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/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/gridsel.h
// Purpose: wxGridSelection
// Author: Stefan Neis
// Modified by:
// Created: 20/02/2000
// Copyright: (c) Stefan Neis
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_GRIDSEL_H_
#define _WX_GENERIC_GRIDSEL_H_
#include "wx/defs.h"
#if wxUSE_GRID
#include "wx/grid.h"
#include "wx/vector.h"
typedef wxVector<wxGridBlockCoords> wxVectorGridBlockCoords;
// Note: for all eventType arguments of the methods of this class wxEVT_NULL
// may be passed to forbid events generation completely.
class WXDLLIMPEXP_CORE wxGridSelection
{
public:
wxGridSelection(wxGrid *grid,
wxGrid::wxGridSelectionModes sel = wxGrid::wxGridSelectCells);
bool IsSelection();
bool IsInSelection(int row, int col) const;
bool IsInSelection(const wxGridCellCoords& coords) const
{
return IsInSelection(coords.GetRow(), coords.GetCol());
}
void SetSelectionMode(wxGrid::wxGridSelectionModes selmode);
wxGrid::wxGridSelectionModes GetSelectionMode() { return m_selectionMode; }
void SelectRow(int row, const wxKeyboardState& kbd = wxKeyboardState());
void SelectCol(int col, const wxKeyboardState& kbd = wxKeyboardState());
void SelectBlock(int topRow, int leftCol,
int bottomRow, int rightCol,
const wxKeyboardState& kbd = wxKeyboardState(),
wxEventType eventType = wxEVT_GRID_RANGE_SELECTED);
void SelectBlock(const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
const wxKeyboardState& kbd = wxKeyboardState(),
wxEventType eventType = wxEVT_GRID_RANGE_SELECTED)
{
SelectBlock(topLeft.GetRow(), topLeft.GetCol(),
bottomRight.GetRow(), bottomRight.GetCol(),
kbd, eventType);
}
// This function replaces all the existing selected blocks (which become
// redundant) with a single block covering the entire grid.
void SelectAll();
void DeselectBlock(const wxGridBlockCoords& block,
const wxKeyboardState& kbd = wxKeyboardState(),
wxEventType eventType = wxEVT_GRID_RANGE_SELECTED);
// Note that this method refreshes the previously selected blocks and sends
// an event about the selection change.
void ClearSelection();
void UpdateRows( size_t pos, int numRows );
void UpdateCols( size_t pos, int numCols );
// Extend (or shrink) the current selection block (creating it if
// necessary, i.e. if there is no selection at all currently or if the
// current cell isn't selected, as in this case a new block
// containing it is always added) to the one specified by the start and end
// coordinates of its opposite corners (which don't have to be in
// top/bottom left/right order).
//
// Note that blockStart is equal to wxGrid::m_currentCellCoords almost
// always, but not always (the exception is when we scrolled out from
// the top of the grid and select a column or scrolled right and select
// a row: in this case the lowest visible row/column will be set as
// current, not the first one).
//
// Both components of both blockStart and blockEnd must be valid.
//
// This function sends an event notifying about the selection change using
// the provided event type, which is wxEVT_GRID_RANGE_SELECTED by default,
// but may also be wxEVT_GRID_RANGE_SELECTING, when the selection is not
// final yet.
//
// Return true if the current block was actually changed.
bool ExtendCurrentBlock(const wxGridCellCoords& blockStart,
const wxGridCellCoords& blockEnd,
const wxKeyboardState& kbd,
wxEventType eventType = wxEVT_GRID_RANGE_SELECTED);
// Return the coordinates of the cell from which the selection should
// continue to be extended. This is normally the opposite corner of the
// last selected block from the current cell coordinates.
//
// If there is no selection, just returns the current cell coordinates.
wxGridCellCoords GetExtensionAnchor() const;
wxGridCellCoordsArray GetCellSelection() const;
wxGridCellCoordsArray GetBlockSelectionTopLeft() const;
wxGridCellCoordsArray GetBlockSelectionBottomRight() const;
wxArrayInt GetRowSelection() const;
wxArrayInt GetColSelection() const;
wxVectorGridBlockCoords& GetBlocks() { return m_selection; }
void EndSelecting();
void CancelSelecting();
private:
void SelectBlockNoEvent(const wxGridBlockCoords& block)
{
SelectBlock(block.GetTopRow(), block.GetLeftCol(),
block.GetBottomRow(), block.GetRightCol(),
wxKeyboardState(), false);
}
// Really select the block and don't check for the current selection mode.
void Select(const wxGridBlockCoords& block,
const wxKeyboardState& kbd,
wxEventType eventType);
// Ensure that the new "block" becomes part of "blocks", adding it to them
// if necessary and, if we do it, also removing any existing elements of
// "blocks" that become unnecessary because they're entirely contained in
// the new "block". However note that we may also not to have to add it at
// all, if it's already contained in one of the existing blocks.
//
// We don't currently check if the new block is contained by several
// existing blocks, as this would be more difficult and doesn't seem to be
// really needed in practice.
void MergeOrAddBlock(wxVectorGridBlockCoords& blocks,
const wxGridBlockCoords& block);
// All currently selected blocks. We expect there to be a relatively small
// amount of them, even for very large grids, as each block must be
// selected by the user, so we store them unsorted.
//
// Selection may be empty, but if it isn't, the last block is special, as
// it is the current block, which is affected by operations such as
// extending the current selection from keyboard.
wxVectorGridBlockCoords m_selection;
wxGrid *m_grid;
wxGrid::wxGridSelectionModes m_selectionMode;
wxDECLARE_NO_COPY_CLASS(wxGridSelection);
};
#endif // wxUSE_GRID
#endif // _WX_GENERIC_GRIDSEL_H_
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