1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467
|
# -*- coding: utf-8 -*-
#----------------------------------------------------------------------------
# Name: _canvas.py
# Purpose: The canvas class
#
# Author: Pierre Hjälm (from C++ original by Julian Smart)
#
# Created: 2004-05-08
# Copyright: (c) 2004 Pierre Hjälm - 1998 Julian Smart
# Licence: wxWindows license
# Tags: phoenix-port, unittest, py3-port, documented
#----------------------------------------------------------------------------
"""
The :class:`~lib.ogl.canvas.ShapeCanvas` class.
"""
import wx
from .lines import LineShape
from .composit import *
from .oglmisc import *
NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
def WhollyContains(contains, contained):
"""Helper function.
:param `contains`: the containing shape
:param `contained`: the contained shape
:returns: `True` if 'contains' wholly contains 'contained'
"""
xp1, yp1 = contains.GetX(), contains.GetY()
xp2, yp2 = contained.GetX(), contained.GetY()
w1, h1 = contains.GetBoundingBoxMax()
w2, h2 = contained.GetBoundingBoxMax()
left1 = xp1 - w1 / 2.0
top1 = yp1 - h1 / 2.0
right1 = xp1 + w1 / 2.0
bottom1 = yp1 + h1 / 2.0
left2 = xp2 - w2 / 2.0
top2 = yp2 - h2 / 2.0
right2 = xp2 + w2 / 2.0
bottom2 = yp2 + h2 / 2.0
return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
class ShapeCanvas(wx.ScrolledWindow):
"""The :class:`ShapeCanvas` class."""
def __init__(self, parent = None, id = -1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name = "ShapeCanvas"):
"""Default class constructor.
Default class constructor.
:param `parent`: parent window
:param integer `id`: window identifier. A value of -1 indicates a default value
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform
:param integer `style`: the underlying :class:`wx.Window` style
:param str `name`: the window name
:type parent: :class:`wx.Window`
:type pos: tuple or :class:`wx.Point`
:type size: tuple or :class:`wx.Size`
"""
wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
self.SetBackgroundStyle(wx.BG_STYLE_PAINT)
self._shapeDiagram = None
self._dragState = NoDragging
self._draggedShape = None
self._oldDragX = 0
self._oldDragY = 0
self._firstDragX = 0
self._firstDragY = 0
self._checkTolerance = True
self._buffer = wx.Bitmap(1, 1)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvent)
def Draw(self):
"""
Update the buffer with the background and redraw the full diagram.
"""
dc = wx.MemoryDC(self._buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.BRUSHSTYLE_SOLID))
dc.Clear() # make sure you clear the bitmap!
if self.GetDiagram():
self.GetDiagram().Redraw(dc)
def OnSize(self, evt):
"""
The size handler, it initializes the buffer to the size of the window.
"""
size = self.GetVirtualSize()
# Make sure we don't try to create a 0 size bitmap
size = wx.Size(max(size.x, 1), max(size.y, 1))
self._buffer = wx.Bitmap(size.x, size.y)
self.Draw()
def GetBuffer(self):
return self._buffer
def SetDiagram(self, diag):
"""Set the diagram associated with this canvas.
:param `diag`: an instance of :class:`~lib.ogl.Diagram`
"""
self._shapeDiagram = diag
def GetDiagram(self):
"""Get the diagram associated with this canvas."""
return self._shapeDiagram
def OnPaint(self, evt):
"""
The paint handler, uses :class:`BufferedPaintDC` to draw the
buffer to the screen.
"""
dc = wx.PaintDC(self)
self.PrepareDC(dc)
dc.DrawBitmap(self._buffer, 0, 0)
def OnMouseEvent(self, evt):
"""The mouse event handler."""
x, y = self.CalcUnscrolledPosition(evt.GetPosition())
keys = 0
if evt.ShiftDown():
keys |= KEY_SHIFT
if evt.ControlDown():
keys |= KEY_CTRL
dragging = evt.Dragging()
# Check if we're within the tolerance for mouse movements.
# If we're very close to the position we started dragging
# from, this may not be an intentional drag at all.
if dragging:
if self._checkTolerance:
# the difference between two logical coordinates is a logical coordinate
dx = abs(x - self._firstDragX)
dy = abs(y - self._firstDragY)
toler = self.GetDiagram().GetMouseTolerance()
if (dx <= toler) and (dy <= toler):
