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/////////////////////////////////////////////////////////////////////////////
// Name: wx/x11/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart, Robert Roebling
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/palette.h"
#include "wx/gdiobj.h"
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMask: public wxObject
{
public:
wxMask();
wxMask(const wxMask& mask);
wxMask( const wxBitmap& bitmap, const wxColour& colour );
wxMask( const wxBitmap& bitmap, int paletteIndex );
wxMask( const wxBitmap& bitmap );
virtual ~wxMask();
bool Create( const wxBitmap& bitmap, const wxColour& colour );
bool Create( const wxBitmap& bitmap, int paletteIndex );
bool Create( const wxBitmap& bitmap );
// implementation
WXPixmap GetBitmap() const { return m_bitmap; }
void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
WXDisplay *GetDisplay() const { return m_display; }
void SetDisplay( WXDisplay *display ) { m_display = display; }
private:
WXPixmap m_bitmap;
WXDisplay *m_display;
wxSize m_size;
private:
wxDECLARE_DYNAMIC_CLASS(wxMask);
};
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() {}
wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
wxBitmap( int width, int height, const wxDC& dc ) { Create(width, height, dc); }
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char* const* bits );
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
virtual ~wxBitmap();
static void InitStandardHandlers();
bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
bool Create(int width, int height, const wxDC& WXUNUSED(dc))
{ return Create(width,height); }
bool Create(const void* data, wxBitmapType type,
int width, int height, int depth = -1);
// create the wxBitmap using a _copy_ of the pixmap
bool Create(WXPixmap pixmap);
int GetHeight() const;
int GetWidth() const;
int GetDepth() const;
#if wxUSE_IMAGE
wxBitmap( const wxImage& image, int depth = -1, double WXUNUSED(scale) = 1.0 ) { (void)CreateFromImage(image, depth); }
wxBitmap( const wxImage& image, const wxDC& WXUNUSED(dc) ) { (void)CreateFromImage(image); }
wxImage ConvertToImage() const;
bool CreateFromImage(const wxImage& image, int depth = -1);
#endif // wxUSE_IMAGE
wxMask *GetMask() const;
void SetMask( wxMask *mask );
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = NULL ) const;
bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
wxPalette *GetPalette() const;
wxPalette *GetColourMap() const
{ return GetPalette(); }
virtual void SetPalette(const wxPalette& palette);
// implementation
// --------------
#if WXWIN_COMPATIBILITY_3_0
wxDEPRECATED(void SetHeight( int height ));
wxDEPRECATED(void SetWidth( int width ));
wxDEPRECATED(void SetDepth( int depth ));
#endif
void SetPixmap( WXPixmap pixmap );
void SetBitmap( WXPixmap bitmap );
WXPixmap GetPixmap() const;
WXPixmap GetBitmap() const;
WXPixmap GetDrawable() const;
WXDisplay *GetDisplay() const;
// This is provided only for compatibility with the other ports, there is
// no alpha support in X11 bitmaps.
bool HasAlpha() const { return false; }
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
wxDECLARE_DYNAMIC_CLASS(wxBitmap);
};
#endif // _WX_BITMAP_H_
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