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/////////////////////////////////////////////////////////////////////////////
// Name: _button.i
// Purpose: SWIG interface defs for wxButton, wxBitmapButton
//
// Author: Robin Dunn
//
// Created: 10-June-1998
// RCS-ID: $Id: _button.i,v 1.17 2004/11/17 23:50:46 RD Exp $
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup;
MAKE_CONST_WXSTRING(ButtonNameStr);
enum {
wxBU_LEFT,
wxBU_TOP,
wxBU_RIGHT,
wxBU_BOTTOM,
wxBU_ALIGN_MASK,
wxBU_EXACTFIT,
wxBU_AUTODRAW,
};
//---------------------------------------------------------------------------
DocStr(wxButton,
"A button is a control that contains a text string, and is one of the most
common elements of a GUI. It may be placed on a dialog box or panel, or
indeed almost any other window.", "
Window Styles
-------------
============== ==========================================
wx.BU_LEFT Left-justifies the label. Windows and GTK+ only.
wx.BU_TOP Aligns the label to the top of the button.
Windows and GTK+ only.
wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only.
wx.BU_BOTTOM Aligns the label to the bottom of the button.
Windows and GTK+ only.
wx.BU_EXACTFIT Creates the button as small as possible
instead of making it of the standard size
(which is the default behaviour.)
============== ==========================================
Events
------
============ ==========================================
EVT_BUTTON Sent when the button is clicked.
============ ==========================================
:see: `wx.BitmapButton`
");
MustHaveApp(wxButton);
class wxButton : public wxControl
{
public:
%pythonAppend wxButton "self._setOORInfo(self)"
%pythonAppend wxButton() ""
%typemap(out) wxButton*; // turn off this typemap
DocCtorStr(
wxButton(wxWindow* parent, wxWindowID id=-1,
const wxString& label=wxPyEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr),
"Create and show a button. The preferred way to create standard
buttons is to use a standard ID and an empty label. In this case
wxWigets will automatically use a stock label that coresponds to the
ID given. In additon, the button will be decorated with stock icons
under GTK+ 2.", "
The stock IDs and coresponding labels are
===================== ======================
wx.ID_ADD 'Add'
wx.ID_APPLY '\&Apply'
wx.ID_BOLD '\&Bold'
wx.ID_CANCEL '\&Cancel'
wx.ID_CLEAR '\&Clear'
wx.ID_CLOSE '\&Close'
wx.ID_COPY '\&Copy'
wx.ID_CUT 'Cu\&t'
wx.ID_DELETE '\&Delete'
wx.ID_FIND '\&Find'
wx.ID_REPLACE 'Find and rep\&lace'
wx.ID_BACKWARD '\&Back'
wx.ID_DOWN '\&Down'
wx.ID_FORWARD '\&Forward'
wx.ID_UP '\&Up'
wx.ID_HELP '\&Help'
wx.ID_HOME '\&Home'
wx.ID_INDENT 'Indent'
wx.ID_INDEX '\&Index'
wx.ID_ITALIC '\&Italic'
wx.ID_JUSTIFY_CENTER 'Centered'
wx.ID_JUSTIFY_FILL 'Justified'
wx.ID_JUSTIFY_LEFT 'Align Left'
wx.ID_JUSTIFY_RIGHT 'Align Right'
wx.ID_NEW '\&New'
wx.ID_NO '\&No'
wx.ID_OK '\&OK'
wx.ID_OPEN '\&Open'
wx.ID_PASTE '\&Paste'
wx.ID_PREFERENCES '\&Preferences'
wx.ID_PRINT '\&Print'
wx.ID_PREVIEW 'Print previe\&w'
wx.ID_PROPERTIES '\&Properties'
wx.ID_EXIT '\&Quit'
wx.ID_REDO '\&Redo'
wx.ID_REFRESH 'Refresh'
wx.ID_REMOVE 'Remove'
wx.ID_REVERT_TO_SAVED 'Revert to Saved'
wx.ID_SAVE '\&Save'
wx.ID_SAVEAS 'Save \&As...'
