1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: socket.tex
%% Purpose: wxSocket docs
%% Author: Guillermo Rodriguez Garcia <guille@iies.es>
%% Modified by:
%% Created: 1999
%% RCS-ID: $Id: socket.tex 41751 2006-10-08 21:56:55Z VZ $
%% Copyright: (c) wxWidgets team
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxSocketBase}}\label{wxsocketbase}
wxSocketBase is the base class for all socket-related objects, and it
defines all basic IO functionality.
Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x)
If you want to use sockets or derived classes such as wxFTP in a secondary thread,
call wxSocketBase::Initialize() (undocumented) from the main thread before creating
any sockets - in wxApp::OnInit for example.
See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
http://www.litwindow.com/knowhow/knowhow.html for more details.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/socket.h>
\wxheading{wxSocket errors}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_NOERROR}}{No error happened.}
\twocolitem{{\bf wxSOCKET\_INVOP}}{Invalid operation.}
\twocolitem{{\bf wxSOCKET\_IOERR}}{Input/Output error.}
\twocolitem{{\bf wxSOCKET\_INVADDR}}{Invalid address passed to wxSocket.}
\twocolitem{{\bf wxSOCKET\_INVSOCK}}{Invalid socket (uninitialized).}
\twocolitem{{\bf wxSOCKET\_NOHOST}}{No corresponding host.}
\twocolitem{{\bf wxSOCKET\_INVPORT}}{Invalid port.}
\twocolitem{{\bf wxSOCKET\_WOULDBLOCK}}{The socket is non-blocking and the operation would block.}
\twocolitem{{\bf wxSOCKET\_TIMEDOUT}}{The timeout for this operation expired.}
\twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.}
\end{twocollist}
\wxheading{wxSocket events}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_INPUT}}{There is data available for reading.}
\twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.}
\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection request (server), or successful connection establishment (client).}
\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.}
\end{twocollist}
A brief note on how to use these events:
The {\bf wxSOCKET\_INPUT} event will be issued whenever there is data
available for reading. This will be the case if the input queue was
empty and new data arrives, or if the application has read some data
yet there is still more data available. This means that the application
does not need to read all available data in response to a
{\bf wxSOCKET\_INPUT} event, as more events will be produced as
necessary.
The {\bf wxSOCKET\_OUTPUT} event is issued when a socket is first
connected with \helpref{Connect}{wxsocketclientconnect} or accepted
with \helpref{Accept}{wxsocketserveraccept}. After that, new
events will be generated only after an output operation fails
with {\bf wxSOCKET\_WOULDBLOCK} and buffer space becomes available
again. This means that the application should assume that it
can write data to the socket until an {\bf wxSOCKET\_WOULDBLOCK}
error occurs; after this, whenever the socket becomes writable
again the application will be notified with another
{\bf wxSOCKET\_OUTPUT} event.
The {\bf wxSOCKET\_CONNECTION} event is issued when a delayed connection
request completes successfully (client) or when a new connection arrives
at the incoming queue (server).
The {\bf wxSOCKET\_LOST} event is issued when a close indication is
received for the socket. This means that the connection broke down or
that it was closed by the peer. Also, this event will be issued if
a connection request fails.
\wxheading{Event handling}
To process events coming from a socket object, use the following event
handler macro to direct events to member functions that take
a \helpref{wxSocketEvent}{wxsocketevent} argument.
\twocolwidtha{7cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a wxEVT\_SOCKET event.}
\end{twocollist}
\wxheading{See also}
\helpref{wxSocketEvent}{wxsocketevent},
\helpref{wxSocketClient}{wxsocketclient},
\helpref{wxSocketServer}{wxsocketserver},
\helpref{Sockets sample}{samplesockets}
% ---------------------------------------------------------------------------
% Function groups
% ---------------------------------------------------------------------------
\latexignore{\rtfignore{\wxheading{Function groups}}}
\membersection{Construction and destruction}\label{socketconstruction}
\helpref{wxSocketBase}{wxsocketbaseconstruct}\\
\helpref{\destruct{wxSocketBase}}{wxsocketbasedestruct}\\
\helpref{Destroy}{wxsocketbasedestroy}
\membersection{Socket state}\label{socketstate}
Functions to retrieve current state and miscellaneous info.
