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///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/listbasetest.cpp
// Purpose: Base class for wxListCtrl and wxListView tests
// Author: Steven Lamerton
// Created: 2010-07-20
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>,
// (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_LISTCTRL
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/listctrl.h"
#include "listbasetest.h"
#include "testableframe.h"
#include "asserthelper.h"
#include "wx/uiaction.h"
#include "wx/imaglist.h"
#include "wx/artprov.h"
#include "wx/stopwatch.h"
void ListBaseTestCase::ColumnsOrder()
{
#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
wxListCtrl* const list = GetList();
int n;
wxListItem li;
li.SetMask(wxLIST_MASK_TEXT);
// first set up some columns
static const int NUM_COLS = 3;
list->InsertColumn(0, "Column 0");
list->InsertColumn(1, "Column 1");
list->InsertColumn(2, "Column 2");
// and a couple of test items too
list->InsertItem(0, "Item 0");
list->SetItem(0, 1, "first in first");
list->InsertItem(1, "Item 1");
list->SetItem(1, 2, "second in second");
// check that the order is natural in the beginning
const wxArrayInt orderOrig = list->GetColumnsOrder();
for ( n = 0; n < NUM_COLS; n++ )
CPPUNIT_ASSERT_EQUAL( n, orderOrig[n] );
// then rearrange them: using { 2, 0, 1 } order means that column 2 is
// shown first, then column 0 and finally column 1
wxArrayInt order(3);
order[0] = 2;
order[1] = 0;
order[2] = 1;
list->SetColumnsOrder(order);
// check that we get back the same order as we set
const wxArrayInt orderNew = list->GetColumnsOrder();
for ( n = 0; n < NUM_COLS; n++ )
CPPUNIT_ASSERT_EQUAL( order[n], orderNew[n] );
// and the order -> index mappings for individual columns
for ( n = 0; n < NUM_COLS; n++ )
CPPUNIT_ASSERT_EQUAL( order[n], list->GetColumnIndexFromOrder(n) );
// and also the reverse mapping
CPPUNIT_ASSERT_EQUAL( 1, list->GetColumnOrder(0) );
CPPUNIT_ASSERT_EQUAL( 2, list->GetColumnOrder(1) );
CPPUNIT_ASSERT_EQUAL( 0, list->GetColumnOrder(2) );
// finally check that accessors still use indices, not order
CPPUNIT_ASSERT( list->GetColumn(0, li) );
CPPUNIT_ASSERT_EQUAL( "Column 0", li.GetText() );
li.SetId(0);
li.SetColumn(1);
CPPUNIT_ASSERT( list->GetItem(li) );
CPPUNIT_ASSERT_EQUAL( "first in first", li.GetText() );
li.SetId(1);
li.SetColumn(2);
CPPUNIT_ASSERT( list->GetItem(li) );
CPPUNIT_ASSERT_EQUAL( "second in second", li.GetText() );
#endif // wxHAS_LISTCTRL_COLUMN_ORDER
}
void ListBaseTestCase::ItemRect()
{
wxListCtrl* const list = GetList();
// set up for the test
list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
list->InsertItem(0, "Item 0");
list->SetItem(0, 1, "first column");
list->SetItem(0, 1, "second column");
// do test
wxRect r;
WX_ASSERT_FAILS_WITH_ASSERT( list->GetItemRect(1, r) );
CPPUNIT_ASSERT( list->GetItemRect(0, r) );
CPPUNIT_ASSERT_EQUAL( 150, r.GetWidth() );
CPPUNIT_ASSERT( list->GetSubItemRect(0, 0, r) );
CPPUNIT_ASSERT_EQUAL( 60, r.GetWidth() );
CPPUNIT_ASSERT( list->GetSubItemRect(0, 1, r) );
CPPUNIT_ASSERT_EQUAL( 50, r.GetWidth() );
CPPUNIT_ASSERT( list->GetSubItemRect(0, 2, r) );
CPPUNIT_ASSERT_EQUAL( 40, r.GetWidth() );
WX_ASSERT_FAILS_WITH_ASSERT( list->GetSubItemRect(0, 3, r) );
// As we have a header, the top item shouldn't be at (0, 0), but somewhere
// below the header.
//
// Notice that we consider that the header can't be less than 10 pixels
// because we don't know its exact height.
