File: propagation.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name:        tests/events/propagation.cpp
// Purpose:     Test events propagation
// Author:      Vadim Zeitlin
// Created:     2009-01-16
// Copyright:   (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////

// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------

#include "testprec.h"


#ifndef WX_PRECOMP
    #include "wx/app.h"
    #include "wx/event.h"
    #include "wx/scrolwin.h"
    #include "wx/window.h"
#endif // WX_PRECOMP

#include "wx/docmdi.h"
#include "wx/frame.h"
#include "wx/menu.h"
#include "wx/scopedptr.h"
#include "wx/scopeguard.h"
#include "wx/toolbar.h"
#include "wx/uiaction.h"
#include "wx/stopwatch.h"

// FIXME: Currently under OS X testing paint event doesn't work because neither
//        calling Refresh()+Update() nor even sending wxPaintEvent directly to
//        the window doesn't result in calls to its event handlers, so disable
//        some tests there. But this should be fixed and the tests reenabled
//        because wxPaintEvent propagation in wxScrolledWindow is a perfect
//        example of fragile code that could be broken under OS X.
#if !defined(__WXOSX__)
    #define CAN_TEST_PAINT_EVENTS
#endif

namespace
{

// this string will record the execution of all handlers
wxString g_str;

// a custom event
wxDEFINE_EVENT(TEST_EVT, wxCommandEvent);

// a custom event handler tracing the propagation of the events of the
// specified types
template <class Event>
class TestEvtHandlerBase : public wxEvtHandler
{
public:
    TestEvtHandlerBase(wxEventType evtType, char tag)
        : m_evtType(evtType),
          m_tag(tag)
    {
        Connect(evtType,
                static_cast<wxEventFunction>(&TestEvtHandlerBase::OnTest));
    }

    // override ProcessEvent() to confirm that it is called for all event
    // handlers in the chain
    virtual bool ProcessEvent(wxEvent& event) wxOVERRIDE
    {
        if ( event.GetEventType() == m_evtType )
            g_str += 'o'; // "o" == "overridden"

        return wxEvtHandler::ProcessEvent(event);
    }

private:
    void OnTest(wxEvent& event)
    {
        g_str += m_tag;

        event.Skip();
    }

    const wxEventType m_evtType;
    const char m_tag;

    wxDECLARE_NO_COPY_TEMPLATE_CLASS(TestEvtHandlerBase, Event);
};

struct TestEvtHandler : TestEvtHandlerBase<wxCommandEvent>
{
    TestEvtHandler(char tag)
        : TestEvtHandlerBase<wxCommandEvent>(TEST_EVT, tag)
    {
    }
};

struct TestMenuEvtHandler : TestEvtHandlerBase<wxCommandEvent>
{
    TestMenuEvtHandler(char tag)
        : TestEvtHandlerBase<wxCommandEvent>(wxEVT_MENU, tag)
    {
    }
};

struct TestPaintEvtHandler : TestEvtHandlerBase<wxPaintEvent>
{
    TestPaintEvtHandler(char tag)
        : TestEvtHandlerBase<wxPaintEvent>(wxEVT_PAINT, tag)
    {
    }
};

// Another custom event handler, suitable for use with Connect().
struct TestEvtSink : wxEvtHandler
{
    TestEvtSink(char tag)
        : m_tag(tag)
    {
    }

    void Handle(wxEvent& event)
    {
        g_str += m_tag;

        event.Skip();
    }

    const char m_tag;

    wxDECLARE_NO_COPY_CLASS(TestEvtSink);
};

// a window handling the test event
class TestWindow : public wxWindow
{
public:
    TestWindow(wxWindow *parent, char tag)
        : wxWindow(parent, wxID_ANY),
          m_tag(tag)
    {
        Connect(TEST_EVT, wxCommandEventHandler(TestWindow::OnTest));
    }

private:
    void OnTest(wxCommandEvent& event)
    {
        g_str += m_tag;

        event.Skip();
    }

    const char m_tag;

    wxDECLARE_NO_COPY_CLASS(TestWindow);
};

