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/////////////////////////////////////////////////////////////////////////////
// Name: wx/qt/listctrl.h
// Author: Mariano Reingart, Peter Most
// Copyright: (c) 2010 wxWidgets dev team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_QT_LISTCTRL_H_
#define _WX_QT_LISTCTRL_H_
#include "wx/textctrl.h"
class wxQtListTreeWidget;
class wxQtListModel;
class wxQtVirtualListModel;
class WXDLLIMPEXP_CORE wxListCtrl: public wxListCtrlBase
{
public:
wxListCtrl();
wxListCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxListCtrlNameStr));
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxASCII_STR(wxListCtrlNameStr));
virtual ~wxListCtrl();
// Attributes
////////////////////////////////////////////////////////////////////////////
// Set the control colours
bool SetForegroundColour(const wxColour& col) wxOVERRIDE;
bool SetBackgroundColour(const wxColour& col) wxOVERRIDE;
// Gets information about this column
bool GetColumn(int col, wxListItem& info) const wxOVERRIDE;
// Sets information about this column
bool SetColumn(int col, const wxListItem& info) wxOVERRIDE;
// Gets the column width
int GetColumnWidth(int col) const wxOVERRIDE;
// Sets the column width
bool SetColumnWidth(int col, int width) wxOVERRIDE;
// Gets the column order from its index or index from its order
int GetColumnOrder(int col) const wxOVERRIDE;
int GetColumnIndexFromOrder(int order) const wxOVERRIDE;
// Gets the column order for all columns
wxArrayInt GetColumnsOrder() const wxOVERRIDE;
// Sets the column order for all columns
bool SetColumnsOrder(const wxArrayInt& orders) wxOVERRIDE;
// Gets the number of items that can fit vertically in the
// visible area of the list control (list or report view)
// or the total number of items in the list control (icon
// or small icon view)
int GetCountPerPage() const;
// return the total area occupied by all the items (icon/small icon only)
wxRect GetViewRect() const;
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets information about the item
bool GetItem(wxListItem& info) const;
// Sets information about the item
bool SetItem(wxListItem& info);
// Sets a string field at a particular column
long SetItem(long index, int col, const wxString& label, int imageId = -1);
// Gets the item state
int GetItemState(long item, long stateMask) const;
// Sets the item state
bool SetItemState(long item, long state, long stateMask);
// Sets the item image
bool SetItemImage(long item, int image, int selImage = -1);
bool SetItemColumnImage(long item, long column, int image);
// Gets the item text
wxString GetItemText(long item, int col = 0) const;
// Sets the item text
void SetItemText(long item, const wxString& str);
// Gets the item data
wxUIntPtr GetItemData(long item) const;
// Sets the item data
bool SetItemPtrData(long item, wxUIntPtr data);
bool SetItemData(long item, long data);
// Gets the item rectangle
bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const;
// Gets the subitem rectangle in report mode
bool GetSubItemRect(long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const;
// Gets the item position
bool GetItemPosition(long item, wxPoint& pos) const;
// Sets the item position
bool SetItemPosition(long item, const wxPoint& pos);
// Gets the number of items in the list control
int GetItemCount() const wxOVERRIDE;
// Gets the number of columns in the list control
int GetColumnCount() const wxOVERRIDE;
// get the horizontal and vertical components of the item spacing
wxSize GetItemSpacing() const;
// Foreground colour of an item.
void SetItemTextColour( long item, const wxColour& col);
wxColour GetItemTextColour( long item ) const;
// Background colour of an item.
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
// Font of an item.
void SetItemFont( long item, const wxFont &f);
wxFont GetItemFont( long item ) const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// Gets the text colour of the listview
wxColour GetTextColour() const;
// Sets the text colour of the listview
void SetTextColour(const wxColour& col);
// Gets the index of the topmost visible item when in
// list or report view
long GetTopItem() const;
virtual bool HasCheckBoxes() const wxOVERRIDE;
virtual bool EnableCheckBoxes(bool enable = true) wxOVERRIDE;
virtual bool IsItemChecked(long item) const wxOVERRIDE;
virtual void CheckItem(long item, bool check) wxOVERRIDE;
// Add or remove a single window style
void SetSingleStyle(long style, bool add = true);
// Set the whole window style
void SetWindowStyleFlag(long style) wxOVERRIDE;
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const;
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
// Operations
////////////////////////////////////////////////////////////////////////////
// Arranges the items
bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
// Deletes an item
bool DeleteItem(long item);
// Deletes all items
bool DeleteAllItems();
// Deletes a column
bool DeleteColumn(int col) wxOVERRIDE;
// Deletes all columns
bool DeleteAllColumns() wxOVERRIDE;
// Clears items, and columns if there are any.
void ClearAll();
// Edit the label
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
// Ensures this item is visible
bool EnsureVisible(long item);
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
long FindItem(long start, const wxPoint& pt, int direction);
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
// Request the subitem number as well at the given coordinate.
long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
long InsertItem(const wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
// Insert an image item
long InsertItem(long index, int imageIndex);
// Insert an image/string item
long InsertItem(long index, const wxString& label, int imageIndex);
// set the number of items in a virtual list control
void SetItemCount(long count);
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
bool ScrollList(int dx, int dy);
// Sort items.
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
bool SortItems(wxListCtrlCompare fn, wxIntPtr data);
virtual QWidget *GetHandle() const wxOVERRIDE;
protected:
void Init();
// Implement base class pure virtual methods.
virtual long DoInsertColumn(long col, const wxListItem& info) wxOVERRIDE;
void DoUpdateImages(int which) wxOVERRIDE;
bool m_hasCheckBoxes;
private:
// Allow access to OnGetItemXXX() method from the virtual model class.
friend class wxQtVirtualListModel;
wxQtListTreeWidget *m_qtTreeWidget;
wxQtListModel *m_model;
wxDECLARE_DYNAMIC_CLASS( wxListCtrl );
};
#endif
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