CPPUNIT_ASSERT( list->GetItemRect(0, r) );
CPPUNIT_ASSERT( r.y >= 10 );
// However if we remove the header now, the item should be at (0, 0).
list->SetWindowStyle(wxLC_REPORT | wxLC_NO_HEADER);
CPPUNIT_ASSERT( list->GetItemRect(0, r) );
CPPUNIT_ASSERT_EQUAL( 0, r.y );
}
void ListBaseTestCase::ItemText()
{
wxListCtrl* const list = GetList();
list->InsertColumn(0, "First");
list->InsertColumn(1, "Second");
list->InsertItem(0, "0,0");
CPPUNIT_ASSERT_EQUAL( "0,0", list->GetItemText(0) );
CPPUNIT_ASSERT_EQUAL( "", list->GetItemText(0, 1) );
list->SetItem(0, 1, "0,1");
CPPUNIT_ASSERT_EQUAL( "0,1", list->GetItemText(0, 1) );
}
void ListBaseTestCase::ChangeMode()
{
wxListCtrl* const list = GetList();
list->InsertColumn(0, "Header");
list->InsertItem(0, "First");
list->InsertItem(1, "Second");
CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() );
// check that switching the mode preserves the items
list->SetWindowStyle(wxLC_ICON);
CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() );
CPPUNIT_ASSERT_EQUAL( "First", list->GetItemText(0) );
// and so does switching back
list->SetWindowStyle(wxLC_REPORT);
CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() );
CPPUNIT_ASSERT_EQUAL( "First", list->GetItemText(0) );
}
void ListBaseTestCase::MultiSelect()
{
#if wxUSE_UIACTIONSIMULATOR
#if defined(__WXGTK__) && !defined(__WXGTK3__)
// FIXME: This test fails on GitHub CI under wxGTK2 although works fine on
// development machine, no idea why though!
if ( IsAutomaticTest() )
return;
#endif // wxGTK2
wxListCtrl* const list = GetList();
EventCounter focused(list, wxEVT_LIST_ITEM_FOCUSED);
EventCounter selected(list, wxEVT_LIST_ITEM_SELECTED);
EventCounter deselected(list, wxEVT_LIST_ITEM_DESELECTED);
list->InsertColumn(0, "Header");
for ( int i = 0; i < 10; ++i )
list->InsertItem(i, wxString::Format("Item %d", i));
wxUIActionSimulator sim;
wxRect pos;
list->GetItemRect(2, pos); // Choose the third item as anchor
// We move in slightly so we are not on the edge
wxPoint point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
sim.MouseMove(point);
wxYield();
sim.MouseClick(); // select the anchor
wxYield();
list->GetItemRect(5, pos);
point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
sim.MouseMove(point);
wxYield();
sim.KeyDown(WXK_SHIFT);
sim.MouseClick();
sim.KeyUp(WXK_SHIFT);
wxYield();
// when the first item was selected the focus changes to it, but not
// on subsequent clicks
CPPUNIT_ASSERT_EQUAL(4, list->GetSelectedItemCount()); // item 2 to 5 (inclusive) are selected
CPPUNIT_ASSERT_EQUAL(2, focused.GetCount()); // count the focus which was on the anchor
CPPUNIT_ASSERT_EQUAL(4, selected.GetCount());
CPPUNIT_ASSERT_EQUAL(0, deselected.GetCount());
focused.Clear();
selected.Clear();
deselected.Clear();
sim.Char(WXK_END, wxMOD_SHIFT); // extend the selection to the last item
wxYield();
CPPUNIT_ASSERT_EQUAL(8, list->GetSelectedItemCount()); // item 2 to 9 (inclusive) are selected
CPPUNIT_ASSERT_EQUAL(1, focused.GetCount()); // focus is on the last item
CPPUNIT_ASSERT_EQUAL(4, selected.GetCount()); // only newly selected items got the event
CPPUNIT_ASSERT_EQUAL(0, deselected.GetCount());
focused.Clear();
selected.Clear();
deselected.Clear();
sim.Char(WXK_HOME, wxMOD_SHIFT); // select from anchor to the first item
wxYield();
CPPUNIT_ASSERT_EQUAL(3, list->GetSelectedItemCount()); // item 0 to 2 (inclusive) are selected
CPPUNIT_ASSERT_EQUAL(1, focused.GetCount()); // focus is on item 0
