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/////////////////////////////////////////////////////////////////////////////
// Name: internat.cpp
// Purpose: Demonstrates internationalisation (i18n) support
// Author: Vadim Zeitlin/Julian Smart
// Modified by:
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// NOTE: don't miss the "readme.txt" file which comes with this sample!
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/calctrl.h"
#include "wx/intl.h"
#include "wx/file.h"
#include "wx/grid.h"
#include "wx/log.h"
#include "wx/cmdline.h"
#include "wx/numformatter.h"
#include "wx/platinfo.h"
#include "wx/spinctrl.h"
#include "wx/translation.h"
#include "wx/uilocale.h"
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// Under Linux we demonstrate loading an existing message catalog using
// coreutils package (which is always installed) as an example.
#ifdef __LINUX__
#define USE_COREUTILS_MO
static bool g_loadedCoreutilsMO = false;
#endif // __LINUX__
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type
class MyApp: public wxApp
{
public:
MyApp() { m_setLocale = Locale_Ask; }
virtual void OnInitCmdLine(wxCmdLineParser& parser) wxOVERRIDE;
virtual bool OnCmdLineParsed(wxCmdLineParser& parser) wxOVERRIDE;
virtual bool OnInit() wxOVERRIDE;
protected:
// Specifies whether we should use the current locale or not. By default we
// ask the user about it, but it's possible to override this using the
// command line options.
enum
{
Locale_Ask,
Locale_Set,
Locale_Skip
} m_setLocale;
};
// Define a new frame type
class MyFrame: public wxFrame
{
public:
MyFrame();
public:
void OnTestLocaleAvail(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
#ifdef USE_COREUTILS_MO
void OnCoreutilsHelp(wxCommandEvent& event);
#endif // USE_COREUTILS_MO
void OnQuit(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
void OnTest2(wxCommandEvent& event);
void OnTest3(wxCommandEvent& event);
void OnTestMsgBox(wxCommandEvent& event);
wxDECLARE_EVENT_TABLE();
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// ID for the menu commands
enum
{
INTERNAT_TEST = wxID_HIGHEST + 1,
INTERNAT_PLAY,
INTERNAT_TEST_1,
INTERNAT_TEST_2,
INTERNAT_TEST_3,
INTERNAT_TEST_MSGBOX,
INTERNAT_MACRO_1,
INTERNAT_MACRO_2,
INTERNAT_MACRO_3,
INTERNAT_MACRO_4,
INTERNAT_MACRO_5,
INTERNAT_MACRO_6,
INTERNAT_MACRO_7,
INTERNAT_MACRO_8,
INTERNAT_MACRO_9
};
// ----------------------------------------------------------------------------
// wxWidgets macros
// ----------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
#ifdef USE_COREUTILS_MO
EVT_MENU(wxID_HELP, MyFrame::OnCoreutilsHelp)
#endif // USE_COREUTILS_MO
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay)
EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
EVT_MENU(wxID_SAVE, MyFrame::OnSave)
EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1)
EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2)
EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3)
EVT_MENU(INTERNAT_TEST_MSGBOX, MyFrame::OnTestMsgBox)
wxEND_EVENT_TABLE()
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// MyApp
// ----------------------------------------------------------------------------
// command line arguments handling
static const char* OPTION_NO_LOCALE = "no-locale";
static const char* OPTION_SET_LOCALE = "set-locale";
void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
{
parser.AddSwitch("n", OPTION_NO_LOCALE,
_("skip setting locale on startup"));
parser.AddSwitch("y", OPTION_SET_LOCALE,
_("do set locale on startup without asking"));
wxApp::OnInitCmdLine(parser);
}
bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
{
if ( !wxApp::OnCmdLineParsed(parser) )
return false;
if ( parser.Found(OPTION_NO_LOCALE) )
{
m_setLocale = Locale_Skip;
}
if ( parser.Found(OPTION_SET_LOCALE) )
{
if ( m_setLocale == Locale_Skip )
{
wxLogWarning("--%s option overrides --%s",
OPTION_SET_LOCALE, OPTION_NO_LOCALE);
}
m_setLocale = Locale_Set;
}
return true;
}
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// For demonstration purposes only, ask the user if they want to run the
// program using the current system language. In real programs, we would do
// it unconditionally for localized programs -- or never do it at all for
// the other ones.
const wxLanguageInfo* const
langInfo = wxUILocale::GetLanguageInfo(wxLANGUAGE_DEFAULT);
const wxString
langDesc = langInfo ? langInfo->Description
: wxString("the default system language");
if ( m_setLocale == Locale_Ask )
{
m_setLocale = wxMessageBox
(
wxString::Format
(
"Would you like to use the program in %s?",
langDesc
),
"wxWidgets i18n (internat) sample",
wxYES_NO
) == wxYES ? Locale_Set : Locale_Skip;
}
if ( m_setLocale == Locale_Set )
{
if ( !wxUILocale::UseDefault() )
{
wxLogWarning("Failed to initialize the default system locale.");
}
// Independently of whether we succeeded to set the locale or not, try
// to load the translations (for the default system language) here.
