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/////////////////////////////////////////////////////////////////////////////
// Name: _effects.i
// Purpose: wxEffects
//
// Author: Robin Dunn
//
// Created: 18-June-1999
// RCS-ID: $Id: _effects.i,v 1.2 2003/11/12 21:32:31 RD Exp $
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup
%{
#include <wx/effects.h>
%}
//---------------------------------------------------------------------------
class wxEffects: public wxObject
{
public:
// Assume system colours
wxEffects();
wxColour GetHighlightColour() const;
wxColour GetLightShadow() const;
wxColour GetFaceColour() const;
wxColour GetMediumShadow() const;
wxColour GetDarkShadow() const;
void SetHighlightColour(const wxColour& c);
void SetLightShadow(const wxColour& c);
void SetFaceColour(const wxColour& c);
void SetMediumShadow(const wxColour& c);
void SetDarkShadow(const wxColour& c);
void Set(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow,
const wxColour& darkShadow);
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
};
//---------------------------------------------------------------------------
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