File: wx.lib.layoutf.Layoutf.txt

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.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
   tools, do not edit by hand.

   Copyright: (c) 2011-2018 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc

.. currentmodule:: wx.lib.layoutf

.. highlight:: python



.. _wx.lib.layoutf.Layoutf:

==========================================================================================================================================
|phoenix_title|  **wx.lib.layoutf.Layoutf**
==========================================================================================================================================

The class Layoutf(wxLayoutConstraints) presents a simplification
of the wxLayoutConstraints syntax. The name Layoutf is choosen
because of the similarity with C's printf function.

Quick Example::

    lc = Layoutf('t=t#1;l=r10#2;r!100;h%h50#1', (self, self.panel))


is equivalent to::

    lc = wx.LayoutContraints()
    lc.top.SameAs(self, wx.Top)
    lc.left.SameAs(self.panel, wx.Right, 10)
    lc.right.Absolute(100)
    lc.height.PercentOf(self, wx.Height, 50)


Usage:

You can give a constraint string to the Layoutf constructor,
or use the 'pack' method. The following are equivalent::

    lc = Layoutf('t=t#1;l=r#2;r!100;h%h50#1', (self, self.panel))


and::

    lc = Layoutf()
    lc.pack('t=t#1;l=r#2;r!100;h%h50#1', (self, self.panel))


Besides 'pack' there's also 'debug_pack' which does not set
constraints, but prints traditional wxLayoutConstraint calls to
stdout.

The calls to the Layoutf constructor and pack methods have
the following argument list:

`(constraint_string, objects_tuple)`


Constraint String syntax:

Constraint directives are separated by semi-colons. You
generally (always?) need four directives to completely describe a
subwindow's location.

A single directive has either of the following forms:

1. <own attribute><compare operation>[numerical argument]
   for example ``r!100`` -> lc.right.Absolute(100) )
   and ``w*`` -> lc.width.AsIs()

2. <own attribute><compare operation>[numerical argument]
   #<compare object nr.>
   for example ``t_10#2`` -> lc.top.Below(<second obj>, 10)

3. <own attribute><compare operation><compare attribute>
   [numerical argument]#<compare object nr.>
   for example ``w%h50#2`` -> lc.width.PercentOf(<second obj>, wx.Height, 50) and ``t=b#1`` -> lc.top.SameAs(<first obj>, wx.Bottom)

Which one you need is defined by the <compare operation>
type. The following take type 1 (no object to compare with):

* '!': 'Absolute', '?': 'Unconstrained', '*': 'AsIs'

These take type 2 (need to be compared with another object)

* '<': 'LeftOf', '>': 'RightOf', '^': 'Above', '_': 'Below'

These take type 3 (need to be compared to another object
attribute)

* '=': 'SameAs', '%': 'PercentOf'

For all types, the <own attribute> letter can be any of

* 't': 'top', 'l': 'left', 'b': 'bottom',
* 'r': 'right', 'h': 'height', 'w': 'width',
* 'x': 'centreX', 'y': 'centreY'

If the operation takes an (optional) numerical argument, place it
in [numerical argument].  For type 3 directives, the <compare
attribute> letter can be any of

* 't': 'wxTop', 'l': 'wxLeft', 'b': 'wx.Bottom'
* 'r': 'wxRight', 'h': 'wxHeight', 'w': 'wx.Width',
* 'x': 'wxCentreX', 'y': 'wx.CentreY'

Note that these are the same letters as used for <own attribute>,
so you'll only need to remember one set. Finally, the object
whose attribute is refered to, is specified by #<compare object
nr>, where <compare object nr> is the 1-based (stupid, I know,
but I've gotten used to it) index of the object in the
objects_tuple argument.

Bugs:

Not entirely happy about the logic in the order of arguments
after the <compare operation> character.

Not all wxLayoutConstraint methods are included in the
syntax. However, the type 3 directives are generally the most
used. Further excuse: wxWindows layout constraints are at the
time of this writing not documented.



|

|class_hierarchy| Class Hierarchy
=================================

.. raw:: html

   <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>Layoutf</strong>:
   </div>
   <div id="toggleBlock-summary" style="display:block;"></div>
   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
   <center><img src="_static/images/inheritance/wx.lib.layoutf.Layoutf_inheritance.png" alt="Inheritance diagram of Layoutf" usemap="#dummy" class="inheritance"/></center>
   </div>
   <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
   <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.layoutf.Layoutf.html" title="wx.lib.layoutf.Layoutf" alt="" coords="7,160,160,189"/> <area shape="rect" id="node2" href="wx.LayoutConstraints.html" title="wx.LayoutConstraints" alt="" coords="5,83,163,112"/> <area shape="rect" id="node3" href="wx.Object.html" title="wx.Object" alt="" coords="43,5,124,35"/> </map> 
   </p>

|


|super_classes| Known Superclasses
==================================

:class:`wx.LayoutConstraints`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.lib.layoutf.Layoutf.__init__`                                         
:meth:`~wx.lib.layoutf.Layoutf.debug_pack`                                       
:meth:`~wx.lib.layoutf.Layoutf.pack`                                             
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: Layoutf(wx.LayoutConstraints)

