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/////////////////////////////////////////////////////////////////////////////
// Name: wx/propgrid/propgriddefs.h
// Purpose: wxPropertyGrid miscellaneous definitions
// Author: Jaakko Salli
// Modified by:
// Created: 2008-08-31
// Copyright: (c) Jaakko Salli
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPGRID_PROPGRIDDEFS_H_
#define _WX_PROPGRID_PROPGRIDDEFS_H_
#include "wx/defs.h"
#if wxUSE_PROPGRID
#include "wx/colour.h"
#include "wx/hashset.h"
class WXDLLIMPEXP_FWD_CORE wxPoint;
class WXDLLIMPEXP_FWD_CORE wxSize;
class WXDLLIMPEXP_FWD_CORE wxFont;
#if wxUSE_STD_CONTAINERS
#include <numeric>
#endif // wxUSE_STD_CONTAINERS
// -----------------------------------------------------------------------
//
// Here are some platform dependent defines
// NOTE: More in propertygrid.cpp
//
// NB: Only define wxPG_TEXTCTRLXADJUST for platforms that do not
// (yet) support wxTextEntry::SetMargins() for the left margin.
#if defined(__WXMSW__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 4
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
// left margin can be set with wxTextEntry::SetMargins()
#undef wxPG_TEXTCTRLXADJUST
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed explicitly in a few places
#define wxPG_REFRESH_CONTROLS 0
#elif defined(__WXGTK__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 5
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
// left margin can be set with wxTextEntry::SetMargins()
#undef wxPG_TEXTCTRLXADJUST
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
#define wxPG_NAT_BUTTON_BORDER_ANY 1
#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS 1
#elif defined(__WXMAC__)
// space between vertical line and value text
#define wxPG_XBEFORETEXT 4
// space between vertical line and value editor widget
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
// left margin cannot be set with wxTextEntry::SetMargins()
#define wxPG_TEXTCTRLXADJUST 1
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 11
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS 0
#else // defaults
// space between vertical line and value text
#define wxPG_XBEFORETEXT 5
// space between vertical line and value editor widget
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
// left margin cannot be set with wxTextEntry::SetMargins()
#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
#define wxPG_USE_RENDERER_NATIVE 0
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
#define wxPG_NAT_BUTTON_BORDER_ANY 0
#define wxPG_NAT_BUTTON_BORDER_X 0
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
#define wxPG_REFRESH_CONTROLS 0
#endif // platform
#define wxPG_CONTROL_MARGIN 0 // space between splitter and control
#define wxCC_CUSTOM_IMAGE_MARGIN1 4 // before image
#define wxCC_CUSTOM_IMAGE_MARGIN2 5 // after image
#define DEFAULT_IMAGE_OFFSET_INCREMENT \
(wxCC_CUSTOM_IMAGE_MARGIN1 + wxCC_CUSTOM_IMAGE_MARGIN2)
#define wxPG_DRAG_MARGIN 30
#if wxPG_NO_CHILD_EVT_MOTION
#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
#else
#define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left
#define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right
#endif
// Use this macro to generate standard custom image height from
#define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) ((LINEHEIGHT)-3)
// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
// (for tree buttons)
//#undef wxPG_ICON_WIDTH
#if WXWIN_COMPATIBILITY_2_8
#define wxPG_COMPATIBILITY_1_4 1
#else
#define wxPG_COMPATIBILITY_1_4 0
#endif
// Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.)
#ifndef wxPG_INCLUDE_ADVPROPS
#define wxPG_INCLUDE_ADVPROPS 1
#endif
// Set 1 to include checkbox editor class
#define wxPG_INCLUDE_CHECKBOX 1
// -----------------------------------------------------------------------
class WXDLLIMPEXP_FWD_PROPGRID wxPGEditor;
class WXDLLIMPEXP_FWD_PROPGRID wxPGProperty;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyCategory;
class WXDLLIMPEXP_FWD_PROPGRID wxPGChoices;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridPageState;
class WXDLLIMPEXP_FWD_PROPGRID wxPGCell;
class WXDLLIMPEXP_FWD_PROPGRID wxPGCellRenderer;
class WXDLLIMPEXP_FWD_PROPGRID wxPGChoiceEntry;
class WXDLLIMPEXP_FWD_PROPGRID wxPGPropArgCls;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridInterface;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGrid;
class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGridEvent;
class wxPropertyGridManager;
class WXDLLIMPEXP_FWD_PROPGRID wxPGEditorDialogAdapter;
class WXDLLIMPEXP_FWD_PROPGRID wxPGValidationInfo;
// -----------------------------------------------------------------------
// Some miscellaneous values, types and macros.