wx.ID_STOP '\&Stop'
wx.ID_UNDELETE 'Undelete'
wx.ID_UNDERLINE '\&Underline'
wx.ID_UNDO '\&Undo'
wx.ID_UNINDENT '\&Unindent'
wx.ID_YES '\&Yes'
wx.ID_ZOOM_100 '\&Actual Size'
wx.ID_ZOOM_FIT 'Zoom to \&Fit'
wx.ID_ZOOM_IN 'Zoom \&In'
wx.ID_ZOOM_OUT 'Zoom \&Out'
===================== ======================
");
DocCtorStrName(
wxButton(),
"Precreate a Button for 2-phase creation.", "",
PreButton);
// Turn it back on again
%typemap(out) wxButton* { $result = wxPyMake_wxObject($1, $owner); }
DocDeclStr(
bool , Create(wxWindow* parent, wxWindowID id=-1,
const wxString& label=wxPyEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr),
"Acutally create the GUI Button for 2-phase creation.", "");
DocDeclStr(
void , SetDefault(),
"This sets the button to be the default item for the panel or dialog box.", "");
DocDeclStr(
static wxSize , GetDefaultSize(),
"Returns the default button size for this platform.", "");
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
};
//---------------------------------------------------------------------------
DocStr(wxBitmapButton,
"A Button that contains a bitmap. A bitmap button can be supplied with a
single bitmap, and wxWidgets will draw all button states using this bitmap. If
the application needs more control, additional bitmaps for the selected state,
unpressed focused state, and greyed-out state may be supplied.", "
Window Styles
-------------
============== =============================================
wx.BU_AUTODRAW If this is specified, the button will be drawn
automatically using the label bitmap only,
providing a 3D-look border. If this style is
not specified, the button will be drawn
without borders and using all provided
bitmaps. WIN32 only.
wx.BU_LEFT Left-justifies the label. WIN32 only.
wx.BU_TOP Aligns the label to the top of the button. WIN32
only.
wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only.
wx.BU_BOTTOM Aligns the label to the bottom of the
button. WIN32 only.
wx.BU_EXACTFIT Creates the button as small as possible
instead of making it of the standard size
(which is the default behaviour.)
============== =============================================
Events
------
=========== ==================================
EVT_BUTTON Sent when the button is clicked.
=========== ==================================
:see: `wx.Button`, `wx.Bitmap`
");
MustHaveApp(wxBitmapButton);
class wxBitmapButton : public wxButton
{
public:
%pythonAppend wxBitmapButton "self._setOORInfo(self)"
%pythonAppend wxBitmapButton() ""
%typemap(out) wxBitmapButton*; // turn off this typemap
DocCtorStr(
wxBitmapButton(wxWindow* parent, wxWindowID id=-1,
const wxBitmap& bitmap = wxNullBitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr),
"Create and show a button with a bitmap for the label.", "");
DocCtorStrName(
wxBitmapButton(),
"Precreate a BitmapButton for 2-phase creation.", "",
PreBitmapButton);
// Turn it back on again
%typemap(out) wxBitmapButton* { $result = wxPyMake_wxObject($1, $owner); }
DocDeclStr(
bool , Create(wxWindow* parent, wxWindowID id=-1,
const wxBitmap& bitmap = wxNullBitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr),
"Acutally create the GUI BitmapButton for 2-phase creation.", "");
DocDeclStr(
wxBitmap , GetBitmapLabel(),
"Returns the label bitmap (the one passed to the constructor).", "");
DocDeclStr(
wxBitmap , GetBitmapDisabled(),
"Returns the bitmap for the disabled state.", "");
DocDeclStr(
wxBitmap , GetBitmapFocus(),
"Returns the bitmap for the focused state.", "");
DocDeclStr(
wxBitmap , GetBitmapSelected(),
"Returns the bitmap for the selected state.", "");
DocDeclStr(
void , SetBitmapDisabled(const wxBitmap& bitmap),
"Sets the bitmap for the disabled button appearance.", "");
DocDeclStr(
void , SetBitmapFocus(const wxBitmap& bitmap),
"Sets the bitmap for the button appearance when it has the keyboard focus.", "");
DocDeclStr(
void , SetBitmapSelected(const wxBitmap& bitmap),
"Sets the bitmap for the selected (depressed) button appearance.", "");
DocDeclStr(
void , SetBitmapLabel(const wxBitmap& bitmap),
"Sets the bitmap label for the button. This is the bitmap used for the
unselected state, and for all other states if no other bitmaps are provided.", "");
void SetMargins(int x, int y);
int GetMarginX() const;
int GetMarginY() const;
};
//---------------------------------------------------------------------------
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