1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200
|
import unittest
from unittests import wtc
import wx
import sys, os
WAIT=50
#---------------------------------------------------------------------------
class MouseEventsPanel(wx.Panel):
def __init__(self, parent, eventBinders):
wx.Panel.__init__(self, parent, size=parent.GetClientSize())
self.SetBackgroundColour('pink')
self.events = list()
if not isinstance(eventBinders, (list, tuple)):
eventBinders = [eventBinders]
for binder in eventBinders:
self.Bind(binder, self.onMouseEvent)
def onMouseEvent(self, evt):
self.events.append( (evt.EventType, evt.Position) )
print( (evt.EventType, evt.Position) )
evt.Skip()
class uiaction_MouseTests(wtc.WidgetTestCase):
def cmp(self, info, evtType, pos):
if isinstance(evtType, tuple):
if info[0] not in evtType:
return False
else:
if info[0] != evtType:
return False
# TODO: The mouse pos may be off by 1 on MSW, is this expected?
if abs(info[1].x - pos[0]) > 1:
return False
if abs(info[1].y - pos[1]) > 1:
return False
return True
def setUp(self):
super(uiaction_MouseTests, self).setUp()
self.frame.WarpPointer(-10,-10)
def test_uiactionMouseMotion(self):
p = MouseEventsPanel(self.frame, wx.EVT_MOTION)
self.waitFor(WAIT)
uia = wx.UIActionSimulator()
uia.MouseMove(p.ClientToScreen((1,1))); self.waitFor(WAIT)
uia.MouseMove(p.ClientToScreen((5,5))); self.waitFor(WAIT)
uia.MouseMove(p.ClientToScreen((10,10)).x, p.ClientToScreen((10,10)).y)
self.waitFor(WAIT)
self.waitFor(WAIT)
self.assertEqual(len(p.events), 3)
self.assertTrue(self.cmp(p.events[0], wx.wxEVT_MOTION, (1,1)))
self.assertTrue(self.cmp(p.events[1], wx.wxEVT_MOTION, (5,5)))
self.assertTrue(self.cmp(p.events[2], wx.wxEVT_MOTION, (10,10)))
def test_uiactionMouseLeftDownUp(self):
p = MouseEventsPanel(self.frame, [wx.EVT_LEFT_DOWN, wx.EVT_LEFT_UP])
self.waitFor(WAIT)
uia = wx.UIActionSimulator()
uia.MouseMove(p.ClientToScreen((10,10))); self.waitFor(WAIT)
uia.MouseDown(); self.waitFor(WAIT)
uia.MouseUp(); self.waitFor(WAIT)
self.waitFor(WAIT)
self.assertTrue(len(p.events) == 2)
self.assertTrue(self.cmp(p.events[0], wx.wxEVT_LEFT_DOWN, (10,10)))
self.assertTrue(self.cmp(p.events[1], wx.wxEVT_LEFT_UP, (10,10)))
def test_uiactionMouseRightDownUp(self):
p = MouseEventsPanel(self.frame, [wx.EVT_RIGHT_DOWN, wx.EVT_RIGHT_UP])
self.waitFor(WAIT)
uia = wx.UIActionSimulator()
uia.MouseMove(p.ClientToScreen((10,10))); self.waitFor(WAIT)
uia.MouseDown(wx.MOUSE_BTN_RIGHT); self.waitFor(WAIT)
uia.MouseUp(wx.MOUSE_BTN_RIGHT); self.waitFor(WAIT)
self.waitFor(WAIT)
self.assertTrue(len(p.events) == 2)
self.assertTrue(self.cmp(p.events[0], wx.wxEVT_RIGHT_DOWN, (10,10)))
self.assertTrue(self.cmp(p.events[1], wx.wxEVT_RIGHT_UP, (10,10)))
def test_uiactionMouseLeftClick(self):
p = MouseEventsPanel(self.frame, [wx.EVT_LEFT_DOWN, wx.EVT_LEFT_UP])
self.waitFor(WAIT)
uia = wx.UIActionSimulator()