// normally this wouldn't be necessary as the catalog files would be found
// in the default locations, but when the program is not installed the
// catalogs are in the build directory where we wouldn't find them by
// default
wxFileTranslationsLoader::AddCatalogLookupPathPrefix(".");
// Create the object for message translation and set it up for global use.
wxTranslations* const trans = new wxTranslations();
wxTranslations::Set(trans);
// Initialize the catalogs we'll be using.
if ( !trans->AddCatalog("internat") )
{
wxLogError(_("Couldn't find/load 'internat' catalog for %s."),
langDesc);
}
// Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce
// a localized error message:
trans->AddCatalog("wxstd");
// NOTE: it's not an error if we couldn't find it!
// this catalog is installed in standard location on Linux systems and
// shows that you may make use of the standard message catalogs as well
//
// if it's not installed on your system, it is just silently ignored
#ifdef USE_COREUTILS_MO
wxFileTranslationsLoader::AddCatalogLookupPathPrefix("/usr/share/locale");
g_loadedCoreutilsMO = trans->AddCatalog("coreutils");
#endif // USE_COREUTILS_MO
}
// Create the main frame window
MyFrame *frame = new MyFrame();
// Show the frame
frame->Show(true);
return true;
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
// main frame constructor
MyFrame::MyFrame()
: wxFrame(NULL,
wxID_ANY,
_("International wxWidgets App"))
{
SetIcon(wxICON(sample));
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
file_menu->AppendSeparator();
// since wxID_EXIT is a stock ID it will automatically get a translated help
// string; nice isn't it?
file_menu->Append(wxID_EXIT, _("E&xit"));
wxMenu *test_menu = new wxMenu;
test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message"));
test_menu->Append(wxID_SAVE, _("&Save dummy file"), _("Shows a localized standard dialog"));
test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many"));
test_menu->AppendSeparator();
test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro"));
test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro"));
test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro"));
test_menu->Append(INTERNAT_TEST_MSGBOX, _("&Message box test"),
_("Tests message box buttons labels translation"));
// Note that all these strings are currently "translated" only in French
// catalog, so you need to use French locale to see them in action.
wxMenu *macro_menu = new wxMenu;
macro_menu->Append(INTERNAT_MACRO_1, _("item"));
macro_menu->Append(INTERNAT_MACRO_2, wxGETTEXT_IN_CONTEXT("context_1", "item"));
macro_menu->Append(INTERNAT_MACRO_3, wxGETTEXT_IN_CONTEXT("context_2", "item"));
macro_menu->Append(INTERNAT_MACRO_4, wxPLURAL("sing", "plur", 1));
macro_menu->Append(INTERNAT_MACRO_5, wxPLURAL("sing", "plur", 2));
macro_menu->Append(INTERNAT_MACRO_6, wxGETTEXT_IN_CONTEXT_PLURAL("context_1", "sing", "plur", 1));
macro_menu->Append(INTERNAT_MACRO_7, wxGETTEXT_IN_CONTEXT_PLURAL("context_1", "sing", "plur", 2));
macro_menu->Append(INTERNAT_MACRO_8, wxGETTEXT_IN_CONTEXT_PLURAL("context_2", "sing", "plur", 1));
macro_menu->Append(INTERNAT_MACRO_9, wxGETTEXT_IN_CONTEXT_PLURAL("context_2", "sing", "plur", 2));
wxMenu *help_menu = new wxMenu;
#ifdef USE_COREUTILS_MO
help_menu->Append(wxID_HELP, _("Show coreutils &help"));
help_menu->AppendSeparator();
#endif // USE_COREUTILS_MO
help_menu->Append(wxID_ABOUT, _("&About"));
wxMenuBar *menu_bar = new wxMenuBar;
// Using stock label here means that it will be automatically translated.
menu_bar->Append(file_menu, wxGetStockLabel(wxID_FILE));
menu_bar->Append(test_menu, _("&Test"));
menu_bar->Append(macro_menu, _("&Macro"));
// We could have used wxGetStockLabel(wxID_HELP) here too, but show the
// special case of "Help" menu: it has a special, Windows-specific
// translation for some languages. Note that normally we would actually use
// it only under MSW, we're doing it here unconditionally just for
// demonstration purposes.