   The class Layoutf(wxLayoutConstraints) presents a simplification
   of the wxLayoutConstraints syntax. The name Layoutf is choosen
   because of the similarity with C's printf function.
   
   Quick Example::
   
       lc = Layoutf('t=t#1;l=r10#2;r!100;h%h50#1', (self, self.panel))
   
   
   is equivalent to::
   
       lc = wx.LayoutContraints()
       lc.top.SameAs(self, wx.Top)
       lc.left.SameAs(self.panel, wx.Right, 10)
       lc.right.Absolute(100)
       lc.height.PercentOf(self, wx.Height, 50)
   
   
   Usage:
   
   You can give a constraint string to the Layoutf constructor,
   or use the 'pack' method. The following are equivalent::
   
       lc = Layoutf('t=t#1;l=r#2;r!100;h%h50#1', (self, self.panel))
   
   
   and::
   
       lc = Layoutf()
       lc.pack('t=t#1;l=r#2;r!100;h%h50#1', (self, self.panel))
   
   
   Besides 'pack' there's also 'debug_pack' which does not set
   constraints, but prints traditional wxLayoutConstraint calls to
   stdout.
   
   The calls to the Layoutf constructor and pack methods have
   the following argument list:
   
   `(constraint_string, objects_tuple)`
   
   
   Constraint String syntax:
   
   Constraint directives are separated by semi-colons. You
   generally (always?) need four directives to completely describe a
   subwindow's location.
   
   A single directive has either of the following forms:
   
   1. <own attribute><compare operation>[numerical argument]
      for example ``r!100`` -> lc.right.Absolute(100) )
      and ``w*`` -> lc.width.AsIs()
   
   2. <own attribute><compare operation>[numerical argument]
      #<compare object nr.>
      for example ``t_10#2`` -> lc.top.Below(<second obj>, 10)
   
   3. <own attribute><compare operation><compare attribute>
      [numerical argument]#<compare object nr.>
      for example ``w%h50#2`` -> lc.width.PercentOf(<second obj>, wx.Height, 50) and ``t=b#1`` -> lc.top.SameAs(<first obj>, wx.Bottom)
   
   Which one you need is defined by the <compare operation>
   type. The following take type 1 (no object to compare with):
   
   * '!': 'Absolute', '?': 'Unconstrained', '*': 'AsIs'
   
   These take type 2 (need to be compared with another object)
   
   * '<': 'LeftOf', '>': 'RightOf', '^': 'Above', '_': 'Below'
   
   These take type 3 (need to be compared to another object
   attribute)
   
   * '=': 'SameAs', '%': 'PercentOf'
   
   For all types, the <own attribute> letter can be any of
   
   * 't': 'top', 'l': 'left', 'b': 'bottom',
   * 'r': 'right', 'h': 'height', 'w': 'width',
   * 'x': 'centreX', 'y': 'centreY'
   
   If the operation takes an (optional) numerical argument, place it
   in [numerical argument].  For type 3 directives, the <compare
   attribute> letter can be any of
   
   * 't': 'wxTop', 'l': 'wxLeft', 'b': 'wx.Bottom'
   * 'r': 'wxRight', 'h': 'wxHeight', 'w': 'wx.Width',
   * 'x': 'wxCentreX', 'y': 'wx.CentreY'
   
   Note that these are the same letters as used for <own attribute>,
   so you'll only need to remember one set. Finally, the object
   whose attribute is refered to, is specified by #<compare object
   nr>, where <compare object nr> is the 1-based (stupid, I know,
   but I've gotten used to it) index of the object in the
   objects_tuple argument.
   
   Bugs:
   
   Not entirely happy about the logic in the order of arguments
   after the <compare operation> character.
   
   Not all wxLayoutConstraint methods are included in the
   syntax. However, the type 3 directives are generally the most
   used. Further excuse: wxWindows layout constraints are at the
   time of this writing not documented.

   .. method:: __init__(self,pstr=None,winlist=None)


   .. method:: debug_pack(self, pstr, winlist)


   .. method:: pack(self, pstr, winlist)