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.. wxPython Phoenix documentation
This file was generated by Phoenix's sphinx generator and associated
tools, do not edit by hand.
Copyright: (c) 2011-2018 by Total Control Software
License: wxWindows License
.. include:: headings.inc
.. currentmodule:: wx.lib.mixins.treemixin
.. highlight:: python
.. _wx.lib.mixins.treemixin.DragAndDrop:
==========================================================================================================================================
|phoenix_title| **wx.lib.mixins.treemixin.DragAndDrop**
==========================================================================================================================================
This is a mixin class that can be used to easily implement
dragging and dropping of tree items. It can be mixed in with
wx.TreeCtrl, wx.gizmos.TreeListCtrl, or wx.lib.customtree.CustomTreeCtrl.
To use it derive a new class from this class and one of the tree
controls, e.g.::
class MyTree(DragAndDrop, wx.TreeCtrl):
# Other code here
You *must* implement OnDrop. OnDrop is called when the user has
dropped an item on top of another item. It's up to you to decide how
to handle the drop. If you are using this mixin together with the
VirtualTree mixin, it makes sense to rearrange your underlying data
and then call RefreshItems to let the virtual tree refresh itself.
|
|class_hierarchy| Class Hierarchy
=================================
.. raw:: html
<div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
<img id="toggleBlock-trigger" src="_static/images/closed.png"/>
Inheritance diagram for class <strong>DragAndDrop</strong>:
</div>
<div id="toggleBlock-summary" style="display:block;"></div>
<div id="toggleBlock-content" style="display:none;">
<p class="graphviz">
<center><img src="_static/images/inheritance/wx.lib.mixins.treemixin.DragAndDrop_inheritance.png" alt="Inheritance diagram of DragAndDrop" usemap="#dummy" class="inheritance"/></center>
</div>
<script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
<map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.mixins.treemixin.TreeAPIHarmonizer.html" title="wx.lib.mixins.treemixin.TreeAPIHarmonizer" alt="" coords="5,5,296,35"/> <area shape="rect" id="node3" href="wx.lib.mixins.treemixin.DragAndDrop.html" title="wx.lib.mixins.treemixin.DragAndDrop" alt="" coords="167,83,423,112"/> <area shape="rect" id="node2" href="wx.lib.mixins.treemixin.TreeHelper.html" title="wx.lib.mixins.treemixin.TreeHelper" alt="" coords="320,5,556,35"/> </map>
</p>
|
|super_classes| Known Superclasses
==================================
:class:`wx.lib.mixins.treemixin.TreeAPIHarmonizer`, :class:`wx.lib.mixins.treemixin.TreeHelper`
|
|method_summary| Methods Summary
================================
================================================================================ ================================================================================
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.__init__`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.IsValidDragItem`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.IsValidDropTarget`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.OnBeginDrag`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.OnDragging`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.OnDrop` This function must be overloaded in the derived class.
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.OnEndDrag`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.ResetCursor`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.SetCursorToDragging`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.SetCursorToDroppingImpossible`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.StartDragging`
:meth:`~wx.lib.mixins.treemixin.DragAndDrop.StopDragging`
================================================================================ ================================================================================
|
|api| Class API
===============
.. class:: DragAndDrop(TreeAPIHarmonizer, TreeHelper)
This is a mixin class that can be used to easily implement
dragging and dropping of tree items. It can be mixed in with
wx.TreeCtrl, wx.gizmos.TreeListCtrl, or wx.lib.customtree.CustomTreeCtrl.
To use it derive a new class from this class and one of the tree
controls, e.g.::
class MyTree(DragAndDrop, wx.TreeCtrl):
# Other code here
You *must* implement OnDrop. OnDrop is called when the user has
dropped an item on top of another item. It's up to you to decide how
to handle the drop. If you are using this mixin together with the
VirtualTree mixin, it makes sense to rearrange your underlying data
and then call RefreshItems to let the virtual tree refresh itself.
.. method:: __init__(self, \*args, \*\*kwargs)
.. method:: IsValidDragItem(self, dragItem)
.. method:: IsValidDropTarget(self, dropTarget)
.. method:: OnBeginDrag(self, event)
.. method:: OnDragging(self, event)
.. method:: OnDrop(self, dropItem, dragItem)
This function must be overloaded in the derived class.
dragItem is the item being dragged by the user. dropItem is the
item dragItem is dropped upon. If the user doesn't drop dragItem
on another item, dropItem equals the (hidden) root item of the
tree control.
.. method:: OnEndDrag(self, event)
.. method:: ResetCursor(self)
.. method:: SetCursorToDragging(self)
.. method:: SetCursorToDroppingImpossible(self)
.. method:: StartDragging(self)
.. method:: StopDragging(self)
|