menu_bar->Append(help_menu, wxGETTEXT_IN_CONTEXT("standard Windows menu", "&Help"));
SetMenuBar(menu_bar);
// this demonstrates RTL support in wxStatusBar:
CreateStatusBar(1);
wxPanel* const panel = new wxPanel(this);
wxSizer* const topSizer = new wxBoxSizer(wxVERTICAL);
// create controls showing the locale being used
topSizer->Add(new wxStaticText
(
panel,
wxID_ANY,
wxString::Format
(
_("Current UI locale: %s; C locale: %s"),
wxUILocale::GetCurrent().GetName(),
setlocale(LC_ALL, NULL)
)
),
wxSizerFlags().Center().Border());
topSizer->Add(new wxStaticText
(
panel,
wxID_ANY,
wxString::Format
(
_("UI locale name in English: %s"),
wxUILocale::GetCurrent().GetLocalizedName(wxLOCALE_NAME_LOCALE, wxLOCALE_FORM_ENGLISH)
)
),
wxSizerFlags().Center().Border());
topSizer->Add(new wxStaticText
(
panel,
wxID_ANY,
wxString::Format
(
_("... and in the locale language: %s"),
wxUILocale::GetCurrent().GetLocalizedName(wxLOCALE_NAME_LOCALE, wxLOCALE_FORM_NATIVE)
)
),
wxSizerFlags().Center().Border());
// create some controls affected by the locale
// this demonstrates RTL layout mirroring for Arabic locales and using
// locale-specific decimal separator in wxSpinCtrlDouble.
wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(new wxStaticText(panel, wxID_ANY, _("Numeric input:")),
wxSizerFlags().Center().Border());
wxSpinCtrlDouble* const spin = new wxSpinCtrlDouble(panel, wxID_ANY);
spin->SetDigits(2);
spin->SetValue(12.34);
sizer->Add(spin, wxSizerFlags().Center().Border());
topSizer->Add(sizer, wxSizerFlags().Center());
// show that week days and months names are translated too
topSizer->Add(new wxCalendarCtrl(panel, wxID_ANY),
wxSizerFlags().Center().Border());
// another control using locale-specific number and date format
wxGrid* const grid = new wxGrid(panel, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxBORDER_SIMPLE);
grid->CreateGrid(2, 2);
grid->HideRowLabels();
grid->SetColLabelValue(0, _("Number"));
grid->SetColFormatFloat(0);
grid->SetCellValue(0, 0, wxNumberFormatter::ToString(3.14159265, -1));
grid->SetColLabelValue(1, _("Date"));
grid->SetColFormatDate(1);
grid->SetCellValue(0, 1, "Today");
topSizer->Add(grid, wxSizerFlags().Center().Border());
// show the difference (in decimal and thousand separator, hence use a
// floating point number > 1000) between wxString::Format() and
// wxNumberFormatter: the former uses the current C locale, while the
// latter uses the UI locale
topSizer->Add(new wxStaticText
(
panel,
wxID_ANY,
wxString::Format
(
_("Number in UI locale: %s; in C locale: %.2f"),
wxNumberFormatter::ToString(1234567.89, 2),
1234567.89
)
),
wxSizerFlags().Center().Border());
panel->SetSizer(topSizer);
topSizer->SetSizeHints(this);
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageDialog dlg(
this,
_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"),
_("About Internat"),
wxOK | wxICON_INFORMATION
);
dlg.ShowModal();
}
#ifdef USE_COREUTILS_MO
void MyFrame::OnCoreutilsHelp(wxCommandEvent& WXUNUSED(event))
{
if ( g_loadedCoreutilsMO )
{
// Try showing translation of a message used by coreutils: notice that
// this string isn't inside _(), as its translation is supposed to be
// already present in the coreutils catalog, we don't need to extract
// it from here.
const char* const msg = " --help display this help and exit\n";
wxLogMessage("Translation of coreutils help option description is:\n%s",
wxGetTranslation(msg));
}
else
{
wxLogMessage("Loading coreutils message catalog failed, set "
"WXTRACE=i18n to get more information about it.");
}
}
#endif // USE_COREUTILS_MO
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
{
wxString str = wxGetTextFromUser
(
_("Enter your number:"),
_("Try to guess my number!"),
wxEmptyString,
this
);
if ( str.empty() )
{
// cancelled
return;
}
long num;
if ( !str.ToLong(&num) || num < 0 )
{
str = _("You've probably entered an invalid number.");
}
else if ( num == 9 )
{
// this message is not translated (not in catalog) because we
// did not put _() around it
str = "You've found a bug in this program!";
}
else if ( num == 17 )
{
str.clear();
// string must be split in two -- otherwise the translation would't be
// found
str << _("Congratulations! you've won. Here is the magic phrase:")
<< _("cannot create fifo `%s'");
}
else
{
// this is a more implicit way to write _() but note that if you use it
// you must ensure that the strings get extracted in the message
// catalog as by default xgettext won't do it; it only knows of _(),
// not of wxTRANSLATE(). As internat's readme.txt says you should thus
// call xgettext with -kwxTRANSLATE.