// Used to tell wxPGProperty to use label as name as well
#define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL)
// This is the value placed in wxPGProperty::sm_wxPG_LABEL
#define wxPG_LABEL_STRING wxS("@!")
#if WXWIN_COMPATIBILITY_3_0
#define wxPG_NULL_BITMAP wxNullBitmap
#endif // WXWIN_COMPATIBILITY_3_0
#define wxPG_COLOUR_BLACK (*wxBLACK)
// Convert Red, Green and Blue to a single 32-bit value.
#define wxPG_COLOUR(R,G,B) ((wxUint32)((R)+((G)<<8)+((B)<<16)))
// If property is supposed to have custom-painted image, then returning
// this in OnMeasureImage() will usually be enough.
#define wxPG_DEFAULT_IMAGE_SIZE wxDefaultSize
// This callback function is used for sorting properties.
// Call wxPropertyGrid::SetSortFunction() to set it.
// Sort function should return a value greater than 0 if position of p1 is
// after p2. So, for instance, when comparing property names, you can use
// following implementation:
// int MyPropertySortFunction(wxPropertyGrid* propGrid,
// wxPGProperty* p1,
// wxPGProperty* p2)
// {
// return p1->GetBaseName().compare( p2->GetBaseName() );
// }
typedef int (*wxPGSortCallback)(wxPropertyGrid* propGrid,
wxPGProperty* p1,
wxPGProperty* p2);
#if WXWIN_COMPATIBILITY_3_0
typedef wxString wxPGCachedString;
#endif
// -----------------------------------------------------------------------
// Used to indicate wxPGChoices::Add etc. that the value is actually not given
// by the caller.
#define wxPG_INVALID_VALUE INT_MAX
// -----------------------------------------------------------------------
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
wxPGHashMapS2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString,
wxPGHashMapS2S,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
wxPGHashMapP2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32,
wxInt32,
wxIntegerHash,
wxIntegerEqual,
wxPGHashMapI2I,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_HASH_SET_WITH_DECL(int,
wxIntegerHash,
wxIntegerEqual,
wxPGHashSetInt,
class WXDLLIMPEXP_PROPGRID);
#if WXWIN_COMPATIBILITY_3_0
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxObject*, wxArrayPGObject,
wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID);
#endif // WXWIN_COMPATIBILITY_3_0
// -----------------------------------------------------------------------
enum wxPG_PROPERTYVALUES_FLAGS
{
// Flag for wxPropertyGridInterface::SetProperty* functions,
// wxPropertyGridInterface::HideProperty(), etc.
// Apply changes only for the property in question.
wxPG_DONT_RECURSE = 0x00000000,
// Flag for wxPropertyGridInterface::GetPropertyValues().
// Use this flag to retain category structure; each sub-category
// will be its own wxVariantList of wxVariant.
wxPG_KEEP_STRUCTURE = 0x00000010,
// Flag for wxPropertyGridInterface::SetProperty* functions,
// wxPropertyGridInterface::HideProperty(), etc.
// Apply changes recursively for the property and all its children.
wxPG_RECURSE = 0x00000020,
// Flag for wxPropertyGridInterface::GetPropertyValues().
// Use this flag to include property attributes as well.
wxPG_INC_ATTRIBUTES = 0x00000040,
// Used when first starting recursion.
wxPG_RECURSE_STARTS = 0x00000080,
// Force value change.
wxPG_FORCE = 0x00000100,
// Only sort categories and their immediate children.