CPPUNIT_ASSERT_EQUAL(2, selected.GetCount()); // events are only generated for item 0 and 1
CPPUNIT_ASSERT_EQUAL(7, deselected.GetCount()); // item 2 (exclusive) to 9 are deselected
focused.Clear();
selected.Clear();
deselected.Clear();
list->EnsureVisible(0);
wxYield();
list->GetItemRect(2, pos);
point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
sim.MouseMove(point);
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, list->GetSelectedItemCount()); // anchor is the only selected item
CPPUNIT_ASSERT_EQUAL(1, focused.GetCount()); // because the focus changed from item 0 to anchor
CPPUNIT_ASSERT_EQUAL(0, selected.GetCount()); // anchor is already in selection state
CPPUNIT_ASSERT_EQUAL(2, deselected.GetCount()); // items 0 and 1 are deselected
focused.Clear();
selected.Clear();
deselected.Clear();
list->GetItemRect(3, pos);
point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
// select and deselect item 3 while leaving item 2 selected
for ( int i = 0; i < 2; ++i )
{
sim.MouseMove(point + wxPoint(i*10, 0));
wxYield();
sim.KeyDown(WXK_CONTROL);
sim.MouseClick();
sim.KeyUp(WXK_CONTROL);
wxYield();
}
// select only item 3
sim.MouseMove(point);
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, list->GetSelectedItemCount()); // item 3 is the only selected item
CPPUNIT_ASSERT_EQUAL(1, focused.GetCount()); // because the focus changed from anchor to item 3
CPPUNIT_ASSERT_EQUAL(2, selected.GetCount()); // item 3 was selected twice
CPPUNIT_ASSERT_EQUAL(2, deselected.GetCount()); // anchor and item 3 were each deselected once
#endif // wxUSE_UIACTIONSIMULATOR
}
void ListBaseTestCase::ItemClick()
{
#if wxUSE_UIACTIONSIMULATOR
#ifdef __WXMSW__
// FIXME: This test fails on MSW buildbot slaves although works fine on
// development machine, no idea why. It seems to be a problem with
// wxUIActionSimulator rather the wxListCtrl control itself however.
if ( IsAutomaticTest() )
return;
#endif // __WXMSW__
wxListCtrl* const list = GetList();
list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
list->InsertItem(0, "Item 0");
list->SetItem(0, 1, "first column");
list->SetItem(0, 2, "second column");
EventCounter selected(list, wxEVT_LIST_ITEM_SELECTED);
EventCounter focused(list, wxEVT_LIST_ITEM_FOCUSED);
EventCounter activated(list, wxEVT_LIST_ITEM_ACTIVATED);
EventCounter rclick(list, wxEVT_LIST_ITEM_RIGHT_CLICK);
EventCounter deselected(list, wxEVT_LIST_ITEM_DESELECTED);
wxUIActionSimulator sim;
wxRect pos;
list->GetItemRect(0, pos);
//We move in slightly so we are not on the edge
wxPoint point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
sim.MouseMove(point);
wxYield();
sim.MouseClick();
wxYield();
sim.MouseDblClick();
wxYield();
sim.MouseClick(wxMOUSE_BTN_RIGHT);
wxYield();
// We want a point within the listctrl but below any items
point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 50);
sim.MouseMove(point);
wxYield();
sim.MouseClick();
wxYield();
// when the first item was selected the focus changes to it, but not
// on subsequent clicks
CPPUNIT_ASSERT_EQUAL(1, focused.GetCount());
CPPUNIT_ASSERT_EQUAL(1, selected.GetCount());
CPPUNIT_ASSERT_EQUAL(1, deselected.GetCount());
CPPUNIT_ASSERT_EQUAL(1, activated.GetCount());
CPPUNIT_ASSERT_EQUAL(1, rclick.GetCount());
#endif // wxUSE_UIACTIONSIMULATOR
}
void ListBaseTestCase::KeyDown()
{
#if wxUSE_UIACTIONSIMULATOR
wxListCtrl* const list = GetList();
EventCounter keydown(list, wxEVT_LIST_KEY_DOWN);
wxUIActionSimulator sim;
list->SetFocus();
wxYield();
sim.Text("aAbB"); // 4 letters + 2 shift mods.
