMiddleUp(self, event)
.. method:: OnMove(self, event)
.. method:: OnRightDouble(self, event)
.. method:: OnRightDown(self, event)
.. method:: OnRightUp(self, event)
.. method:: OnWheel(self, event)
|