str = wxGetTranslation(wxTRANSLATE("Bad luck! try again..."));
// note also that if we want 'str' to contain a localized string
// we need to use wxGetTranslation explicitly as wxTRANSLATE just
// tells xgettext to extract the string but has no effect on the
// runtime of the program!
}
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
}
void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event))
{
static wxString s_locale;
wxString locale = wxGetTextFromUser
(
_("Enter the locale to test"),
wxGetTextFromUserPromptStr,
s_locale,
this
);
if ( locale.empty() )
return;
s_locale = locale;
wxUILocale uiLocale = wxUILocale::FromTag(s_locale);
if (uiLocale.IsSupported())
{
wxLayoutDirection layout = uiLocale.GetLayoutDirection();
wxString strLayout = (layout == wxLayout_RightToLeft) ? "RTL" : "LTR";
wxString strLocale = uiLocale.GetLocalizedName(wxLOCALE_NAME_LOCALE, wxLOCALE_FORM_NATIVE);
wxLogMessage(_("Locale \"%s\" is available.\nIdentifier: %s; Layout: %s\nEnglish name: %s\nLocalized name: %s"),
s_locale, uiLocale.GetName(), strLayout,
uiLocale.GetLocalizedName(wxLOCALE_NAME_LOCALE, wxLOCALE_FORM_ENGLISH),
uiLocale.GetLocalizedName(wxLOCALE_NAME_LOCALE, wxLOCALE_FORM_NATIVE));
}
else
{
wxLogWarning(_("Locale \"%s\" is not available."), s_locale);
}
}
void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
// open a bogus file -- the error message should be also translated if
// you've got wxstd.mo somewhere in the search path (see MyApp::OnInit)
wxFile file("NOTEXIST.ING");
}
void MyFrame::OnSave(wxCommandEvent& WXUNUSED(event))
{
// show this file dialog just to check that the locale-specific elements in
// it (such as dates) follow the current locale convnetions
wxSaveFileSelector(_("Dummy file dialog"), ".ext", "dummy", this);
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
const wxString& title = _("Testing _() (gettext)");
// NOTE: using the wxTRANSLATE() macro here we won't show a localized
// string in the text entry dialog; we'll simply show the un-translated
// string; however if the user press "ok" without altering the text,
// since the "default value" string has been extracted by xgettext
// the wxGetTranslation call later will manage to return a localized
// string
wxTextEntryDialog d(this, _("Please enter text to translate"),
title, wxTRANSLATE("default value"));
if (d.ShowModal() == wxID_OK)
{
wxString v = d.GetValue();
wxString s(title);
s << "\n" << v << " -> "
<< wxGetTranslation(v.c_str()) << "\n";
wxMessageBox(s);
}
}
void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
const wxString& title = _("Testing _N() (ngettext)");
wxTextEntryDialog d(this,
_("Please enter range for plural forms of \"n files deleted\" phrase"),
title, "0-10");
if (d.ShowModal() == wxID_OK)
{
int first, last;
wxSscanf(d.GetValue(), "%d-%d", &first, &last);
wxString s(title);
s << "\n";
for (int n = first; n <= last; ++n)
{
s << n << " " <<
wxPLURAL("file deleted", "files deleted", n) <<
"\n";
}
wxMessageBox(s);
}
}
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
const char* lines[] =
{
wxTRANSLATE("line 1"),
wxTRANSLATE("line 2"),
wxTRANSLATE("line 3"),
};
wxString s(_("Testing wxTRANSLATE() (gettext_noop)"));
s << "\n";
for (size_t i = 0; i < WXSIZEOF(lines); ++i)
{
s << lines[i] << " -> " << wxGetTranslation(lines[i]) << "\n";
}
wxMessageBox(s);
}
void MyFrame::OnTestMsgBox(wxCommandEvent& WXUNUSED(event))
{
if ( wxMessageBox
(
_("Are the labels of the buttons in this message box "
"translated into the current locale language?"),
_("wxWidgets i18n sample"),
wxYES_NO,
this
) != wxYES )
{
wxMessageBox(_("Please report the details of your platform to us."));
}
}
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