File: Tree.py

package info (click to toggle)
wxpython4.0 4.2.3%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 221,752 kB
  • sloc: cpp: 962,555; python: 230,573; ansic: 170,731; makefile: 51,756; sh: 9,342; perl: 1,564; javascript: 584; php: 326; xml: 200
file content (371 lines) | stat: -rw-r--r-- 11,524 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
#!/usr/bin/env python
"""

This is a demo, showing how to work with a "tree" structure

It demonstrates moving objects around, etc, etc.

"""

import wx

#ver = 'local'
ver = 'installed'

if ver == 'installed': ## import the installed version
    from wx.lib.floatcanvas import NavCanvas, Resources
    from wx.lib.floatcanvas import FloatCanvas as FC
    from wx.lib.floatcanvas.Utilities import BBox
    print("using installed version: %s" % wx.lib.floatcanvas.__version__)
elif ver == 'local':
    ## import a local version
    import sys
    sys.path.append("..")
    from floatcanvas import NavCanvas,  Resources
    from floatcanvas import FloatCanvas as FC
    from floatcanvas.Utilities import BBox

import numpy as np

## here we create some new mixins:
## fixme: These really belong in floatcanvas package -- but I kind of want to clean it up some first

class MovingObjectMixin:
    """
    Methods required for a Moving object

    """
    def GetOutlinePoints(self):
        """
        Returns a set of points with which to draw the outline when moving the
        object.

        Points are a NX2 array of (x,y) points in World coordinates.


        """
        BB = self.BoundingBox
        OutlinePoints = np.array( ( (BB[0,0], BB[0,1]),
                                   (BB[0,0], BB[1,1]),
                                   (BB[1,0], BB[1,1]),
                                   (BB[1,0], BB[0,1]),
                                 )
                               )

        return OutlinePoints

class ConnectorObjectMixin:
    """
    Mixin class for DrawObjects that can be connected with lines

    Note that this version only works for Objects that have an "XY" attribute:
      that is, one that is derived from XHObjectMixin.

    """

    def GetConnectPoint(self):
        return self.XY

class MovingBitmap(FC.ScaledBitmap, MovingObjectMixin, ConnectorObjectMixin):
    """
    ScaledBitmap Object that can be moved
    """
    ## All we need to do is is inherit from:
    ##  ScaledBitmap, MovingObjectMixin and ConnectorObjectMixin
    pass

class MovingCircle(FC.Circle, MovingObjectMixin, ConnectorObjectMixin):
    """
    ScaledBitmap Object that can be moved
    """
    ## All we need to do is is inherit from:
    ##  Circle MovingObjectMixin and ConnectorObjectMixin
    pass


class MovingGroup(FC.Group, MovingObjectMixin, ConnectorObjectMixin):

    def GetConnectPoint(self):
        return self.BoundingBox.Center

class NodeObject(FC.Group, MovingObjectMixin, ConnectorObjectMixin):
    """
    A version of the moving group for nodes -- an ellipse with text on it.
    """
    def __init__(self,
                 Label,
                 XY,
                 WH,
                 BackgroundColor = "Yellow",
                 TextColor = "Black",
                 InForeground  = False,
                 IsVisible = True):
        XY = np.asarray(XY, float).reshape(2,)
        WH = np.asarray(WH, float).reshape(2,)
        Label = FC.ScaledText(Label,
                        XY,
                        Size = WH[1] / 2.0,
                        Color = TextColor,
                        Position = 'cc',
                        )
        self.Ellipse = FC.Ellipse( (XY - WH/2.0),
                               WH,
                               FillColor = BackgroundColor,
                               LineStyle = None,
                               )
        FC.Group.__init__(self, [self.Ellipse, Label], InForeground, IsVisible)

    def GetConnectPoint(self):
        return self.BoundingBox.Center


class MovingText(FC.ScaledText, MovingObjectMixin, ConnectorObjectMixin):
    """
    ScaledBitmap Object that can be moved
    """
    ## All we need to do is is inherit from:
    ##  ScaledBitmap, MovingObjectMixin and ConnectorObjectMixin
    pass

class ConnectorLine(FC.LineOnlyMixin, FC.DrawObject,):
    """

    A Line that connects two objects -- it uses the objects to get its coordinates
    The objects must have a GetConnectPoint() method.

    """
    ##fixme: this should be added to the Main FloatCanvas Objects some day.
    def __init__(self,
                 Object1,
                 Object2,
                 LineColor = "Black",
                 LineStyle = "Solid",
                 LineWidth    = 1,
                 InForeground = False):
        FC.DrawObject.__init__(self, InForeground)

        self.Object1 =  Object1
        self.Object2 =  Object2
        self.LineColor = LineColor
        self.LineStyle = LineStyle
        self.LineWidth = LineWidth

        self.CalcBoundingBox()
        self.SetPen(LineColor,LineStyle,LineWidth)

        self.HitLineWidth = max(LineWidth,self.MinHitLineWidth)

    def CalcBoundingBox(self):
        self.BoundingBox = BBox.fromPoints((self.Object1.GetConnectPoint(),
                                            self.Object2.GetConnectPoint()) )
        if self._Canvas:
            self._Canvas.BoundingBoxDirty = True


    def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
        Points = np.array( (self.Object1.GetConnectPoint(),
                           self.Object2.GetConnectPoint()) )
        Points = WorldToPixel(Points)
        dc.SetPen(self.Pen)
        dc.DrawLines(Points)
        if HTdc and self.HitAble:
            HTdc.SetPen(self.HitPen)
            HTdc.DrawLines(Points)


class TriangleShape1(FC.Polygon, MovingObjectMixin):

    def __init__(self, XY, L):

