File: oglpfuncs.cpp

package info (click to toggle)
wxpython4.0 4.2.3%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 221,752 kB
  • sloc: cpp: 962,555; python: 230,573; ansic: 170,731; makefile: 51,756; sh: 9,342; perl: 1,564; javascript: 584; php: 326; xml: 200
file content (144 lines) | stat: -rw-r--r-- 5,760 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/////////////////////////////////////////////////////////////////////////////
// Name:        oglpfuncs.cpp
// Purpose:     Pointers to OpenGL functions
// Author:      Manuel Martin
// Created:     2015/11/16
// Copyright:   (c) 2015 Manuel Martin
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#include "oglpfuncs.h"

// Apple defines everything on his own
#ifndef __APPLE__

#if defined(_WIN32) || defined(__WIN32__)
    #ifndef WIN32_LEAN_AND_MEAN
        // Reduce a bit header VC++ compilation time
        #define WIN32_LEAN_AND_MEAN 1
        #define LE_ME_ISDEF
    #endif

    /*
    APIENTRY is defined in oglpfuncs.h as well as by windows.h. Undefine
    it to prevent a macro redefinition warning.
    */
    #undef APIENTRY
    #include <windows.h> //For wglGetProcAddress
    #ifdef LE_ME_ISDEF
        #undef WIN32_LEAN_AND_MEAN
        #undef LE_ME_ISDEF
    #endif
    // Our macro
    #define MyGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#else // Linux
    // GLX_ARB_get_proc_address
    // glXGetProcAddressARB is statically exported by all libGL implementations,
    // while glXGetProcAddress may be not available.
    #ifdef __cplusplus
        extern "C" {
    #endif
    extern void (*glXGetProcAddressARB(const GLubyte *procName))();
    #ifdef __cplusplus
        }
    #endif
    #define MyGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
#endif

// The function to get the pointers
void* MyGetGLFuncAddress(const char* fname)
{
    void* pret = (void*) MyGetProcAddress(fname);

    // Some drivers return -apart from 0-, -1, 1, 2 or 3
    if ( pret == (void*)-1 || pret == (void*)1 || pret == (void*)2 || pret == (void*)3 )
        pret = (void*)0;

    return pret;
}

// Declare and initialize pointers
PFNGLACTIVETEXTUREPROC my_glActiveTexture = NULL;
PFNGLATTACHSHADERPROC my_glAttachShader = NULL;
PFNGLBINDATTRIBLOCATIONPROC my_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC my_glBindBuffer = NULL;
PFNGLBINDVERTEXARRAYPROC my_glBindVertexArray = NULL;
PFNGLBUFFERDATAPROC my_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC my_glBufferSubData = NULL;
PFNGLCOMPILESHADERPROC my_glCompileShader = NULL;
PFNGLCREATEPROGRAMPROC my_glCreateProgram = NULL;
PFNGLCREATESHADERPROC my_glCreateShader = NULL;
PFNGLDELETEBUFFERSPROC my_glDeleteBuffers = NULL;
PFNGLDELETEPROGRAMPROC my_glDeleteProgram = NULL;
PFNGLDELETESHADERPROC my_glDeleteShader = NULL;
PFNGLDELETEVERTEXARRAYSPROC my_glDeleteVertexArrays = NULL;
PFNGLDETACHSHADERPROC my_glDetachShader = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC my_glDisableVertexAttribArray = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC my_glEnableVertexAttribArray = NULL;
PFNGLGENBUFFERSPROC my_glGenBuffers = NULL;
PFNGLGENVERTEXARRAYSPROC my_glGenVertexArrays = NULL;
PFNGLGETPROGRAMINFOLOGPROC my_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC my_glGetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC my_glGetShaderInfoLog = NULL;
PFNGLGETSHADERIVPROC my_glGetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC my_glGetUniformLocation = NULL;
PFNGLLINKPROGRAMPROC my_glLinkProgram = NULL;
PFNGLPROVOKINGVERTEXPROC my_glProvokingVertex = NULL;
PFNGLSHADERSOURCEPROC my_glShaderSource = NULL;
PFNGLUNIFORM1IPROC my_glUniform1i = NULL;
PFNGLUNIFORM3FVPROC my_glUniform3fv = NULL;
PFNGLUNIFORM4FVPROC my_glUniform4fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC my_glUniformMatrix4fv = NULL;
PFNGLUSEPROGRAMPROC my_glUseProgram = NULL;
PFNGLVERTEXATTRIBPOINTERPROC my_glVertexAttribPointer = NULL;

#endif // __APPLE__

// Retrieve the pointers
#define GETANDTEST(type, name)                       \
    my_ ## name = (type) MyGetGLFuncAddress(#name);  \
    if (name == 0)                                   \
        return false;

bool MyInitGLPointers()
{
#ifdef __APPLE__
    return true;
#else
    GETANDTEST(PFNGLACTIVETEXTUREPROC, glActiveTexture)
    GETANDTEST(PFNGLATTACHSHADERPROC, glAttachShader)
    GETANDTEST(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation)
    GETANDTEST(PFNGLBINDBUFFERPROC, glBindBuffer)
    GETANDTEST(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
    GETANDTEST(PFNGLBUFFERDATAPROC, glBufferData)
    GETANDTEST(PFNGLBUFFERSUBDATAPROC, glBufferSubData)
    GETANDTEST(PFNGLCOMPILESHADERPROC, glCompileShader)
    GETANDTEST(PFNGLCREATEPROGRAMPROC, glCreateProgram)
    GETANDTEST(PFNGLCREATESHADERPROC, glCreateShader)
    GETANDTEST(PFNGLDELETEBUFFERSPROC, glDeleteBuffers)
    GETANDTEST(PFNGLDELETEPROGRAMPROC, glDeleteProgram)
    GETANDTEST(PFNGLDELETESHADERPROC, glDeleteShader)
    GETANDTEST(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
    GETANDTEST(PFNGLDETACHSHADERPROC, glDetachShader)
    GETANDTEST(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray)
    GETANDTEST(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray)
    GETANDTEST(PFNGLGENBUFFERSPROC, glGenBuffers)
    GETANDTEST(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
    GETANDTEST(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog)
    GETANDTEST(PFNGLGETPROGRAMIVPROC, glGetProgramiv)
    GETANDTEST(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)
    GETANDTEST(PFNGLGETSHADERIVPROC, glGetShaderiv)
    GETANDTEST(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation)
    GETANDTEST(PFNGLLINKPROGRAMPROC, glLinkProgram)
    GETANDTEST(PFNGLPROVOKINGVERTEXPROC, glProvokingVertex)
    GETANDTEST(PFNGLSHADERSOURCEPROC, glShaderSource)
    GETANDTEST(PFNGLUNIFORM1IPROC, glUniform1i)
    GETANDTEST(PFNGLUNIFORM3FVPROC, glUniform3fv)
    GETANDTEST(PFNGLUNIFORM4FVPROC, glUniform4fv)
    GETANDTEST(PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv)
    GETANDTEST(PFNGLUSEPROGRAMPROC, glUseProgram)
    GETANDTEST(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer)

    return true;
#endif
}