\helpref{Error}{wxsocketbaseerror}\\
\helpref{GetLocal}{wxsocketbasegetlocal}\\
\helpref{GetPeer}{wxsocketbasegetpeer}
\helpref{IsConnected}{wxsocketbaseisconnected}\\
\helpref{IsData}{wxsocketbaseisdata}\\
\helpref{IsDisconnected}{wxsocketbaseisdisconnected}\\
\helpref{LastCount}{wxsocketbaselastcount}\\
\helpref{LastError}{wxsocketbaselasterror}\\
\helpref{IsOk}{wxsocketbaseisok}\\
\helpref{SaveState}{wxsocketbasesavestate}\\
\helpref{RestoreState}{wxsocketbaserestorestate}
\membersection{Basic IO}\label{socketbasicio}
Functions that perform basic IO functionality.
\helpref{Close}{wxsocketbaseclose}\\
\helpref{Discard}{wxsocketbasediscard}\\
\helpref{Peek}{wxsocketbasepeek}\\
\helpref{Read}{wxsocketbaseread}\\
\helpref{ReadMsg}{wxsocketbasereadmsg}\\
\helpref{Unread}{wxsocketbaseunread}\\
\helpref{Write}{wxsocketbasewrite}\\
\helpref{WriteMsg}{wxsocketbasewritemsg}
Functions that perform a timed wait on a certain IO condition.
\helpref{InterruptWait}{wxsocketbaseinterruptwait}\\
\helpref{Wait}{wxsocketbasewait}\\
\helpref{WaitForLost}{wxsocketbasewaitforlost}\\
\helpref{WaitForRead}{wxsocketbasewaitforread}\\
\helpref{WaitForWrite}{wxsocketbasewaitforwrite}\\
and also:
\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}\\
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
Functions that allow applications to customize socket IO as needed.
\helpref{GetFlags}{wxsocketbasegetflags}\\
\helpref{SetFlags}{wxsocketbasesetflags}\\
\helpref{SetTimeout}{wxsocketbasesettimeout}\\
\helpref{SetLocal}{wxsocketbasesetlocal}\\
\membersection{Handling socket events}\label{socketevents}
Functions that allow applications to receive socket events.
\helpref{Notify}{wxsocketbasenotify}\\
\helpref{SetNotify}{wxsocketbasesetnotify}\\
\helpref{GetClientData}{wxsocketbasegetclientdata}\\
\helpref{SetClientData}{wxsocketbasesetclientdata}\\
\helpref{SetEventHandler}{wxsocketbaseseteventhandler}
% ---------------------------------------------------------------------------
% Members here
% ---------------------------------------------------------------------------
\helponly{\insertatlevel{2}{
\wxheading{Members}
}}
\membersection{wxSocketBase::wxSocketBase}\label{wxsocketbaseconstruct}
\func{}{wxSocketBase}{\void}
Default constructor. Don't use it directly; instead, use
\helpref{wxSocketClient}{wxsocketclient} to construct a socket client, or
\helpref{wxSocketServer}{wxsocketserver} to construct a socket server.
\membersection{wxSocketBase::\destruct{wxSocketBase}}\label{wxsocketbasedestruct}
\func{}{\destruct{wxSocketBase}}{\void}
Destructor. Do not destroy a socket using the delete operator directly;
use \helpref{Destroy}{wxsocketbasedestroy} instead. Also, do not create
socket objects in the stack.
%
% Close
%
\membersection{wxSocketBase::Close}\label{wxsocketbaseclose}
\func{void}{Close}{\void}
This function shuts down the socket, disabling further transmission and
reception of data; it also disables events for the socket and frees the
associated system resources. Upon socket destruction, Close is automatically
called, so in most cases you won't need to do it yourself, unless you
explicitly want to shut down the socket, typically to notify the peer
that you are closing the connection.
\wxheading{Remark/Warning}
Although Close immediately disables events for the socket, it is possible
that event messages may be waiting in the application's event queue. The
application must therefore be prepared to handle socket event messages
even after calling Close.
%
% Destroy
%
\membersection{wxSocketBase::Destroy}\label{wxsocketbasedestroy}
\func{bool}{Destroy}{\void}
Destroys the socket safely. Use this function instead of the delete operator,
since otherwise socket events could reach the application even after the
socket has been destroyed. To prevent this problem, this function appends
the wxSocket to a list of object to be deleted on idle time, after all
events have been processed. For the same reason, you should avoid creating
socket objects in the stack.