uia.MouseMove(p.ClientToScreen((10,10))); self.waitFor(WAIT)
uia.MouseClick(); self.waitFor(WAIT)
self.waitFor(WAIT)
self.assertTrue(len(p.events) == 2)
self.assertTrue(self.cmp(p.events[0], wx.wxEVT_LEFT_DOWN, (10,10)))
self.assertTrue(self.cmp(p.events[1], wx.wxEVT_LEFT_UP, (10,10)))
def test_uiactionMouseLeftDClick(self):
p = MouseEventsPanel(self.frame, [wx.EVT_LEFT_DOWN, wx.EVT_LEFT_UP, wx.EVT_LEFT_DCLICK])
self.waitFor(WAIT)
uia = wx.UIActionSimulator()
uia.MouseMove(p.ClientToScreen((10,10))); self.waitFor(WAIT)
uia.MouseDblClick(); self.waitFor(WAIT)
self.waitFor(WAIT)
self.assertTrue(len(p.events) == 4)
self.assertTrue(self.cmp(p.events[0], wx.wxEVT_LEFT_DOWN, (10,10)))
self.assertTrue(self.cmp(p.events[1], wx.wxEVT_LEFT_UP, (10,10)))
self.assertTrue(self.cmp(p.events[2], (wx.wxEVT_LEFT_DOWN, wx.wxEVT_LEFT_DCLICK), (10,10)))
self.assertTrue(self.cmp(p.events[3], wx.wxEVT_LEFT_UP, (10,10)))
def test_uiactionMouseDD(self):
p = MouseEventsPanel(self.frame, [wx.EVT_MOTION, wx.EVT_LEFT_DOWN, wx.EVT_LEFT_UP])
self.waitFor(WAIT)
x1, y1 = p.ClientToScreen((10,10))
x2 = x1 + 20
y2 = y1 + 20
uia = wx.UIActionSimulator()
uia.MouseDragDrop(x1,y1, x2,y2); self.waitFor(WAIT)
self.waitFor(WAIT)
self.assertEqual(len(p.events), 4)
self.assertTrue(self.cmp(p.events[0], wx.wxEVT_MOTION, (10,10)))
self.assertTrue(self.cmp(p.events[1], wx.wxEVT_LEFT_DOWN, (10,10)))
self.assertTrue(self.cmp(p.events[2], wx.wxEVT_MOTION, (30,30)))
self.assertTrue(self.cmp(p.events[3], wx.wxEVT_LEFT_UP, (30,30)))
#---------------------------------------------------------------------------
class uiaction_KeyboardTests(wtc.WidgetTestCase):
def setUp(self):
super(uiaction_KeyboardTests, self).setUp()
pnl = wx.Panel(self.frame)
pnl.SetBackgroundColour('pink')
self.tc = wx.TextCtrl(pnl)
self.tc.SetFocus()
self.waitFor(WAIT)
def test_uiactionKeyboardKeyDownUp(self):
uia = wx.UIActionSimulator()
for c in "This is a test":
if c.isupper():
uia.KeyDown(wx.WXK_SHIFT); self.waitFor(WAIT)
uia.KeyDown(ord(c)); self.waitFor(WAIT)
uia.KeyUp(ord(c)); self.waitFor(WAIT)
if c.isupper():
uia.KeyUp(wx.WXK_SHIFT); self.waitFor(WAIT)
self.waitFor(WAIT*2)
self.assertEqual(self.tc.GetValue(), "This is a test")
@unittest.skipIf(sys.platform == 'darwin', 'wx.UIActionSimulator.Char needs work...')
def test_uiactionKeyboardChar(self):
uia = wx.UIActionSimulator()
for c in "This is a test":
mod = wx.MOD_NONE
if c.isupper():
mod = wx.MOD_SHIFT
uia.Char(ord(c), mod);
self.waitFor(WAIT)
self.waitFor(WAIT*2)
self.assertEqual(self.tc.GetValue(), "This is a test")
@unittest.skipIf(sys.platform == 'darwin', 'wx.UIActionSimulator.Text needs work...')
def test_uiactionKeyboardText(self):
uia = wx.UIActionSimulator()
uia.Text(b"This is a test")
self.waitFor(WAIT*2)
self.assertEqual(self.tc.GetValue(), "This is a test")
#---------------------------------------------------------------------------
if __name__ == '__main__':
unittest.main()
|