wxYield();
CPPUNIT_ASSERT_EQUAL(6, keydown.GetCount());
#endif
}
void ListBaseTestCase::DeleteItems()
{
#ifndef __WXOSX__
wxListCtrl* const list = GetList();
EventCounter deleteitem(list, wxEVT_LIST_DELETE_ITEM);
EventCounter deleteall(list, wxEVT_LIST_DELETE_ALL_ITEMS);
list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
list->InsertItem(0, "Item 0");
list->InsertItem(1, "Item 1");
list->InsertItem(2, "Item 1");
list->DeleteItem(0);
list->DeleteItem(0);
list->DeleteAllItems();
//Add some new items to tests ClearAll with
list->InsertColumn(0, "Column 0");
list->InsertItem(0, "Item 0");
list->InsertItem(1, "Item 1");
//Check that ClearAll actually sends a DELETE_ALL_ITEMS event
list->ClearAll();
//ClearAll and DeleteAllItems shouldn't send an event if there was nothing
//to clear
list->ClearAll();
list->DeleteAllItems();
CPPUNIT_ASSERT_EQUAL(2, deleteitem.GetCount());
CPPUNIT_ASSERT_EQUAL(2, deleteall.GetCount());
#endif
}
void ListBaseTestCase::InsertItem()
{
wxListCtrl* const list = GetList();
EventCounter insert(list, wxEVT_LIST_INSERT_ITEM);
list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
wxListItem item;
item.SetId(0);
item.SetText("some text");
list->InsertItem(item);
list->InsertItem(1, "more text");
CPPUNIT_ASSERT_EQUAL(2, insert.GetCount());
}
void ListBaseTestCase::Find()
{
wxListCtrl* const list = GetList();
// set up for the test
list->InsertColumn(0, "Column 0");
list->InsertColumn(1, "Column 1");
list->InsertItem(0, "Item 0");
list->SetItem(0, 1, "first column");
list->InsertItem(1, "Item 1");
list->SetItem(1, 1, "first column");
list->InsertItem(2, "Item 40");
list->SetItem(2, 1, "first column");
list->InsertItem(3, "ITEM 01");
list->SetItem(3, 1, "first column");
CPPUNIT_ASSERT_EQUAL(1, list->FindItem(-1, "Item 1"));
CPPUNIT_ASSERT_EQUAL(2, list->FindItem(-1, "Item 4", true));
CPPUNIT_ASSERT_EQUAL(2, list->FindItem(1, "Item 40"));
CPPUNIT_ASSERT_EQUAL(3, list->FindItem(2, "Item 0", true));
}
void ListBaseTestCase::Visible()
{
wxListCtrl* const list = GetList();
list->InsertColumn(0, "Column 0");
int count = list->GetCountPerPage();
for( int i = 0; i < count + 10; i++ )
{
list->InsertItem(i, wxString::Format("string %d", i));
}
CPPUNIT_ASSERT_EQUAL(count + 10, list->GetItemCount());
CPPUNIT_ASSERT_EQUAL(0, list->GetTopItem());
list->EnsureVisible(count + 9);
CPPUNIT_ASSERT(list->GetTopItem() != 0);
}
void ListBaseTestCase::ItemFormatting()
{
wxListCtrl* const list = GetList();
list->InsertColumn(0, "Column 0");
list->InsertItem(0, "Item 0");
list->InsertItem(1, "Item 1");
list->InsertItem(2, "Item 2");
list->SetTextColour(*wxYELLOW);
list->SetBackgroundColour(*wxGREEN);
list->SetItemTextColour(0, *wxRED);
list->SetItemBackgroundColour(1, *wxBLUE);
CPPUNIT_ASSERT_EQUAL(*wxGREEN, list->GetBackgroundColour());
CPPUNIT_ASSERT_EQUAL(*wxBLUE,list->GetItemBackgroundColour(1));
CPPUNIT_ASSERT_EQUAL(*wxYELLOW, list->GetTextColour());
CPPUNIT_ASSERT_EQUAL(*wxRED, list->GetItemTextColour(0));
}
void ListBaseTestCase::EditLabel()
{
#if wxUSE_UIACTIONSIMULATOR
wxListCtrl* const list = GetList();
list->SetWindowStyleFlag(wxLC_REPORT | wxLC_EDIT_LABELS);
list->InsertColumn(0, "Column 0");
list->InsertItem(0, "Item 0");
list->InsertItem(1, "Item 1");
EventCounter beginedit(list, wxEVT_LIST_BEGIN_LABEL_EDIT);