Destroy calls \helpref{Close}{wxsocketbaseclose} automatically.
\wxheading{Return value}
Always true.
%
% Discard
%
\membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
\func{wxSocketBase\&}{Discard}{\void}
This function simply deletes all bytes in the incoming queue. This function
always returns immediately and its operation is not affected by IO flags.
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually discarded.
If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
%
% Error
%
\membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
\constfunc{bool}{Error}{\void}
Returns true if an error occurred in the last IO operation.
Use this function to check for an error condition after one of the
following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
%
% GetClientData
%
\membersection{wxSocketBase::GetClientData}\label{wxsocketbasegetclientdata}
\constfunc{void *}{GetClientData}{\void}
Returns a pointer of the client data for this socket, as set with
\helpref{SetClientData}{wxsocketbasesetclientdata}
%
% GetLocal
%
\membersection{wxSocketBase::GetLocal}\label{wxsocketbasegetlocal}
\constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr}}
This function returns the local address field of the socket. The local
address field contains the complete local address of the socket (local
address, local port, ...).
\wxheading{Return value}
true if no error happened, false otherwise.
%
% GetFlags
%
\membersection{wxSocketBase::GetFlags}\label{wxsocketbasegetflags}
\constfunc{wxSocketFlags}{GetFlags}{\void}
Returns current IO flags, as set with \helpref{SetFlags}{wxsocketbasesetflags}
%
% GetPeer
%
\membersection{wxSocketBase::GetPeer}\label{wxsocketbasegetpeer}
\constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr}}
This function returns the peer address field of the socket. The peer
address field contains the complete peer host address of the socket
(address, port, ...).
\wxheading{Return value}
true if no error happened, false otherwise.
%
% InterruptWait
%
\membersection{wxSocketBase::InterruptWait}\label{wxsocketbaseinterruptwait}
\func{void}{InterruptWait}{\void}
Use this function to interrupt any wait operation currently in progress.
Note that this is not intended as a regular way to interrupt a Wait call,
but only as an escape mechanism for exceptional situations where it is
absolutely necessary to use it, for example to abort an operation due to
some exception or abnormal problem. InterruptWait is automatically called
when you \helpref{Close}{wxsocketbaseclose} a socket (and thus also upon
socket destruction), so you don't need to use it in these cases.
\helpref{wxSocketBase::Wait}{wxsocketbasewait},
\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost},
\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
%
% IsConnected
%
\membersection{wxSocketBase::IsConnected}\label{wxsocketbaseisconnected}
\constfunc{bool}{IsConnected}{\void}
Returns true if the socket is connected.
%
% IsData
%
\membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
\constfunc{bool}{IsData}{\void}
This function waits until the socket is readable. This might mean that
queued data is available for reading or, for streamed sockets, that
the connection has been closed, so that a read operation will complete
immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
is set, in which case the operation might still block).
\membersection{wxSocketBase::IsDisconnected}\label{wxsocketbaseisdisconnected}
%
% IsDisconnected
%
\constfunc{bool}{IsDisconnected}{\void}
Returns true if the socket is not connected.
\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
%
% LastCount
%
\constfunc{wxUint32}{LastCount}{\void}
Returns the number of bytes read or written by the last IO call.
Use this function to get the number of bytes actually transferred
after using one of the following IO calls: Discard, Peek, Read,
ReadMsg, Unread, Write, WriteMsg.
%
% LastError
%
\membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
\constfunc{wxSocketError}{LastError}{\void}
Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
Please note that this function merely returns the last error code,
but it should not be used to determine if an error has occurred (this
is because successful operations do not change the LastError value).
Use \helpref{Error}{wxsocketbaseerror} first, in order to determine
if the last IO call failed. If this returns true, use LastError
to discover the cause of the error.
%
% Notify
%
\membersection{wxSocketBase::Notify}\label{wxsocketbasenotify}
\func{void}{Notify}{\param{bool}{ notify}}
According to the {\it notify} value, this function enables
or disables socket events. If {\it notify} is true, the events
configured with \helpref{SetNotify}{wxsocketbasesetnotify} will
be sent to the application. If {\it notify} is false; no events
will be sent.
