1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297
|
///////////////////////////////////////////////////////////////////////////////
// Name: wx/withimages.h
// Purpose: Declaration of a simple wxWithImages class.
// Author: Vadim Zeitlin
// Created: 2011-08-17
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WITHIMAGES_H_
#define _WX_WITHIMAGES_H_
#include "wx/defs.h"
#include "wx/bmpbndl.h"
#include "wx/icon.h"
#include "wx/imaglist.h"
#include "wx/vector.h"
class WXDLLIMPEXP_FWD_CORE wxWindow;
// ----------------------------------------------------------------------------
// wxWithImages: mix-in for classes using indices for image access
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWithImages
{
public:
enum
{
NO_IMAGE = -1
};
typedef wxVector<wxBitmapBundle> Images;
wxWithImages()
{
m_imageList = NULL;
m_ownsImageList = false;
}
virtual ~wxWithImages()
{
FreeIfNeeded();
}
// Return the number of images, possibly 0.
int GetImageCount() const
{
if ( !m_images.empty() )
{
// Cast is safe, we don't risk having more than INT_MAX images.
return static_cast<int>(m_images.size());
}
return m_imageList ? m_imageList->GetImageCount() : 0;
}
// Return true if we are using any images.
bool HasImages() const
{
// Note that the sole presence of the image list indicates that we're
// using images, even if it is currently empty, because images can be
// added to it at any moment (it's common and valid to create an image
// list and associate it with the control first and fill it later) and
// it's better to err on the side of having the images and not showing
// anything if there are really none than decide that we don't have any
// and not show those that we do have.
return !m_images.empty() || m_imageList;
}
// Sets the images to use.
//
// Override OnImagesChanged() in the derived class to update the actually
// shown images.
void SetImages(const Images& images)
{
m_images = images;
OnImagesChanged();
}
// Sets the image list to use, it is *not* deleted by the control.
//
// This function is virtual for compatibility, as it could be overridden in
// the existing application code, however it should not be overridden in wx
// itself, where OnImagesChanged() should be overridden instead.
virtual void SetImageList(wxImageList* imageList)
{
FreeIfNeeded();
m_imageList = imageList;
OnImagesChanged();
}
// As SetImageList() but we will delete the image list ourselves.
void AssignImageList(wxImageList* imageList)
{
SetImageList(imageList);
m_ownsImageList = true;
}
// This function can be used for implementing AssignImageList()-like
// methods in the classes using this one and tells us to simply take
// ownership of the image list that we already have.
//
// Avoid using it if possible.
void TakeOwnership() { m_ownsImageList = true; }
// Get pointer (may be NULL) to the associated image list.
wxImageList* GetImageList() const { return m_imageList; }
// This helper function can be used from OnImagesChanged() if the derived
// class actually needs to use wxImageList: it ensures that m_imageList is
// updated from m_images, if the latter is not empty, using the images of
// the appropriate size for the given window, and returns it.
wxImageList* GetUpdatedImageListFor(wxWindow* win)
{
if ( !m_images.empty() )
{
// Note that we can't just call AssignImageList() here to avoid
// infinite recursion.
FreeIfNeeded();
m_imageList = wxBitmapBundle::CreateImageList(win, m_images);
// We always own it as we created it ourselves.
m_ownsImageList = true;
}
return m_imageList;
}
#if wxABI_VERSION >= 30202
// Return logical size of the image to use or (0, 0) if there are none.
wxSize GetImageLogicalSize(const wxWindow* window, int iconIndex) const
{
wxSize size;
if ( iconIndex != NO_IMAGE )
{
if ( !m_images.empty() )
{
size = m_images.at(iconIndex).GetPreferredLogicalSizeFor(window);
}
else if ( m_imageList )
{
// All images in the image list are of the same size.
size = m_imageList->GetSize();
}
}
return size;
}
// Overload provided to facilitate transition from the existing code using
// wxImageList::GetSize() -- don't use it in the new code.
void GetImageLogicalSize(const wxWindow* window, int iconIndex,
int& width, int& height) const
{
const wxSize size = GetImageLogicalSize(window, iconIndex);
width = size.x;
height = size.y;
}
// Return the bitmap to use at the current DPI of the given window.
//
// If index == NO_IMAGE, just returns wxNullBitmap.
wxBitmap GetImageBitmapFor(const wxWindow* window, int iconIndex) const
{
wxBitmap bitmap;
if ( iconIndex != NO_IMAGE )
{
if ( !m_images.empty() )
{
bitmap = m_images.at(iconIndex).GetBitmapFor(window);
}
else if ( m_imageList )
{
bitmap = m_imageList->GetBitmap(iconIndex);
}
else
{
wxFAIL_MSG
(
"Image index specified, but there are no images.\n"
"\n"
"Did you forget to call SetImages()?"
);
}
}
return bitmap;
}
#endif // wxABI_VERSION >= 3.2.2
protected:
// This function is called when the images associated with the control
// change, due to either SetImages() or SetImageList() being called.
//
// It ought to be pure virtual, but isn't because there could be existing
// application code inheriting from this class and not overriding it
// (because this function hadn't existed when this code was written).
virtual void OnImagesChanged() { }
// This function can be used as event handle for wxEVT_DPI_CHANGED event
// and simply calls OnImagesChanged() to refresh the images when it happens.
void WXHandleDPIChanged(wxDPIChangedEvent& event)
{
if ( HasImages() )
OnImagesChanged();
event.Skip();
}
// Return true if we have a valid image list.
bool HasImageList() const { return m_imageList != NULL; }
// Return the image with the given index from the image list.
//
// If there is no image list or if index == NO_IMAGE, silently returns
// wxNullIcon.
wxIcon GetImage(int iconIndex) const
{
return m_imageList && iconIndex != NO_IMAGE
? m_imageList->GetIcon(iconIndex)
: wxNullIcon;
}
// Return the bitmap bundle for the image with the given index.
//
// If index == NO_IMAGE or there are no images at all, returns an empty
// bundle (but, unlike GetImage() above, asserts if the index is valid but
// there is no image, as this probably indicates a programming mistake).
//
// If there is no bundle, but there is an image list, returns a bundle
// containing just the bitmap from the image list.
wxBitmapBundle GetBitmapBundle(int iconIndex) const
{
wxBitmapBundle bundle;
if ( iconIndex != NO_IMAGE )
{
if ( !m_images.empty() )
{
bundle = m_images.at(iconIndex);
}
else if ( m_imageList )
{
bundle = m_imageList->GetIcon(iconIndex);
}
else
{
wxFAIL_MSG
(
"Image index specified, but there are no images.\n"
"\n"
"Did you forget to call SetImages()?"
);
}
}
return bundle;
}
// Accessor to the images for the derived classes: this is only useful when
// delegating SetImages() to another object.
const Images& GetImages() const { return m_images; }
private:
// Free the image list if necessary, i.e. if we own it.
void FreeIfNeeded()
{
if ( m_ownsImageList )
{
delete m_imageList;
m_imageList = NULL;
// We don't own it any more.
m_ownsImageList = false;
}
}
// The images we use: if this vector is not empty, m_imageList is not used.
Images m_images;
// The associated image list or NULL.
wxImageList* m_imageList;
// False by default, if true then we delete m_imageList.
bool m_ownsImageList;
wxDECLARE_NO_COPY_CLASS(wxWithImages);
};
#endif // _WX_WITHIMAGES_H_
|