EventCounter endedit(list, wxEVT_LIST_END_LABEL_EDIT);
wxUIActionSimulator sim;
list->EditLabel(0);
wxYield();
sim.Text("sometext");
wxYield();
sim.Char(WXK_RETURN);
wxYield();
CPPUNIT_ASSERT_EQUAL(1, beginedit.GetCount());
CPPUNIT_ASSERT_EQUAL(1, endedit.GetCount());
#endif
}
void ListBaseTestCase::ImageList()
{
wxListCtrl* const list = GetList();
wxSize size(32, 32);
wxImageList* imglist = new wxImageList(size.x, size.y);
imglist->Add(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER, size));
imglist->Add(wxArtProvider::GetIcon(wxART_QUESTION, wxART_OTHER, size));
imglist->Add(wxArtProvider::GetIcon(wxART_WARNING, wxART_OTHER, size));
list->AssignImageList(imglist, wxIMAGE_LIST_NORMAL);
CPPUNIT_ASSERT_EQUAL(imglist, list->GetImageList(wxIMAGE_LIST_NORMAL));
}
void ListBaseTestCase::HitTest()
{
#ifdef __WXMSW__ // ..until proven to work with other platforms
wxListCtrl* const list = GetList();
list->SetWindowStyle(wxLC_REPORT);
// set small image list
wxSize size(16, 16);
wxImageList* m_imglistSmall = new wxImageList(size.x, size.y);
m_imglistSmall->Add(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_LIST, size));
list->AssignImageList(m_imglistSmall, wxIMAGE_LIST_SMALL);
// insert 2 columns
list->InsertColumn(0, "Column 0");
list->InsertColumn(1, "Column 1");
// and a couple of test items too
list->InsertItem(0, "Item 0", 0);
list->SetItem(0, 1, "0, 1");
list->InsertItem(1, "Item 1", 0);
// enable checkboxes to test state icon
list->EnableCheckBoxes();
// get coordinates
wxRect rectSubItem0, rectIcon;
list->GetSubItemRect(0, 0, rectSubItem0); // column 0
list->GetItemRect(0, rectIcon, wxLIST_RECT_ICON); // icon
int y = rectSubItem0.GetTop() + (rectSubItem0.GetBottom() -
rectSubItem0.GetTop()) / 2;
int flags = 0;
// state icon (checkbox)
int xCheckBox = rectSubItem0.GetLeft() + (rectIcon.GetLeft() -
rectSubItem0.GetLeft()) / 2;
list->HitTest(wxPoint(xCheckBox, y), flags);
CPPUNIT_ASSERT_EQUAL_MESSAGE("Expected wxLIST_HITTEST_ONITEMSTATEICON",
wxLIST_HITTEST_ONITEMSTATEICON, flags);
// icon
int xIcon = rectIcon.GetLeft() + (rectIcon.GetRight() - rectIcon.GetLeft()) / 2;
list->HitTest(wxPoint(xIcon, y), flags);
CPPUNIT_ASSERT_EQUAL_MESSAGE("Expected wxLIST_HITTEST_ONITEMICON",
wxLIST_HITTEST_ONITEMICON, flags);
// label, beyond column 0
wxRect rectItem;
list->GetItemRect(0, rectItem); // entire item
int xHit = rectSubItem0.GetRight() + (rectItem.GetRight() - rectSubItem0.GetRight()) / 2;
list->HitTest(wxPoint(xHit, y), flags);
CPPUNIT_ASSERT_EQUAL_MESSAGE("Expected wxLIST_HITTEST_ONITEMLABEL",
wxLIST_HITTEST_ONITEMLABEL, flags);
#endif // __WXMSW__
}
namespace
{
//From the sample but fixed so it actually inverts
int wxCALLBACK
MyCompareFunction(wxIntPtr item1, wxIntPtr item2, wxIntPtr WXUNUSED(sortData))
{
// inverse the order
if (item1 < item2)
return 1;
if (item1 > item2)
return -1;
return 0;
}
}
void ListBaseTestCase::Sort()
{
wxListCtrl* const list = GetList();
list->InsertColumn(0, "Column 0");
list->InsertItem(0, "Item 0");
list->SetItemData(0, 0);
list->InsertItem(1, "Item 1");
list->SetItemData(1, 1);
list->SortItems(MyCompareFunction, 0);
CPPUNIT_ASSERT_EQUAL("Item 1", list->GetItemText(0));
CPPUNIT_ASSERT_EQUAL("Item 0", list->GetItemText(1));
}
#endif //wxUSE_LISTCTRL
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