// Sorting done by wxPG_AUTO_SORT option uses this.
wxPG_SORT_TOP_LEVEL_ONLY = 0x00000200
};
// -----------------------------------------------------------------------
// Misc. argument flags.
enum wxPG_MISC_ARG_FLAGS
{
// Get/Store full value instead of displayed value.
wxPG_FULL_VALUE = 0x00000001,
// Perform special action in case of unsuccessful conversion.
wxPG_REPORT_ERROR = 0x00000002,
wxPG_PROPERTY_SPECIFIC = 0x00000004,
// Get/Store editable value instead of displayed one (should only be
// different in the case of common values)
wxPG_EDITABLE_VALUE = 0x00000008,
// Used when dealing with fragments of composite string value
wxPG_COMPOSITE_FRAGMENT = 0x00000010,
// Means property for which final string value is for cannot really be
// edited.
wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020,
// ValueToString() called from GetValueAsString()
// (guarantees that input wxVariant value is current own value)
wxPG_VALUE_IS_CURRENT = 0x00000040,
// Value is being set programmatically (i.e. not by user)
wxPG_PROGRAMMATIC_VALUE = 0x00000080
};
// -----------------------------------------------------------------------
// wxPGProperty::SetValue() flags
enum wxPG_SETVALUE_FLAGS
{
wxPG_SETVAL_REFRESH_EDITOR = 0x0001,
wxPG_SETVAL_AGGREGATED = 0x0002,
wxPG_SETVAL_FROM_PARENT = 0x0004,
wxPG_SETVAL_BY_USER = 0x0008 // Set if value changed by user
};
// -----------------------------------------------------------------------
//
// Valid constants for wxPG_UINT_BASE attribute
// (long because of wxVariant constructor)
#define wxPG_BASE_OCT 8L
#define wxPG_BASE_DEC 10L
#define wxPG_BASE_HEX 16L
#define wxPG_BASE_HEXL 32L
//
// Valid constants for wxPG_UINT_PREFIX attribute
#define wxPG_PREFIX_NONE 0L
#define wxPG_PREFIX_0x 1L
#define wxPG_PREFIX_DOLLAR_SIGN 2L
// -----------------------------------------------------------------------
// Editor class.
// Editor accessor (for backwards compatibility use only).
#define wxPG_EDITOR(T) wxPGEditor_##T
// Macro for declaring editor class, with optional impexpdecl part.
#ifndef WX_PG_DECLARE_EDITOR_WITH_DECL
#define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
#endif
// Declare editor class.
#define WX_PG_DECLARE_EDITOR(EDITOR) \
extern wxPGEditor* wxPGEditor_##EDITOR; \
extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
// Declare built-in editor classes.
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID)
#if wxPG_INCLUDE_CHECKBOX
WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID)
#endif
WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID)
// -----------------------------------------------------------------------
#ifndef SWIG
//
// Macro WXVARIANT allows creation of wxVariant from any type supported by
// wxWidgets internally, and of all types created using
// WX_PG_DECLARE_VARIANT_DATA.
template<class T>
wxVariant WXVARIANT( const T& WXUNUSED(value) )
{
wxFAIL_MSG(wxS("Code should always call specializations of this template"));
return wxVariant();
}
template<> inline wxVariant WXVARIANT( const int& value )
{ return wxVariant((long)value); }
template<> inline wxVariant WXVARIANT( const long& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const bool& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const double& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxArrayString& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxString& value )
{ return wxVariant(value); }
#if wxUSE_LONGLONG
template<> inline wxVariant WXVARIANT( const wxLongLong& value )
{ return wxVariant(value); }
template<> inline wxVariant WXVARIANT( const wxULongLong& value )
{ return wxVariant(value); }
#endif
#if wxUSE_DATETIME
template<> inline wxVariant WXVARIANT( const wxDateTime& value )
{ return wxVariant(value); }
#endif
//
// These are modified versions of DECLARE/WX_PG_IMPLEMENT_VARIANT_DATA
// macros found in variant.h. Differences are as follows:
// * These support non-wxObject data
// * These implement classname##RefFromVariant function which returns
// reference to data within.
// * const char* classname##_VariantType which equals classname.