return
# If we've ignored the tolerance once, then ALWAYS ignore
# tolerance in this drag, even if we come back within
# the tolerance range.
self._checkTolerance = False
# Dragging - note that the effect of dragging is left entirely up
# to the object, so no movement is done unless explicitly done by
# object.
if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
self._dragState = ContinueDraggingLeft
# If the object isn't m_draggable, transfer message to canvas
if self._draggedShape.Draggable():
self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
else:
self._draggedShape = None
self.OnBeginDragLeft(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
# Continue dragging
self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
self._oldDragX, self._oldDragY = x, y
elif evt.LeftUp() and self._draggedShape and self._dragState == ContinueDraggingLeft:
self._dragState = NoDragging
self._checkTolerance = True
self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
self._draggedShape = None
elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
self._dragState = ContinueDraggingRight
if self._draggedShape.Draggable:
self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
else:
self._draggedShape = None
self.OnBeginDragRight(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
# Continue dragging
self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
self._oldDragX, self._oldDragY = x, y
elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
self._dragState = NoDragging
self._checkTolerance = True
self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
self._draggedShape = None
# All following events sent to canvas, not object
elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
self._dragState = ContinueDraggingLeft
self.OnBeginDragLeft(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
# Continue dragging
self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
self.OnDragLeft(True, x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
self._dragState = NoDragging
self._checkTolerance = True
self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
self.OnEndDragLeft(x, y, keys)
self._draggedShape = None
elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
self._dragState = ContinueDraggingRight
self.OnBeginDragRight(x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
# Continue dragging
self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
self.OnDragRight(True, x, y, keys)
self._oldDragX, self._oldDragY = x, y
elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
self._dragState = NoDragging
self._checkTolerance = True
self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
self.OnEndDragRight(x, y, keys)
self._draggedShape = None
# Non-dragging events
elif evt.IsButton():
self._checkTolerance = True
# Find the nearest object
attachment = 0
nearest_object, attachment = self.FindShape(x, y)
if nearest_object: # Object event
if evt.LeftDown():
self._draggedShape = nearest_object
self._draggedAttachment = attachment
self._dragState = StartDraggingLeft
self._firstDragX = x
self._firstDragY = y
elif evt.LeftUp():
# N.B. Only register a click if the same object was
# identified for down *and* up.
if nearest_object == self._draggedShape:
nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
elif evt.LeftDClick():
nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
elif evt.RightDown():
self._draggedShape = nearest_object
self._draggedAttachment = attachment
self._dragState = StartDraggingRight
self._firstDragX = x
self._firstDragY = y
elif evt.RightUp():
if nearest_object == self._draggedShape:
nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
self._draggedShape = None
self._dragState = NoDragging
else: # Canvas event
if evt.LeftDown():
self._draggedShape = None
self._dragState = StartDraggingLeft
self._firstDragX = x
self._firstDragY = y
elif evt.LeftUp():
self.OnLeftClick(x, y, keys)
self._draggedShape = None
self._dragState = NoDragging
elif evt.RightDown():
self._draggedShape = None
self._dragState = StartDraggingRight
self._firstDragX = x
self._firstDragY = y
elif evt.RightUp():
self.OnRightClick(x, y, keys)
self._draggedShape = None
self._dragState = NoDragging
self.Draw()
def FindShape(self, x, y, info = None, notObject = None):
"""
Find shape at given position.
:param `x`: the x position
:param `y`: the y position
:param `info`: ???
:param `notObject`: ???
"""
nearest = 100000.0
nearest_attachment = 0
nearest_object = None
# Go backward through the object list, since we want:
# (a) to have the control points drawn LAST to overlay
# the other objects
# (b) to find the control points FIRST if they exist
rl = self.GetDiagram().GetShapeList()[:]
rl.reverse()
for object in rl:
# First pass for lines, which might be inside a container, so we
# want lines to take priority over containers. This first loop
# could fail if we clickout side a line, so then we'll
# try other shapes.
if object.IsShown() and \
isinstance(object, LineShape) and \
object.HitTest(x, y) and \
((info is None) or isinstance(object, info)) and \
(not notObject or not notObject.HasDescendant(object)):
temp_attachment, dist = object.HitTest(x, y)
# A line is trickier to spot than a normal object.
# For a line, since it's the diagonal of the box
# we use for the hit test, we may have several
# lines in the box and therefore we need to be able
# to specify the nearest point to the centre of the line
# as our hit criterion, to give the user some room for
# manouevre.
if dist < nearest:
nearest = dist
nearest_object = object
nearest_attachment = temp_attachment
for object in rl:
# On second pass, only ever consider non-composites or
# divisions. If children want to pass up control to
# the composite, that's up to them.
if (object.IsShown() and
(isinstance(object, DivisionShape) or
not isinstance(object, CompositeShape)) and
object.HitTest(x, y) and
(info is None or isinstance(object, info)) and
(not notObject or not notObject.HasDescendant(object))):
temp_attachment, dist = object.HitTest(x, y)
if not isinstance(object, LineShape):
# If we've hit a container, and we have already
# found a line in the first pass, then ignore
# the container in case the line is in the container.
# Check for division in case line straddles divisions
# (i.e. is not wholly contained).
if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
nearest_object = object
nearest_attachment = temp_attachment
break
return nearest_object, nearest_attachment
def AddShape(self, object, addAfter = None):
"""
Add a shape to canvas.
:param `object`: the :class:`~lib.ogl.Shape` instance to add
:param `addAfter`: None or the :class:`~lib.ogl.Shape` after which
above shape is to be added.
"""
self.GetDiagram().AddShape(object, addAfter)
def InsertShape(self, object):
"""
Insert a shape to canvas.
:param `object`: the :class:`~lib.ogl.Shape` instance to insert
"""
self.GetDiagram().InsertShape(object)
def RemoveShape(self, object):
"""
Remove a shape from canvas.
:param `object`: the :class:`~lib.ogl.Shape` instance to be removed
"""
self.GetDiagram().RemoveShape(object)
def GetQuickEditMode(self):
"""Get quick edit mode."""
return self.GetDiagram().GetQuickEditMode()
def Redraw(self, dc):
"""Redraw the diagram."""
self.GetDiagram().Redraw(dc)
def Snap(self, x, y):
"""Snap ???
:param `x`: the x position
:param `y`: the y position
"""
return self.GetDiagram().Snap(x, y)
def OnLeftClick(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnRightClick(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnDragLeft(self, draw, x, y, keys = 0):
"""not implemented???"""
pass
def OnBeginDragLeft(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnEndDragLeft(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnDragRight(self, draw, x, y, keys = 0):
"""not implemented???"""
pass
def OnBeginDragRight(self, x, y, keys = 0):
"""not implemented???"""
pass
def OnEndDragRight(self, x, y, keys = 0):
"""not implemented???"""
pass
|