// a scroll window handling paint event: we want to have a special test case
// for this because the event propagation is complicated even further than
// usual here by the presence of wxScrollHelperEvtHandler in the event handlers
// chain and the fact that OnDraw() virtual method must be called if EVT_PAINT
// is not handled
class TestScrollWindow : public wxScrolledWindow
{
public:
    TestScrollWindow(wxWindow *parent)
        : wxScrolledWindow(parent, wxID_ANY)
    {
        Connect(wxEVT_PAINT, wxPaintEventHandler(TestScrollWindow::OnPaint));
    }

    void GeneratePaintEvent()
    {
#ifdef __WXGTK__
        // We need to map the window, otherwise we're not going to get any
        // paint events for it.
        for ( wxStopWatch sw; sw.Time() < 50; )
            wxYield();

        // Ignore events generated during the initial mapping.
        g_str.clear();
#endif // __WXGTK__

        Refresh();
        Update();
    }

    virtual void OnDraw(wxDC& WXUNUSED(dc)) wxOVERRIDE
    {
        g_str += 'D';   // draw
    }

private:
    void OnPaint(wxPaintEvent& event)
    {
        g_str += 'P';   // paint
        event.Skip();
    }

    wxDECLARE_NO_COPY_CLASS(TestScrollWindow);
};

int DoFilterEvent(wxEvent& event)
{
    if ( event.GetEventType() == TEST_EVT ||
            event.GetEventType() == wxEVT_MENU )
        g_str += 'a';

    return -1;
}

bool DoProcessEvent(wxEvent& event)
{
    if ( event.GetEventType() == TEST_EVT ||
            event.GetEventType() == wxEVT_MENU )
        g_str += 'A';

    return false;
}

} // anonymous namespace

// --------------------------------------------------------------------------
// test class
// --------------------------------------------------------------------------

class EventPropagationTestCase : public CppUnit::TestCase
{
public:
    EventPropagationTestCase() {}

    virtual void setUp() wxOVERRIDE;
    virtual void tearDown() wxOVERRIDE;

private:
    CPPUNIT_TEST_SUITE( EventPropagationTestCase );
        CPPUNIT_TEST( OneHandler );
        CPPUNIT_TEST( TwoHandlers );
        CPPUNIT_TEST( WindowWithoutHandler );
        CPPUNIT_TEST( WindowWithHandler );
        CPPUNIT_TEST( ForwardEvent );
        CPPUNIT_TEST( ScrollWindowWithoutHandler );
        CPPUNIT_TEST( ScrollWindowWithHandler );
// for unknown reason, this test will cause the tests segmentation failed
// under x11, disable it for now.
#if !defined (__WXX11__) && wxUSE_MENUS
        CPPUNIT_TEST( MenuEvent );
#endif
#if wxUSE_DOC_VIEW_ARCHITECTURE
        CPPUNIT_TEST( DocView );
#endif // wxUSE_DOC_VIEW_ARCHITECTURE
        WXUISIM_TEST( ContextMenuEvent );
        WXUISIM_TEST( PropagationLevel );
    CPPUNIT_TEST_SUITE_END();

    void OneHandler();
    void TwoHandlers();
    void WindowWithoutHandler();
    void WindowWithHandler();
    void ForwardEvent();
    void ScrollWindowWithoutHandler();
    void ScrollWindowWithHandler();
#if wxUSE_MENUS
    void MenuEvent();
#endif
#if wxUSE_DOC_VIEW_ARCHITECTURE
    void DocView();
#endif // wxUSE_DOC_VIEW_ARCHITECTURE
#if wxUSE_UIACTIONSIMULATOR
    void ContextMenuEvent();
    void PropagationLevel();
#endif

    wxDECLARE_NO_COPY_CLASS(EventPropagationTestCase);
};

// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( EventPropagationTestCase );

// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( EventPropagationTestCase, "EventPropagationTestCase" );

void EventPropagationTestCase::setUp()
{
    SetFilterEventFunc(DoFilterEvent);
    SetProcessEventFunc(DoProcessEvent);

    g_str.clear();
}

void EventPropagationTestCase::tearDown()
{
    SetFilterEventFunc(NULL);
    SetProcessEventFunc(NULL);
}

void EventPropagationTestCase::OneHandler()
{
    wxCommandEvent event(TEST_EVT);
    TestEvtHandler h1('1');
    h1.ProcessEvent(event);
    CPPUNIT_ASSERT_EQUAL( "oa1A", g_str );
}

void EventPropagationTestCase::TwoHandlers()
{
    wxCommandEvent event(TEST_EVT);
    TestEvtHandler h1('1');
    TestEvtHandler h2('2');
    h1.SetNextHandler(&h2);
    h2.SetPreviousHandler(&h1);
    h1.ProcessEvent(event);
    CPPUNIT_ASSERT_EQUAL( "oa1o2A", g_str );
}

void EventPropagationTestCase::WindowWithoutHandler()
{
    wxCommandEvent event(TEST_EVT);
    TestWindow * const parent = new TestWindow(wxTheApp->GetTopWindow(), 'p');
    wxON_BLOCK_EXIT_OBJ0( *parent, wxWindow::Destroy );

    TestWindow * const child = new TestWindow(parent, 'c');

    child->GetEventHandler()->ProcessEvent(event);
    CPPUNIT_ASSERT_EQUAL( "acpA", g_str );
}

void EventPropagationTestCase::WindowWithHandler()
{
    wxCommandEvent event(TEST_EVT);
    TestWindow * const parent = new TestWindow(wxTheApp->GetTopWindow(), 'p');
    wxON_BLOCK_EXIT_OBJ0( *parent, wxWindow::Destroy );

    TestWindow * const child = new TestWindow(parent, 'c');

    TestEvtHandler h1('1');
    child->PushEventHandler(&h1);
    wxON_BLOCK_EXIT_OBJ1( *child, wxWindow::PopEventHandler, false );
    TestEvtHandler h2('2');
    child->PushEventHandler(&h2);
    wxON_BLOCK_EXIT_OBJ1( *child, wxWindow::PopEventHandler, false );

    child->HandleWindowEvent(event);
    CPPUNIT_ASSERT_EQUAL( "oa2o1cpA", g_str );
}

void EventPropagationTestCase::ForwardEvent()
{
    // The idea of this test is to check that the events explicitly forwarded
    // to another event handler still get pre/post-processed as usual as this
    // used to be broken by the fixes trying to avoid duplicate processing.
    TestWindow * const win = new TestWindow(wxTheApp->GetTopWindow(), 'w');
    wxON_BLOCK_EXIT_OBJ0( *win, wxWindow::Destroy );

    TestEvtHandler h1('1');
    win->PushEventHandler(&h1);
    wxON_BLOCK_EXIT_OBJ1( *win, wxWindow::PopEventHandler, false );

    class ForwardEvtHandler : public wxEvtHandler
    {
    public:
        ForwardEvtHandler(wxEvtHandler& h) : m_h(&h) { }

        virtual bool ProcessEvent(wxEvent& event) wxOVERRIDE
        {
            g_str += 'f';

            return m_h->ProcessEvent(event);
        }

    private:
        wxEvtHandler *m_h;
    } f(h1);

    // First send the event directly to f.
    wxCommandEvent event1(TEST_EVT);
    f.ProcessEvent(event1);
    CPPUNIT_ASSERT_EQUAL( "foa1wA", g_str );
    g_str.clear();

    // And then also test sending it to f indirectly.
    wxCommandEvent event2(TEST_EVT);
    TestEvtHandler h2('2');
    h2.SetNextHandler(&f);
    h2.ProcessEvent(event2);
    CPPUNIT_ASSERT_EQUAL( "oa2fo1wAA", g_str );
}

void EventPropagationTestCase::ScrollWindowWithoutHandler()
{
    TestWindow * const parent = new TestWindow(wxTheApp->GetTopWindow(), 'p');
    wxON_BLOCK_EXIT_OBJ0( *parent, wxWindow::Destroy );

    TestScrollWindow * const win = new TestScrollWindow(parent);

#ifdef CAN_TEST_PAINT_EVENTS
    win->GeneratePaintEvent();
    CPPUNIT_ASSERT_EQUAL( "PD", g_str );
#endif

    g_str.clear();
    wxCommandEvent eventCmd(TEST_EVT);
    win->HandleWindowEvent(eventCmd);
    CPPUNIT_ASSERT_EQUAL( "apA", g_str );
}

void EventPropagationTestCase::ScrollWindowWithHandler()
{
    TestWindow * const parent = new TestWindow(wxTheApp->GetTopWindow(), 'p');
    wxON_BLOCK_EXIT_OBJ0( *parent, wxWindow::Destroy );

