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///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/listctrltest.cpp
// Purpose: wxListCtrl unit test
// Author: Vadim Zeitlin
// Created: 2008-11-26
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
// (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#if wxUSE_LISTCTRL
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/listctrl.h"
#include "wx/artprov.h"
#include "wx/imaglist.h"
#include "listbasetest.h"
#include "testableframe.h"
#include "wx/uiaction.h"
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class ListCtrlTestCase : public ListBaseTestCase, public CppUnit::TestCase
{
public:
ListCtrlTestCase() { }
virtual void setUp() wxOVERRIDE;
virtual void tearDown() wxOVERRIDE;
virtual wxListCtrl *GetList() const wxOVERRIDE { return m_list; }
private:
CPPUNIT_TEST_SUITE( ListCtrlTestCase );
wxLIST_BASE_TESTS();
CPPUNIT_TEST( EditLabel );
WXUISIM_TEST( ColumnClick );
WXUISIM_TEST( ColumnDrag );
CPPUNIT_TEST( SubitemRect );
CPPUNIT_TEST( ColumnCount );
CPPUNIT_TEST_SUITE_END();
void EditLabel();
void SubitemRect();
void ColumnCount();
#if wxUSE_UIACTIONSIMULATOR
// Column events are only supported in wxListCtrl currently so we test them
// here rather than in ListBaseTest
void ColumnClick();
void ColumnDrag();
#endif // wxUSE_UIACTIONSIMULATOR
wxListCtrl *m_list;
wxDECLARE_NO_COPY_CLASS(ListCtrlTestCase);
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ListCtrlTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ListCtrlTestCase, "ListCtrlTestCase" );
// ----------------------------------------------------------------------------
// test initialization
// ----------------------------------------------------------------------------
void ListCtrlTestCase::setUp()
{
m_list = new wxListCtrl(wxTheApp->GetTopWindow());
m_list->SetWindowStyle(wxLC_REPORT);
m_list->SetSize(400, 200);
}
void ListCtrlTestCase::tearDown()
{
DeleteTestWindow(m_list);
m_list = NULL;
}
void ListCtrlTestCase::EditLabel()
{
m_list->InsertColumn(0, "Column 0");
m_list->InsertItem(0, "foo");
m_list->EditLabel(0);
}
void ListCtrlTestCase::SubitemRect()
{
wxBitmap bmp = wxArtProvider::GetBitmap(wxART_ERROR);
wxImageList* const iml = new wxImageList(bmp.GetWidth(), bmp.GetHeight());
iml->Add(bmp);
m_list->AssignImageList(iml, wxIMAGE_LIST_SMALL);
m_list->InsertColumn(0, "Column 0");
m_list->InsertColumn(1, "Column 1");
m_list->InsertColumn(2, "Column 2");
for ( int i = 0; i < 3; i++ )
{
long index = m_list->InsertItem(i, wxString::Format("This is item %d", i), 0);
m_list->SetItem(index, 1, wxString::Format("Column 1 item %d", i));
m_list->SetItem(index, 2, wxString::Format("Column 2 item %d", i));
}
wxRect rectLabel, rectIcon, rectItem;
// First check a subitem with an icon: it should have a valid icon
// rectangle and the label rectangle should be adjacent to it.
m_list->GetSubItemRect(1, 0, rectItem, wxLIST_RECT_BOUNDS);
m_list->GetSubItemRect(1, 0, rectIcon, wxLIST_RECT_ICON);
m_list->GetSubItemRect(1, 0, rectLabel, wxLIST_RECT_LABEL);
CHECK(!rectIcon.IsEmpty());
// Note that we can't use "==" here, in the native MSW version there is a
// gap between the item rectangle and the icon one.
CHECK(rectIcon.GetLeft() >= rectItem.GetLeft());
CHECK(rectLabel.GetLeft() == rectIcon.GetRight() + 1);
CHECK(rectLabel.GetRight() == rectItem.GetRight());
// For a subitem without an icon, label rectangle is the same one as the
// entire item one and the icon rectangle should be empty.
m_list->GetSubItemRect(1, 1, rectItem, wxLIST_RECT_BOUNDS);
m_list->GetSubItemRect(1, 1, rectIcon, wxLIST_RECT_ICON);
m_list->GetSubItemRect(1, 1, rectLabel, wxLIST_RECT_LABEL);
CHECK(rectIcon.IsEmpty());
// Here we can't check for exact equality either as there can be a margin.
CHECK(rectLabel.GetLeft() >= rectItem.GetLeft());
CHECK(rectLabel.GetRight() == rectItem.GetRight());
}
void ListCtrlTestCase::ColumnCount()
{
CHECK(m_list->GetColumnCount() == 0);
m_list->InsertColumn(0, "Column 0");
m_list->InsertColumn(1, "Column 1");
CHECK(m_list->GetColumnCount() == 2);
// Recreate the control in other modes to check the count there as well.
delete m_list;
m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxLC_LIST);
CHECK(m_list->GetColumnCount() == 1);
delete m_list;
m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxLC_ICON);
CHECK(m_list->GetColumnCount() == 0);
delete m_list;
m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxLC_SMALL_ICON);
CHECK(m_list->GetColumnCount() == 0);
}
#if wxUSE_UIACTIONSIMULATOR
void ListCtrlTestCase::ColumnDrag()
{
#if defined(__WXMSW__) && !wxUSE_UNICODE
WARN("Skipping test broken in non-Unicode wxMSW build.");
#else
EventCounter begindrag(m_list, wxEVT_LIST_COL_BEGIN_DRAG);
EventCounter dragging(m_list, wxEVT_LIST_COL_DRAGGING);
EventCounter enddrag(m_list, wxEVT_LIST_COL_END_DRAG);
m_list->InsertColumn(0, "Column 0");
m_list->InsertColumn(1, "Column 1");
m_list->InsertColumn(2, "Column 2");
m_list->Update();
m_list->SetFocus();
wxUIActionSimulator sim;
wxPoint pt = m_list->ClientToScreen(wxPoint(m_list->GetColumnWidth(0), 5));
sim.MouseMove(pt);
wxYield();
sim.MouseDown();
wxYield();
sim.MouseMove(pt.x + 50, pt.y);
wxYield();
sim.MouseUp();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, begindrag.GetCount());
CPPUNIT_ASSERT(dragging.GetCount() > 0);
CPPUNIT_ASSERT_EQUAL(1, enddrag.GetCount());
m_list->ClearAll();
#endif
}
void ListCtrlTestCase::ColumnClick()
{
EventCounter colclick(m_list, wxEVT_LIST_COL_CLICK);
EventCounter colrclick(m_list, wxEVT_LIST_COL_RIGHT_CLICK);
m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
wxUIActionSimulator sim;
sim.MouseMove(m_list->ClientToScreen(wxPoint(4, 4)));
wxYield();
sim.MouseClick();
sim.MouseClick(wxMOUSE_BTN_RIGHT);
wxYield();
CPPUNIT_ASSERT_EQUAL(1, colclick.GetCount());
CPPUNIT_ASSERT_EQUAL(1, colrclick.GetCount());
m_list->ClearAll();
}
#endif // wxUSE_UIACTIONSIMULATOR
#endif // wxUSE_LISTCTRL
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