// * WXVARIANT
//
#define WX_PG_DECLARE_VARIANT_DATA(classname) \
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
#define WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname,expdecl) \
expdecl classname& operator << ( classname &object, const wxVariant &variant ); \
expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); \
expdecl const classname& classname##RefFromVariant( const wxVariant& variant ); \
expdecl classname& classname##RefFromVariant( wxVariant& variant ); \
template<> inline wxVariant WXVARIANT( const classname& value ) \
{ \
wxVariant variant; \
variant << value; \
return variant; \
} \
extern expdecl const char* classname##_VariantType;
#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
// Add getter (i.e. classname << variant) separately to allow
// custom implementations.
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,expdecl) \
const char* classname##_VariantType = #classname; \
class classname##VariantData: public wxVariantData \
{ \
public:\
classname##VariantData() {} \
classname##VariantData( const classname &value ) : m_value(value) { } \
\
classname &GetValue() { return m_value; } \
\
const classname &GetValue() const { return m_value; } \
\
virtual bool Eq(wxVariantData& data) const wxOVERRIDE; \
\
virtual wxString GetType() const wxOVERRIDE; \
\
virtual wxVariantData* Clone() const wxOVERRIDE { return new classname##VariantData(m_value); } \
\
DECLARE_WXANY_CONVERSION() \
protected:\
classname m_value; \
};\
\
IMPLEMENT_TRIVIAL_WXANY_CONVERSION(classname, classname##VariantData) \
\
wxString classname##VariantData::GetType() const\
{\
return wxS(#classname);\
}\
\
expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\
{\
classname##VariantData *data = new classname##VariantData( value );\
variant.SetData( data );\
return variant;\
} \
expdecl classname& classname##RefFromVariant( wxVariant& variant ) \
{ \
wxASSERT_MSG( variant.GetType() == wxS(#classname), \
wxString::Format(wxS("Variant type should have been '%s'") \
wxS("instead of '%s'"), \
wxS(#classname), \
variant.GetType())); \
classname##VariantData *data = \
(classname##VariantData*) variant.GetData(); \
return data->GetValue();\
} \
expdecl const classname& classname##RefFromVariant( const wxVariant& variant ) \
{ \
wxASSERT_MSG( variant.GetType() == wxS(#classname), \
wxString::Format(wxS("Variant type should have been '%s'") \
wxS("instead of '%s'"), \
wxS(#classname), \
variant.GetType())); \
classname##VariantData *data = \
(classname##VariantData*) variant.GetData(); \
return data->GetValue();\
}
#define WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname, expdecl) \
expdecl classname& operator << ( classname &value, const wxVariant &variant )\
{\
wxASSERT( variant.GetType() == #classname );\
\
classname##VariantData *data = (classname##VariantData*) variant.GetData();\
value = data->GetValue();\
return value;\
}
#define WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname, expdecl) \
bool classname##VariantData::Eq(wxVariantData& data) const \
{\
wxASSERT( GetType() == data.GetType() );\
\
classname##VariantData & otherData = (classname##VariantData &) data;\
\
return otherData.m_value == m_value;\
}
// implements a wxVariantData-derived class using for the Eq() method the
// operator== which must have been provided by "classname"
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname,expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl)
#define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE)
// with Eq() implementation that always returns false
#define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname,expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \
\
bool classname##VariantData::Eq(wxVariantData& WXUNUSED(data)) const \
{\
return false; \
}
#define WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(classname) \
WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname, wxEMPTY_PARAMETER_VALUE)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxPoint, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxSize, WXDLLIMPEXP_PROPGRID)
WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxArrayInt, WXDLLIMPEXP_PROPGRID)
DECLARE_VARIANT_OBJECT_EXPORTED(wxFont, WXDLLIMPEXP_PROPGRID)
template<> inline wxVariant WXVARIANT( const wxFont& value )
{
wxVariant variant;
variant << value;
return variant;
}
template<> inline wxVariant WXVARIANT( const wxColour& value )
{
wxVariant variant;
variant << value;
return variant;
}
// Define constants for common wxVariant type strings
#define wxPG_VARIANT_TYPE_STRING wxPGGlobalVars->m_strstring
#define wxPG_VARIANT_TYPE_LONG wxPGGlobalVars->m_strlong
#define wxPG_VARIANT_TYPE_BOOL wxPGGlobalVars->m_strbool
#define wxPG_VARIANT_TYPE_LIST wxPGGlobalVars->m_strlist
#define wxPG_VARIANT_TYPE_DOUBLE wxS("double")
#define wxPG_VARIANT_TYPE_ARRSTRING wxS("arrstring")
#if wxUSE_DATETIME
#define wxPG_VARIANT_TYPE_DATETIME wxS("datetime")
#endif
#if wxUSE_LONGLONG
#define wxPG_VARIANT_TYPE_LONGLONG wxS("longlong")
#define wxPG_VARIANT_TYPE_ULONGLONG wxS("ulonglong")
#endif
#endif // !SWIG
// -----------------------------------------------------------------------
//
// Tokenizer macros.