    TestScrollWindow * const win = new TestScrollWindow(parent);

#ifdef CAN_TEST_PAINT_EVENTS
    TestPaintEvtHandler h('h');
    win->PushEventHandler(&h);
    wxON_BLOCK_EXIT_OBJ1( *win, wxWindow::PopEventHandler, false );

    win->GeneratePaintEvent();
    CPPUNIT_ASSERT_EQUAL( "ohPD", g_str );
#endif

    g_str.clear();
    wxCommandEvent eventCmd(TEST_EVT);
    win->HandleWindowEvent(eventCmd);
    CPPUNIT_ASSERT_EQUAL( "apA", g_str );
}

#if wxUSE_MENUS

// Create a menu bar with a single menu containing wxID_APPLY menu item and
// attach it to the specified frame.
wxMenu* CreateTestMenu(wxFrame* frame)
{
    wxMenu* const menu = new wxMenu;
    menu->Append(wxID_APPLY);
#if wxUSE_MENUBAR
    wxMenuBar* const mb = new wxMenuBar;
    mb->Append(menu, "&Menu");
    frame->SetMenuBar(mb);
#endif
    return menu;
}

// Helper for checking that the menu event processing resulted in the expected
// output from the handlers.
//
// Note that we trigger the menu event by sending it directly as this is more
// reliable than using wxUIActionSimulator and currently works in all ports as
// they all call wxMenuBase::SendEvent() from their respective menu event
// handlers.
#define ASSERT_MENU_EVENT_RESULT_FOR(cmd, menu, result) \
    g_str.clear();                                      \
    menu->SendEvent(cmd);                               \
    CHECK( g_str == result )

#define ASSERT_MENU_EVENT_RESULT(menu, result) \
    ASSERT_MENU_EVENT_RESULT_FOR(wxID_APPLY, menu, result)

void EventPropagationTestCase::MenuEvent()
{
    wxFrame* const frame = static_cast<wxFrame*>(wxTheApp->GetTopWindow());

    // Create a minimal menu bar.
    wxMenu* const menu = CreateTestMenu(frame);
#if wxUSE_MENUBAR
    wxMenuBar* const mb = menu->GetMenuBar();
    wxScopedPtr<wxMenuBar> ensureMenuBarDestruction(mb);
    wxON_BLOCK_EXIT_OBJ1( *frame, wxFrame::SetMenuBar, (wxMenuBar*)NULL );
#endif
    // Check that wxApp gets the event exactly once.
    ASSERT_MENU_EVENT_RESULT( menu, "aA" );


    // Check that the menu event handler is called.
    TestMenuEvtHandler hm('m'); // 'm' for "menu"
    menu->SetNextHandler(&hm);
    wxON_BLOCK_EXIT_OBJ1( *menu,
                          wxEvtHandler::SetNextHandler, (wxEvtHandler*)NULL );
    ASSERT_MENU_EVENT_RESULT( menu, "aomA" );


    // Check that a handler can also be attached to a submenu.
    wxMenu* const submenu = new wxMenu;
    submenu->Append(wxID_ABOUT);
    menu->Append(wxID_ANY, "Submenu", submenu);

    TestMenuEvtHandler hs('s'); // 's' for "submenu"
    submenu->SetNextHandler(&hs);
    wxON_BLOCK_EXIT_OBJ1( *submenu,
                          wxEvtHandler::SetNextHandler, (wxEvtHandler*)NULL );
    ASSERT_MENU_EVENT_RESULT_FOR( wxID_ABOUT, submenu, "aosomA" );

#if wxUSE_MENUBAR
    // Test that the event handler associated with the menu bar gets the event.
    TestMenuEvtHandler hb('b'); // 'b' for "menu Bar"
    mb->PushEventHandler(&hb);
    wxON_BLOCK_EXIT_OBJ1( *mb, wxWindow::PopEventHandler, false );