%
% IsOk
%
\membersection{wxSocketBase::IsOk}\label{wxsocketbaseisok}
\constfunc{bool}{IsOk}{\void}
Returns true if the socket is initialized and ready and false in other
cases.
\wxheading{Remark/Warning}
For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return true unless
the client is connected to a server.
For \helpref{wxSocketServer}{wxsocketserver}, Ok will return true if the
server could bind to the specified address and is already listening for
new connections.
Ok does not check for IO errors;
use \helpref{Error}{wxsocketbaseerror} instead for that purpose.
%
% RestoreState
%
\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
\func{void}{RestoreState}{\void}
This function restores the previous state of the socket, as saved
with \helpref{SaveState}{wxsocketbasesavestate}
Calls to SaveState and RestoreState can be nested.
\wxheading{See also}
\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
%
% SaveState
%
\membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
\func{void}{SaveState}{\void}
This function saves the current state of the socket in a stack. Socket
state includes flags, as set with \helpref{SetFlags}{wxsocketbasesetflags},
event mask, as set with \helpref{SetNotify}{wxsocketbasesetnotify} and
\helpref{Notify}{wxsocketbasenotify}, user data, as set with
\helpref{SetClientData}{wxsocketbasesetclientdata}.
Calls to SaveState and RestoreState can be nested.
\wxheading{See also}
\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
%
% SetClientData
%
\membersection{wxSocketBase::SetClientData}\label{wxsocketbasesetclientdata}
\func{void}{SetClientData}{\param{void *}{data}}
Sets user-supplied client data for this socket. All socket events will
contain a pointer to this data, which can be retrieved with
the \helpref{wxSocketEvent::GetClientData}{wxsocketeventgetclientdata} function.
%
% SetEventHandler
%
\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ handler}, \param{int}{ id = -1}}
Sets an event handler to be called when a socket event occurs. The
handler will be called for those events for which notification is
enabled with \helpref{SetNotify}{wxsocketbasesetnotify} and
\helpref{Notify}{wxsocketbasenotify}.
\wxheading{Parameters}
\docparam{handler}{Specifies the event handler you want to use.}
\docparam{id}{The id of socket event.}
\wxheading{See also}
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
\helpref{wxSocketEvent}{wxsocketevent},
\helpref{wxEvtHandler}{wxevthandler}
%
% SetFlags
%
\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
\func{void}{SetFlags}{\param{wxSocketFlags}{ flags}}
Use SetFlags to customize IO operation for this socket.
The {\it flags} parameter may be a combination of flags ORed together.
The following flags can be used:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionality.}
\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not yield) while reading/writing data.}
\twocolitem{{\bf wxSOCKET\_REUSEADDR}}{Allows the use of an in-use port (wxServerSocket only)}
\end{twocollist}
A brief overview on how to use these flags follows.
If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
IO calls will return after some data has been read or written, even
when the transfer might not be complete. This is the same as issuing
exactly one blocking low-level call to recv() or send(). Note
that {\it blocking} here refers to when the function returns, not
to whether the GUI blocks during this time.
If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
Read operations will retrieve only available data. Write operations will
write as much data as possible, depending on how much space is available
in the output buffer. This is the same as issuing exactly one nonblocking
low-level call to recv() or send(). Note that {\it nonblocking} here
refers to when the function returns, not to whether the GUI blocks during
this time.
If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL
the data has been read or written (or until an error occurs), blocking if
necessary, and issuing several low level calls if necessary. This is the
same as having a loop which makes as many blocking low-level calls to
recv() or send() as needed so as to transfer all the data. Note
that {\it blocking} here refers to when the function returns, not
to whether the GUI blocks during this time.
The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
IO operations. If this flag is specified, the socket will not yield
during IO calls, so the GUI will remain blocked until the operation
completes. If it is not used, then the application must take extra
care to avoid unwanted reentrance.
The {\bf wxSOCKET\_REUSEADDR} flag controls the use of the SO\_REUSEADDR standard
setsockopt() flag. This flag allows the socket to bind to a port that is already in use.
This is mostly used on UNIX-based systems to allow rapid starting and stopping of a server -
otherwise you may have to wait several minutes for the port to become available.
wxSOCKET\_REUSEADDR can also be used with socket clients to (re)bind to a particular local port
for an outgoing connection.