        """
        An equilateral triangle object
        XY is the middle of the triangle
        L is the length of one side of the Triangle
        """

        XY = np.asarray(XY)
        XY.shape = (2,)

        Points = self.CompPoints(XY, L)

        FC.Polygon.__init__(self, Points,
                                  LineColor = "Black",
                                  LineStyle = "Solid",
                                  LineWidth    = 2,
                                  FillColor    = "Red",
                                  FillStyle    = "Solid")
    ## Override the default OutlinePoints
    def GetOutlinePoints(self):
        return self.Points

    def CompPoints(self, XY, L):
        c = L/ np.sqrt(3)

        Points = np.array(((0, c),
                          ( L/2.0, -c/2.0),
                          (-L/2.0, -c/2.0)),
                          np.float64)

        Points += XY
        return Points

### Tree Utilities
### And some hard coded data...

class TreeNode:
    dx = 15
    dy = 4
    def __init__(self, name, Children = []):
        self.Name = name
        #self.parent = None -- Is this needed?
        self.Children = Children
        self.Point = None # The coords of the node.

    def __str__(self):
        return "TreeNode: %s"%self.Name
    __repr__ = __str__


## Build Tree:
leaves = [TreeNode(name) for name in ["Assistant VP 1","Assistant VP 2","Assistant VP 3"] ]
VP1 = TreeNode("VP1", Children = leaves)
VP2 = TreeNode("VP2")

CEO = TreeNode("CEO", [VP1, VP2])
Father = TreeNode("Father", [TreeNode("Daughter"), TreeNode("Son")])
elements = TreeNode("Root", [CEO, Father])

def LayoutTree(root, x, y, level):
    NumNodes = len(root.Children)
    root.Point = (x,y)
    x += root.dx
    y += (root.dy * level * (NumNodes-1) / 2.0)
    for node in root.Children:
        LayoutTree(node, x, y, level-1)
        y -= root.dy * level

def TraverseTree(root, func):
    func(root)
    for child in (root.Children):
        TraverseTree(child, func)

class DrawFrame(wx.Frame):

    """
    A simple frame used for the Demo

    """

    def __init__(self, *args, **kwargs):
        wx.Frame.__init__(self, *args, **kwargs)

        self.CreateStatusBar()
        # Add the Canvas
        Canvas = NavCanvas.NavCanvas(self,-1,(500,500),
                                          ProjectionFun = None,
                                          Debug = 0,
                                          BackgroundColor = "White",
                                          ).Canvas

        self.Canvas = Canvas


        Canvas.Bind(FC.EVT_MOTION, self.OnMove )
        Canvas.Bind(FC.EVT_LEFT_UP, self.OnLeftUp )

        self.elements = elements
        LayoutTree(self.elements, 0, 0, 3)
        self.AddTree(self.elements)


        self.Show(True)
        self.Canvas.ZoomToBB()

        self.MoveObject = None
        self.Moving = False

        return None

    def AddTree(self, root):
        Nodes = []
        Connectors = []
        EllipseW = 15
        EllipseH = 4
        def CreateObject(node):
            if node.Children:
                object = NodeObject(node.Name,
                                    node.Point,
                                    (15, 4),
                                    BackgroundColor = "Yellow",
                                    TextColor = "Black",
                                    )
            else:
                object = MovingText(node.Name,
                                    node.Point,
                                    2.0,
                                    BackgroundColor = "Yellow",
                                    Color = "Red",
                                    Position = "cl",
                                    )
            node.DrawObject = object
            Nodes.append(object)
        def AddConnectors(node):
            for child in node.Children:
                Connector = ConnectorLine(node.DrawObject, child.DrawObject, LineWidth=3, LineColor="Red")
                Connectors.append(Connector)
        ## create the Objects
        TraverseTree(root, CreateObject)
        ## create the Connectors
        TraverseTree(root, AddConnectors)
        ## Add the conenctos to the Canvas first, so they are undernieth the nodes
        self.Canvas.AddObjects(Connectors)
        ## now add the nodes
        self.Canvas.AddObjects(Nodes)
        # Now bind the Nodes -- DrawObjects must be Added to a Canvas before they can be bound.
        for node in Nodes:
            #pass
            node.Bind(FC.EVT_FC_LEFT_DOWN, self.ObjectHit)



    def ObjectHit(self, object):
        if not self.Moving:
            self.Moving = True
            self.StartPoint = object.HitCoordsPixel
            self.StartObject = self.Canvas.WorldToPixel(object.GetOutlinePoints())
            self.MoveObject = None
            self.MovingObject = object

    def OnMove(self, event):
        """
        Updates the status bar with the world coordinates
        and moves the object it is clicked on

        """
        self.SetStatusText("%.4f, %.4f"%tuple(event.Coords))

        if self.Moving:
            dxy = event.GetPosition() - self.StartPoint
            # Draw the Moving Object:
            dc = wx.ClientDC(self.Canvas)
            dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH))
            dc.SetBrush(wx.TRANSPARENT_BRUSH)
            dc.SetLogicalFunction(wx.XOR)
            if self.MoveObject is not None:
                dc.DrawPolygon(self.MoveObject)
            self.MoveObject = self.StartObject + dxy
            dc.DrawPolygon(self.MoveObject)

    def OnLeftUp(self, event):
        if self.Moving:
            self.Moving = False
            if self.MoveObject is not None:
                dxy = event.GetPosition() - self.StartPoint
                dxy = self.Canvas.ScalePixelToWorld(dxy)
                self.MovingObject.Move(dxy)
                self.MoveTri = None
            self.Canvas.Draw(True)

app = wx.App(0)
DrawFrame(None, -1, "FloatCanvas Tree Demo App", wx.DefaultPosition, (700,700) )
app.MainLoop()