    ASSERT_MENU_EVENT_RESULT( menu, "aomobA" );
#endif

    // Also test that the window to which the menu belongs gets the event.
    TestMenuEvtHandler hw('w'); // 'w' for "Window"
    frame->PushEventHandler(&hw);
    wxON_BLOCK_EXIT_OBJ1( *frame, wxWindow::PopEventHandler, false );

    ASSERT_MENU_EVENT_RESULT( menu, "aomobowA" );
}
#endif

#if wxUSE_DOC_VIEW_ARCHITECTURE

// Minimal viable implementations of wxDocument and wxView.
class EventTestDocument : public wxDocument
{
public:
    EventTestDocument() { }

    wxDECLARE_DYNAMIC_CLASS(EventTestDocument);
};

class EventTestView : public wxView
{
public:
    EventTestView() { }

    virtual void OnDraw(wxDC*) wxOVERRIDE { }

    wxDECLARE_DYNAMIC_CLASS(EventTestView);
};

wxIMPLEMENT_DYNAMIC_CLASS(EventTestDocument, wxDocument);
wxIMPLEMENT_DYNAMIC_CLASS(EventTestView, wxView);

void EventPropagationTestCase::DocView()
{
    // Set up the parent frame and its menu bar.
    wxDocManager docManager;

    wxScopedPtr<wxDocMDIParentFrame>
        parent(new wxDocMDIParentFrame(&docManager, NULL, wxID_ANY, "Parent"));

    wxMenu* const menu = CreateTestMenu(parent.get());


    // Set up the event handlers.
    TestEvtSink sinkDM('m');
    docManager.Connect(wxEVT_MENU,
                       wxEventHandler(TestEvtSink::Handle), NULL, &sinkDM);

    TestEvtSink sinkParent('p');
    parent->Connect(wxEVT_MENU,
                    wxEventHandler(TestEvtSink::Handle), NULL, &sinkParent);


    // Check that wxDocManager and wxFrame get the event in order.
    ASSERT_MENU_EVENT_RESULT( menu, "ampA" );


    // Now check what happens if we have an active document.
    wxDocTemplate docTemplate(&docManager, "Test", "", "", "",
                              "Test Document", "Test View",
                              wxCLASSINFO(EventTestDocument),
                              wxCLASSINFO(EventTestView));
    wxDocument* const doc = docTemplate.CreateDocument("");
    wxView* const view = doc->GetFirstView();

    wxScopedPtr<wxMDIChildFrame>
        child(new wxDocMDIChildFrame(doc, view, parent.get(), wxID_ANY, "Child"));

    wxMenu* const menuChild = CreateTestMenu(child.get());

    // Ensure that the child that we've just created is the active one.
    child->Activate();

#ifdef __WXGTK__
    // There are a lot of hacks related to child frame menu bar handling in
    // wxGTK and, in particular, the code in src/gtk/mdi.cpp relies on getting
    // idle events to really put everything in place. Moreover, as wxGTK uses
    // GtkNotebook as its MDI pages container, the frame must be shown for all
    // this to work as gtk_notebook_set_current_page() doesn't do anything if
    // called for a hidden window (this incredible fact cost me quite some time
    // to find empirically -- only to notice its confirmation in GTK+
    // documentation immediately afterwards). So just do whatever it takes to
    // make things work "as usual".
    child->Show();
    parent->Show();
    wxYield();
#endif // __WXGTK__

    TestEvtSink sinkDoc('d');
    doc->Connect(wxEVT_MENU,
                 wxEventHandler(TestEvtSink::Handle), NULL, &sinkDoc);

    TestEvtSink sinkView('v');
    view->Connect(wxEVT_MENU,
                  wxEventHandler(TestEvtSink::Handle), NULL, &sinkView);

    TestEvtSink sinkChild('c');
    child->Connect(wxEVT_MENU,
                   wxEventHandler(TestEvtSink::Handle), NULL, &sinkChild);

    // Check that wxDocument, wxView, wxDocManager, child frame and the parent
    // get the event in order.
    ASSERT_MENU_EVENT_RESULT( menuChild, "advmcpA" );