This option can have surprising platform dependent behavior, so check the documentation for
your platform's implementation of setsockopt(). Note that on BSD-based systems (e.g. Mac OS X),
use of wxSOCKET\_REUSEADDR implies SO\_REUSEPORT in addition to SO\_REUSEADDR to be consistent
with Windows.
So:
{\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
{\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot
read or write ANY data.
{\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL
the data.
{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
it controls whether the GUI blocks.
{\bf wxSOCKET\_REUSEADDR} controls special platform-specific behavior for
reusing local addresses/ports.
%
% SetLocal
%
\membersection{wxSocketBase::SetLocal}\label{wxsocketbasesetlocal}
\func{bool}{SetLocal}{\param{wxIPV4address\&}{ local}}
This function allows you to set the local address and port,
useful when an application needs to reuse a particular port. When
a local port is set for a \helpref{wxSocketClient}{wxsocketclient},
{\bf bind} will be called before {\bf connect}.
%
% SetNotify
%
\membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify}
\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
SetNotify specifies which socket events are to be sent to the event handler.
The {\it flags} parameter may be combination of flags ORed together. The
following flags can be used:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET\_INPUT}
\twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET\_OUTPUT}
\twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET\_CONNECTION}
\twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET\_LOST}
\end{twocollist}
For example:
\begin{verbatim}
sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock.Notify(true);
\end{verbatim}
In this example, the user will be notified about incoming socket data and
whenever the connection is closed.
For more information on socket events see \helpref{wxSocket events}{wxsocketbase}.
%
% SetTimeout
%
\membersection{wxSocketBase::SetTimeout}\label{wxsocketbasesettimeout}
\func{void}{SetTimeout}{\param{int }{seconds}}
This function sets the default socket timeout in seconds. This timeout
applies to all IO calls, and also to the \helpref{Wait}{wxsocketbasewait} family
of functions if you don't specify a wait interval. Initially, the default
timeout is 10 minutes.
%
% Peek
%
\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
\func{wxSocketBase\&}{Peek}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function peeks a buffer of {\it nbytes} bytes from the socket.
Peeking a buffer doesn't delete it from the socket input queue.
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually peeked.
Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put peeked data.}
\docparam{nbytes}{Number of bytes.}
\wxheading{Return value}
Returns a reference to the current object.
\wxheading{Remark/Warning}
The exact behaviour of wxSocketBase::Peek depends on the combination
of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
%
% Read
%
\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
\func{wxSocketBase\&}{Read}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function reads a buffer of {\it nbytes} bytes from the socket.
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually read.
Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put read data.}
\docparam{nbytes}{Number of bytes.}
\wxheading{Return value}
Returns a reference to the current object.
\wxheading{Remark/Warning}
The exact behaviour of wxSocketBase::Read depends on the combination
of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
%
% ReadMsg
%
\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
\func{wxSocketBase\&}{ReadMsg}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function reads a buffer sent by \helpref{WriteMsg}{wxsocketbasewritemsg}
on a socket. If the buffer passed to the function isn't big enough, the
remaining bytes will be discarded. This function always waits for the
buffer to be entirely filled, unless an error occurs.
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually read.
Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer where to put read data.}
\docparam{nbytes}{Size of the buffer.}
\wxheading{Return value}
Returns a reference to the current object.
\wxheading{Remark/Warning}
wxSocketBase::ReadMsg will behave as if the {\bf wxSOCKET\_WAITALL} flag
was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
The exact behaviour of ReadMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags},
\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
%
% Unread
%
\membersection{wxSocketBase::Unread}\label{wxsocketbaseunread}
\func{wxSocketBase\&}{Unread}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function unreads a buffer. That is, the data in the buffer is put back
in the incoming queue. This function is not affected by wxSocket flags.
If you use \helpref{LastCount}{wxsocketbaselastcount}, it will always return {\it nbytes}.
If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
\wxheading{Parameters}
\docparam{buffer}{Buffer to be unread.}
\docparam{nbytes}{Number of bytes.}
\wxheading{Return value}
Returns a reference to the current object.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
%
% Wait
%
\membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits until any of the following conditions is true:
\begin{itemize}
\item The socket becomes readable.