// NOTE: I have made two versions - worse ones (performance and consistency
// wise) use wxStringTokenizer and better ones (may have unfound bugs)
// use custom code.
//
#include "wx/tokenzr.h"
// TOKENIZER1 can be done with wxStringTokenizer
#define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \
wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \
while ( tkz.HasMoreTokens() ) \
{ \
wxString token = tkz.GetNextToken(); \
token.Trim(true); \
token.Trim(false);
#define WX_PG_TOKENIZER1_END() \
}
//
// 2nd version: tokens are surrounded by DELIMITERs (for example, C-style
// strings). TOKENIZER2 must use custom code (a class) for full compliance with
// " surrounded strings with \" inside.
//
// class implementation is in propgrid.cpp
//
class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer
{
public:
wxPGStringTokenizer( const wxString& str, wxChar delimiter );
~wxPGStringTokenizer();
bool HasMoreTokens(); // not const so we can do some stuff in it
wxString GetNextToken();
protected:
const wxString& m_str;
wxString::const_iterator m_curPos;
wxString m_readyToken;
wxUniChar m_delimiter;
};
#define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \
wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \
while ( tkz.HasMoreTokens() ) \
{ \
wxString token = tkz.GetNextToken();
#define WX_PG_TOKENIZER2_END() \
}
// -----------------------------------------------------------------------
// wxVector utilities
// Utility to check if specific item is in a vector.
template<typename T>
inline bool wxPGItemExistsInVector(const wxVector<T>& vector, const T& item)
{
#if wxUSE_STL
return std::find(vector.begin(), vector.end(), item) != vector.end();
#else
for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it)
{
if ( *it == item )
return true;
}
return false;
#endif // wxUSE_STL/!wxUSE_STL
}
// Utility to determine the index of the item in the vector.
template<typename T>
inline int wxPGItemIndexInVector(const wxVector<T>& vector, const T& item)
{
#if wxUSE_STL
typename wxVector<T>::const_iterator it = std::find(vector.begin(), vector.end(), item);
if ( it != vector.end() )
return (int)(it - vector.begin());
return wxNOT_FOUND;
#else
for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it)
{
if ( *it == item )
return (int)(it - vector.begin());
}
return wxNOT_FOUND;
#endif // wxUSE_STL/!wxUSE_STL
}
// Utility to remove given item from the vector.
template<typename T>
inline void wxPGRemoveItemFromVector(wxVector<T>& vector, const T& item)
{
#if wxUSE_STL
typename wxVector<T>::iterator it = std::find(vector.begin(), vector.end(), item);
if ( it != vector.end() )
{
vector.erase(it);
}
#else
for (typename wxVector<T>::iterator it = vector.begin(); it != vector.end(); ++it)
{
if ( *it == item )
{
vector.erase(it);
return;
}
}
#endif // wxUSE_STL/!wxUSE_STL
}
// Utility to calaculate sum of all elements of the vector.
template<typename T>
inline T wxPGGetSumVectorItems(const wxVector<T>& vector, T init)
{
#if wxUSE_STD_CONTAINERS
return std::accumulate(vector.begin(), vector.end(), init);
#else
for (typename wxVector<T>::const_iterator it = vector.begin(); it != vector.end(); ++it)
init += *it;
return init;
#endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
}
// -----------------------------------------------------------------------
#endif // wxUSE_PROPGRID
#endif // _WX_PROPGRID_PROPGRIDDEFS_H_
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