File: MovingTriangle.py

package info (click to toggle)
wxpython4.0 4.2.3%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 221,752 kB
  • sloc: cpp: 962,555; python: 230,573; ansic: 170,731; makefile: 51,756; sh: 9,342; perl: 1,564; javascript: 584; php: 326; xml: 200
file content (189 lines) | stat: -rw-r--r-- 5,181 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
#!/usr/bin/env python
"""

This is a small demo, showing how to make an object that can be moved around.

"""

import wx

#ver = 'local'
ver = 'installed'

if ver == 'installed': ## import the installed version
    from wx.lib.floatcanvas import NavCanvas, Resources
    from wx.lib.floatcanvas import FloatCanvas as FC
    print("using installed version: %s" % wx.lib.floatcanvas.__version__)
elif ver == 'local':
    ## import a local version
    import sys
    sys.path.append("..")
    from floatcanvas import NavCanvas,  Resources
    from floatcanvas import FloatCanvas as FC

import numpy as np

## here we create a new DrawObject:
##  code borrowed and adapted from Werner Bruhin

class ShapeMixin:
    """
    just here for added features later
    """
    def __init__(self):
        pass

class TriangleShape1(FC.Polygon, ShapeMixin):

    def __init__(self, XY, L):

        """
        An equilateral triangle object

        XY is the middle of the triangle

        L is the length of one side of the Triangle
        """

        XY = np.asarray(XY)
        XY.shape = (2,)

        Points = self.CompPoints(XY, L)

        FC.Polygon.__init__(self, Points,
                                  LineColor = "Black",
                                  LineStyle = "Solid",
                                  LineWidth    = 2,
                                  FillColor    = "Red",
                                  FillStyle    = "Solid")
        ShapeMixin.__init__(self)

    def CompPoints(self, XY, L):
        c = L/ np.sqrt(3)

        Points = np.array(((0, c),
                          ( L/2.0, -c/2.0),
                          (-L/2.0, -c/2.0)),
                          np.float64)

        Points += XY
        return Points


class DrawFrame(wx.Frame):

    """
    A frame used for the FloatCanvas Demo

    """

    def __init__(self,parent, id,title,position,size):
        wx.Frame.__init__(self,parent, id,title,position, size)

        self.CreateStatusBar()
        # Add the Canvas
        Canvas = NavCanvas.NavCanvas(self,-1,(500,500),
                                          ProjectionFun = None,
                                          Debug = 0,
                                          BackgroundColor = "DARK SLATE BLUE",
                                          ).Canvas

        self.Canvas = Canvas

        Canvas.Bind(FC.EVT_MOTION, self.OnMove )
        Canvas.Bind(FC.EVT_LEFT_UP, self.OnLeftUp )

        Canvas.AddRectangle((-5,-5),
                            (10,10),
                            LineColor = "Red",
                            LineStyle = "Solid",
                            LineWidth = 2,
                            FillColor    = "CYAN",
                            FillStyle    = "Solid")

        Points = np.array(((0,0),
                          (1,0),
                          (0.5, 1)),
                         np.float64)

        data  = (( (0,0),  1),
                 ( (3,3),  2),
                 ( (-2,3), 2.5 ),
                  )

        for p, L in data:
            Tri = TriangleShape1(p, 1)
            Canvas.AddObject(Tri)
            Tri.Bind(FC.EVT_FC_LEFT_DOWN, self.TriHit)


        self.MoveTri = None

        self.Show(True)
        self.Canvas.ZoomToBB()

        self.Moving = False

    def TriHit(self, object):
        print("In TriHit")
        if not self.Moving:
            self.Moving = True
            self.StartPoint = object.HitCoordsPixel
            self.StartTri = self.Canvas.WorldToPixel(object.Points)
            self.MoveTri = None
            self.MovingTri = object

    def OnMove(self, event):
        """
        Updates the status bar with the world coordinates

        And moves the triangle it it is clicked on

        """
        self.SetStatusText("%.4f, %.4f"%tuple(event.Coords))

        if self.Moving:
            dxy = event.GetPosition() - self.StartPoint
            # Draw the Moving Triangle:
            dc = wx.ClientDC(self.Canvas)
            dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH))
            dc.SetBrush(wx.TRANSPARENT_BRUSH)
            dc.SetLogicalFunction(wx.XOR)
            if self.MoveTri is not None:
                dc.DrawPolygon(self.MoveTri)
            self.MoveTri = self.StartTri + dxy
            dc.DrawPolygon(self.MoveTri)

    def OnLeftUp(self, event):
        if self.Moving:
            self.Moving = False
            if self.MoveTri is not None:
                dxy = event.GetPosition() - self.StartPoint
                dxy = self.Canvas.ScalePixelToWorld(dxy)
                self.MovingTri.Move(dxy) ## The Move function has just been added
                                    ## to the FloatCanvas PointsObject
                                    ## It does the next three lines for you.
                #self.Tri.Points += dxy
                #self.Tri.BoundingBox += dxy
                #self.Canvas.BoundingBoxDirty = True
                self.MoveTri = None
            self.Canvas.Draw(True)

if __name__ == "__main__":
    app = wx.App(0)
    x = DrawFrame(None, -1, "FloatCanvas TextBox Test App", wx.DefaultPosition, (700,700) )
    x.Show()
    app.MainLoop()