\item The socket becomes writable.
\item An ongoing connection request has completed (\helpref{wxSocketClient}{wxsocketclient} only)
\item An incoming connection request has arrived (\helpref{wxSocketServer}{wxsocketserver} only)
\item The connection has been closed.
\end{itemize}
Note that it is recommended to use the individual Wait functions
to wait for the required condition, instead of this one.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait.
If -1, it will wait for the default timeout,
as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns true when any of the above conditions is satisfied,
false if the timeout was reached.
\wxheading{See also}
\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost},
\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
%
% WaitForLost
%
\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits until the connection is lost. This may happen if
the peer gracefully closes the connection or if the connection breaks.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait.
If -1, it will wait for the default timeout,
as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns true if the connection was lost, false if the timeout was reached.
\wxheading{See also}
\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
\helpref{wxSocketBase::Wait}{wxsocketbasewait}
%
% WaitForRead
%
\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits until the socket is readable. This might mean that
queued data is available for reading or, for streamed sockets, that
the connection has been closed, so that a read operation will complete
immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
is set, in which case the operation might still block).
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait.
If -1, it will wait for the default timeout,
as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns true if the socket becomes readable, false on timeout.
\wxheading{See also}
\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
\helpref{wxSocketBase::Wait}{wxsocketbasewait}
%
% WaitForWrite
%
\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
This function waits until the socket becomes writable. This might mean that
the socket is ready to send new data, or for streamed sockets, that the
connection has been closed, so that a write operation is guaranteed to
complete immediately (unless the {\bf wxSOCKET\_WAITALL} flag is set,
in which case the operation might still block).
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait.
If -1, it will wait for the default timeout,
as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
Returns true if the socket becomes writable, false on timeout.
\wxheading{See also}
\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
\helpref{wxSocketBase::Wait}{wxsocketbasewait}
%
% Write
%
\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
\func{wxSocketBase\&}{Write}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes to the socket.
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually written.
Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer with the data to be sent.}
\docparam{nbytes}{Number of bytes.}
\wxheading{Return value}
Returns a reference to the current object.
\wxheading{Remark/Warning}
The exact behaviour of wxSocketBase::Write depends on the combination
of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
%
% WriteMsg
%
\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
\func{wxSocketBase\&}{WriteMsg}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes from the socket, but it
writes a short header before so that \helpref{ReadMsg}{wxsocketbasereadmsg}
knows how much data should it actually read. So, a buffer sent with WriteMsg
{\bf must} be read with ReadMsg. This function always waits for the entire
buffer to be sent, unless an error occurs.
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually written.
Use \helpref{Error}{wxsocketbaseerror} to determine if the operation succeeded.
\wxheading{Parameters}
\docparam{buffer}{Buffer with the data to be sent.}
\docparam{nbytes}{Number of bytes to send.}
\wxheading{Return value}
Returns a reference to the current object.
\wxheading{Remark/Warning}
wxSocketBase::WriteMsg will behave as if the {\bf wxSOCKET\_WAITALL} flag
was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
The exact behaviour of WriteMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
\wxheading{See also}
\helpref{wxSocketBase::Error}{wxsocketbaseerror},
\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags},
\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
% ---------------------------------------------------------------------------
% CLASS wxSocketClient
% ---------------------------------------------------------------------------
\section{\class{wxSocketClient}}\label{wxsocketclient}
\wxheading{Derived from}
\helpref{wxSocketBase}{wxsocketbase}
\wxheading{Include files}
<wx/socket.h>
\latexignore{\rtfignore{\wxheading{Members}}}
% ---------------------------------------------------------------------------
% Members
% ---------------------------------------------------------------------------
%
% wxSocketClient
%
\membersection{wxSocketClient::wxSocketClient}\label{wxsocketclientctor}
\func{}{wxSocketClient}{\param{wxSocketFlags}{ flags = wxSOCKET\_NONE}}
Constructor.
\wxheading{Parameters}
\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
%
% ~wxSocketClient
%
\membersection{wxSocketClient::\destruct{wxSocketClient}}\label{wxsocketclientdtor}
\func{}{\destruct{wxSocketClient}}{\void}
Destructor. Please see \helpref{wxSocketBase::Destroy}{wxsocketbasedestroy}.