#if wxUSE_TOOLBAR
    // Also check that toolbar events get forwarded to the active child.
    wxToolBar* const tb = parent->CreateToolBar(wxTB_NOICONS);
    tb->AddTool(wxID_APPLY, "Apply", wxNullBitmap);
    tb->Realize();

    // As in CheckMenuEvent(), use toolbar method actually sending the event
    // instead of bothering with wxUIActionSimulator which would have been
    // trickier.
    g_str.clear();
    tb->OnLeftClick(wxID_APPLY, true /* doesn't matter */);

    CPPUNIT_ASSERT_EQUAL( "advmcpA", g_str );
#endif // wxUSE_TOOLBAR
}

#endif // wxUSE_DOC_VIEW_ARCHITECTURE

#if wxUSE_UIACTIONSIMULATOR

class ContextMenuTestWindow : public wxWindow
{
public:
    ContextMenuTestWindow(wxWindow *parent, char tag)
        : wxWindow(parent, wxID_ANY),
          m_tag(tag)
    {
        Connect(wxEVT_CONTEXT_MENU,
                wxContextMenuEventHandler(ContextMenuTestWindow::OnMenu));
    }

private:
    void OnMenu(wxContextMenuEvent& event)
    {
        g_str += m_tag;

        event.Skip();
    }

    const char m_tag;

    wxDECLARE_NO_COPY_CLASS(ContextMenuTestWindow);
};

void EventPropagationTestCase::ContextMenuEvent()
{
    ContextMenuTestWindow * const
        parent = new ContextMenuTestWindow(wxTheApp->GetTopWindow(), 'p');
    wxON_BLOCK_EXIT_OBJ0( *parent, wxWindow::Destroy );

    ContextMenuTestWindow * const
        child = new ContextMenuTestWindow(parent, 'c');
    parent->SetSize(100, 100);
    child->SetSize(0, 0, 50, 50);
    child->SetFocus();

    wxUIActionSimulator sim;
    const wxPoint origin = parent->ClientToScreen(wxPoint(0, 0));

    // Right clicking in the child should generate an event for it and the
    // parent.
    g_str.clear();
    sim.MouseMove(origin + wxPoint(10, 10));
    sim.MouseClick(wxMOUSE_BTN_RIGHT);

    // At least with MSW, for WM_CONTEXTMENU to be synthesized by the system
    // from the right mouse click event, we must dispatch the mouse messages.
    wxYield();

    CPPUNIT_ASSERT_EQUAL( "cp", g_str );

    // For some unfathomable reason the test below sporadically fails in wxGTK
    // buildbot builds, so disable it there to avoid spurious failure reports.
#ifdef __WXGTK__
    if ( IsAutomaticTest() )
        return;
#endif // __WXGTK__

    // Right clicking outside the child should generate the event just in the
    // parent.
    g_str.clear();
    sim.MouseMove(origin + wxPoint(60, 60));
    sim.MouseClick(wxMOUSE_BTN_RIGHT);
    wxYield();
    CPPUNIT_ASSERT_EQUAL( "p", g_str );
}

// Helper function: get the event propagation level.
int GetPropagationLevel(wxEvent& e)
{
    const int level = e.StopPropagation();
    e.ResumePropagation(level);
    return level;
}

void EventPropagationTestCase::PropagationLevel()
{
    wxSizeEvent se;
    CPPUNIT_ASSERT_EQUAL( GetPropagationLevel(se), (int)wxEVENT_PROPAGATE_NONE );

    wxCommandEvent ce;
    CPPUNIT_ASSERT_EQUAL( GetPropagationLevel(ce), (int)wxEVENT_PROPAGATE_MAX );

    wxCommandEvent ce2(ce);
    CPPUNIT_ASSERT_EQUAL( GetPropagationLevel(ce2), (int)wxEVENT_PROPAGATE_MAX );

    wxCommandEvent ce3;
    ce3.ResumePropagation(17);
    CPPUNIT_ASSERT_EQUAL( GetPropagationLevel(ce3), 17 );

    wxCommandEvent ce4(ce3);
    CPPUNIT_ASSERT_EQUAL( GetPropagationLevel(ce4), 17 );
}

#endif // wxUSE_UIACTIONSIMULATOR