1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243
|
/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/bitmap.h
// Purpose: wxBitmap class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/palette.h"
// Bitmap
class wxBitmapRefData ;
// A mask is a bitmap used for drawing bitmaps
// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
// 255 = white means the source will not be drawn, no other values will be present
// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
// from alpha, where 0 = invisible , 255 = fully drawn
class WXDLLIMPEXP_CORE wxMask: public wxMaskBase
{
wxDECLARE_DYNAMIC_CLASS(wxMask);
public:
wxMask();
// Copy constructor
wxMask(const wxMask& mask);
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
virtual ~wxMask();
wxBitmap GetBitmap() const;
// Implementation below
void Init() ;
// a 8 bit depth mask
void* GetRawAccess() const;
int GetBytesPerRow() const;
int GetWidth() const;
int GetHeight() const;
// renders/updates native representation when necessary
void RealizeNative() ;
WXHBITMAP GetHBITMAP() const ;
// implementation helper only : construct a mask from a 8 bpp memory buffer
bool OSXCreate(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
protected:
// this function is called from Create() to free the existing mask data
virtual void FreeData() wxOVERRIDE;
// these functions must be overridden to implement the corresponding public
// Create() methods, they shouldn't call FreeData() as it's already called
// by the public wrappers
virtual bool InitFromColour(const wxBitmap& bitmap,
const wxColour& colour) wxOVERRIDE;
virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) wxOVERRIDE;
private:
void DoCreateMaskBitmap(int width, int height, int bytesPerRow = -1);
wxCFRef<CGContextRef> m_maskBitmap ;
};
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
wxDECLARE_DYNAMIC_CLASS(wxBitmap);
friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
public:
wxBitmap() {} // Platform-specific
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// creates an bitmap from the native image format
wxBitmap(CGImageRef image, double scale = 1.0);
wxBitmap(WXImage image);
wxBitmap(CGContextRef bitmapcontext);
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1, double scale = 1.0);
wxBitmap(const wxImage& image, const wxDC& dc);
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
#if wxOSX_USE_COCOA
// Convert from wxCursor
wxBitmap(const wxCursor &cursor);
#endif
virtual ~wxBitmap() {}
wxImage ConvertToImage() const wxOVERRIDE;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const wxOVERRIDE;
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) wxOVERRIDE;
virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) wxOVERRIDE
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
bool Create( CGImageRef image, double scale = 1.0 );
bool Create( WXImage image );
bool Create( CGContextRef bitmapcontext);
// Create a bitmap compatible with the given DC, inheriting its magnification factor
bool Create(int width, int height, const wxDC& dc);
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE) wxOVERRIDE;
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const wxOVERRIDE;
const wxBitmapRefData *GetBitmapData() const
{ return (const wxBitmapRefData *)m_refData; }
wxBitmapRefData *GetBitmapData()
{ return (wxBitmapRefData *)m_refData; }
int GetWidth() const wxOVERRIDE;
int GetHeight() const wxOVERRIDE;
int GetDepth() const wxOVERRIDE;
#if WXWIN_COMPATIBILITY_3_0
wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
void SetWidth(int width) wxOVERRIDE;
wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
void SetHeight(int height) wxOVERRIDE;
wxDEPRECATED_MSG("this value is determined during creation, this method could lead to inconsistencies")
void SetDepth(int depth) wxOVERRIDE;
#endif
#if wxUSE_PALETTE
wxPalette* GetPalette() const wxOVERRIDE;
void SetPalette(const wxPalette& palette) wxOVERRIDE;
#endif // wxUSE_PALETTE
wxMask *GetMask() const wxOVERRIDE;
void SetMask(wxMask *mask) wxOVERRIDE;
static void InitStandardHandlers();
// raw bitmap access support functions, for internal use only
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
bool HasAlpha() const wxOVERRIDE;
bool UseAlpha(bool use = true) wxOVERRIDE;
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
// returns a CGImageRef which must released after usage with CGImageRelease
CGImageRef CreateCGImage() const ;
// returns nil for invalid bitmap
WXImage OSXGetImage() const;
#if wxOSX_USE_COCOA
// returns an autoreleased version of the image
WX_NSImage GetNSImage() const
{ return OSXGetImage(); }
#endif
#if wxOSX_USE_IPHONE
// returns an autoreleased version of the image
WX_UIImage GetUIImage() const
{ return OSXGetImage(); }
#endif
#if WXWIN_COMPATIBILITY_3_0
#if wxOSX_USE_ICONREF
// returns a IconRef which must be retained before and released after usage
wxDEPRECATED_MSG("IconRefs are deprecated, this will be removed in the future")
IconRef GetIconRef() const;
// returns a IconRef which must be released after usage
wxDEPRECATED_MSG("IconRefs are deprecated, this will be removed in the future")
IconRef CreateIconRef() const;
#endif
// get read only access to the underlying buffer
wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
const void *GetRawAccess() const;
// brackets to the underlying OS structure for read/write access
// makes sure that no cached images will be constructed until terminated
wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
void *BeginRawAccess();
wxDEPRECATED_MSG("use GetRawData for accessing the buffer")
void EndRawAccess();
#endif
void SetScaleFactor(double scale) wxOVERRIDE;
double GetScaleFactor() const wxOVERRIDE;
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
protected:
virtual wxGDIRefData *CreateGDIRefData() const wxOVERRIDE;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const wxOVERRIDE;
virtual bool DoCreate(const wxSize& sz, double scale, int depth) wxOVERRIDE;
private:
void InitFromImage(const wxImage& image, int depth, double scale);
};
#endif // _WX_BITMAP_H_
|