%
% Connect
%
\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = true}}
\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{wxSockAddress\&}{ local},
\param{bool}{ wait = true}}
Connects to a server using the specified address.
If {\it wait} is true, Connect will wait until the connection
completes. {\bf Warning:} This will block the GUI.
If {\it wait} is false, Connect will try to establish the connection and
return immediately, without blocking the GUI. When used this way, even if
Connect returns false, the connection request can be completed later.
To detect this, use \helpref{WaitOnConnect}{wxsocketclientwaitonconnect},
or catch {\bf wxSOCKET\_CONNECTION} events (for successful establishment)
and {\bf wxSOCKET\_LOST} events (for connection failure).
\wxheading{Parameters}
\docparam{address}{Address of the server.}
\docparam{local}{Bind to the specified local address and port before connecting.
The local address and port can also be set using \helpref{SetLocal}{wxsocketbasesetlocal},
and then using the 2-parameter Connect method.}
\docparam{wait}{If true, waits for the connection to complete.}
\wxheading{Return value}
Returns true if the connection is established and no error occurs.
If {\it wait} was true, and Connect returns false, an error occurred
and the connection failed.
If {\it wait} was false, and Connect returns false, you should still
be prepared to handle the completion of this connection request, either
with \helpref{WaitOnConnect}{wxsocketclientwaitonconnect} or by
watching {\bf wxSOCKET\_CONNECTION} and {\bf wxSOCKET\_LOST} events.
\wxheading{See also}
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect},
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
%
% WaitOnConnect
%
\membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}}
Wait until a connection request completes, or until the specified timeout
elapses. Use this function after issuing a call
to \helpref{Connect}{wxsocketclientconnect} with {\it wait} set to false.
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait.
If -1, it will wait for the default timeout,
as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
\docparam{millisecond}{Number of milliseconds to wait.}
\wxheading{Return value}
WaitOnConnect returns true if the connection request completes. This
does not necessarily mean that the connection was successfully established;
it might also happen that the connection was refused by the peer. Use
\helpref{IsConnected}{wxsocketbaseisconnected} to distinguish between
these two situations.
If the timeout elapses, WaitOnConnect returns false.
These semantics allow code like this:
\begin{verbatim}
// Issue the connection request
client->Connect(addr, false);
// Wait until the request completes or until we decide to give up
bool waitmore = true;
while ( !client->WaitOnConnect(seconds, millis) && waitmore )
{
// possibly give some feedback to the user,
// and update waitmore as needed.
}
bool success = client->IsConnected();
\end{verbatim}
\wxheading{See also}
\helpref{wxSocketClient::Connect}{wxsocketclientconnect},
\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
\helpref{wxSocketBase::IsConnected}{wxsocketbaseisconnected}
% ---------------------------------------------------------------------------
% CLASS: wxSocketEvent
% ---------------------------------------------------------------------------
\section{\class{wxSocketEvent}}\label{wxsocketevent}
This event class contains information about socket events.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}
\wxheading{Include files}
<wx/socket.h>
\wxheading{Event table macros}
To process a socket event, use these event handler macros to direct input
to member functions that take a wxSocketEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
\end{twocollist}
\wxheading{See also}
\helpref{wxSocketBase}{wxsocketbase},
\helpref{wxSocketClient}{wxsocketclient},
\helpref{wxSocketServer}{wxsocketserver}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxSocketEvent::wxSocketEvent}\label{wxsocketeventctor}
\func{}{wxSocketEvent}{\param{int}{ id = 0}}
Constructor.
\membersection{wxSocketEvent::GetClientData}\label{wxsocketeventgetclientdata}
\func{void *}{GetClientData}{\void}
Gets the client data of the socket which generated this event, as
set with \helpref{wxSocketBase::SetClientData}{wxsocketbasesetclientdata}.
\membersection{wxSocketEvent::GetSocket}\label{wxsocketeventgetsocket}
\constfunc{wxSocketBase *}{GetSocket}{\void}
Returns the socket object to which this event refers to. This makes
it possible to use the same event handler for different sockets.
\membersection{wxSocketEvent::GetSocketEvent}\label{wxsocketeventgetsocketevent}
\constfunc{wxSocketNotify}{GetSocketEvent}{\void}
Returns the socket event type.
|