File: glcanvas.h

package info (click to toggle)
wxpython4.0 4.2.3%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 221,752 kB
  • sloc: cpp: 962,555; python: 230,573; ansic: 170,731; makefile: 51,756; sh: 9,342; perl: 1,564; javascript: 584; php: 326; xml: 200
file content (182 lines) | stat: -rw-r--r-- 6,434 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/////////////////////////////////////////////////////////////////////////////
// Name:        wx/msw/glcanvas.h
// Purpose:     wxGLCanvas, for using OpenGL with wxWidgets under Windows
// Author:      Julian Smart
// Modified by:
// Created:     04/01/98
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_

#include "wx/palette.h"

#include "wx/msw/wrapwin.h"

#include <GL/gl.h>

// ----------------------------------------------------------------------------
// wxGLContext: OpenGL rendering context
// ----------------------------------------------------------------------------

class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
    wxGLContext(wxGLCanvas *win,
                const wxGLContext *other = NULL,
                const wxGLContextAttrs *ctxAttrs = NULL);
    virtual ~wxGLContext();

    virtual bool SetCurrent(const wxGLCanvas& win) const wxOVERRIDE;

    HGLRC GetGLRC() const { return m_glContext; }

protected:
    HGLRC m_glContext;

private:
    wxDECLARE_CLASS(wxGLContext);
};

// ----------------------------------------------------------------------------
// wxGLCanvas: OpenGL output window
// ----------------------------------------------------------------------------

class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
    explicit // avoid implicitly converting a wxWindow* to wxGLCanvas
    wxGLCanvas(wxWindow *parent,
               const wxGLAttributes& dispAttrs,
               wxWindowID id = wxID_ANY,
               const wxPoint& pos = wxDefaultPosition,
               const wxSize& size = wxDefaultSize,
               long style = 0,
               const wxString& name = wxGLCanvasName,
               const wxPalette& palette = wxNullPalette);

    explicit
    wxGLCanvas(wxWindow *parent,
               wxWindowID id = wxID_ANY,
               const int *attribList = NULL,
               const wxPoint& pos = wxDefaultPosition,
               const wxSize& size = wxDefaultSize,
               long style = 0,
               const wxString& name = wxGLCanvasName,
               const wxPalette& palette = wxNullPalette);

    bool Create(wxWindow *parent,
                const wxGLAttributes& dispAttrs,
                wxWindowID id = wxID_ANY,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = 0,
                const wxString& name = wxGLCanvasName,
                const wxPalette& palette = wxNullPalette);

    bool Create(wxWindow *parent,
                wxWindowID id = wxID_ANY,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = 0,
                const wxString& name = wxGLCanvasName,
                const int *attribList = NULL,
                const wxPalette& palette = wxNullPalette);

    virtual ~wxGLCanvas();

    // implement wxGLCanvasBase methods
    virtual bool SwapBuffers() wxOVERRIDE;


    // MSW-specific helpers
    // --------------------

    // get the HDC used for OpenGL rendering
    HDC GetHDC() const { return m_hDC; }

    // Try to find pixel format matching the given attributes list for the
    // specified HDC, return 0 on error, otherwise ppfd is filled in with the
    // information from dispAttrs
    static int FindMatchingPixelFormat(const wxGLAttributes& dispAttrs,
                                       PIXELFORMATDESCRIPTOR* ppfd = NULL);
    // Same as FindMatchingPixelFormat
    static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList,
                                         PIXELFORMATDESCRIPTOR *pfd = NULL);

#if wxUSE_PALETTE
    // palette stuff
    bool SetupPalette(const wxPalette& palette);
    virtual wxPalette CreateDefaultPalette() wxOVERRIDE;
    void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
    void OnPaletteChanged(wxPaletteChangedEvent& event);
#endif // wxUSE_PALETTE

    // deprecated methods using the implicit wxGLContext, associate the context
    // explicitly with the window instead
#if WXWIN_COMPATIBILITY_2_8
    wxDEPRECATED(
    wxGLCanvas(wxWindow *parent,
               wxWindowID id = wxID_ANY,
               const wxPoint& pos = wxDefaultPosition,
               const wxSize& size = wxDefaultSize,
               long style = 0,
               const wxString& name = wxGLCanvasName,
               const int *attribList = NULL,
               const wxPalette& palette = wxNullPalette)
    );

    wxDEPRECATED(
    wxGLCanvas(wxWindow *parent,
               const wxGLContext *shared,
               wxWindowID id = wxID_ANY,
               const wxPoint& pos = wxDefaultPosition,
               const wxSize& size = wxDefaultSize,
               long style = 0,
               const wxString& name = wxGLCanvasName,
               const int *attribList = NULL,
               const wxPalette& palette = wxNullPalette)
    );

    wxDEPRECATED(
    wxGLCanvas(wxWindow *parent,
               const wxGLCanvas *shared,
               wxWindowID id = wxID_ANY,
               const wxPoint& pos = wxDefaultPosition,
               const wxSize& size = wxDefaultSize,
               long style = 0,
               const wxString& name = wxGLCanvasName,
               const int *attribList = NULL,
               const wxPalette& palette = wxNullPalette)
    );
#endif // WXWIN_COMPATIBILITY_2_8

protected:
    // common part of all ctors
    void Init();

    // the real window creation function, Create() may reuse it twice as we may
    // need to create an OpenGL window to query the available extensions and
    // then potentially delete and recreate it with another pixel format
    bool CreateWindow(wxWindow *parent,
                      wxWindowID id = wxID_ANY,
                      const wxPoint& pos = wxDefaultPosition,
                      const wxSize& size = wxDefaultSize,
                      long style = 0,
                      const wxString& name = wxGLCanvasName);

    // set up the pixel format using the given attributes and palette
    int DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList);


    // HDC for this window, we keep it all the time
    HDC m_hDC;

private:
    wxDECLARE_EVENT_TABLE();
    wxDECLARE_CLASS(wxGLCanvas);
};

#endif // _WX_GLCANVAS_H_