1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
|
# =========================================================================
# This configuration file was generated by
# Bakefile 0.2.2 (http://bakefile.sourceforge.net)
# Beware that all changes made to this file will be overwritten next
# time you run Bakefile!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# C compiler
CC = wcc386
# C++ compiler
CXX = wpp386
# Standard flags for CC
CFLAGS =
# Standard flags for C++
CXXFLAGS =
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
# Standard linker flags
LDFLAGS =
# The C preprocessor
CPP = $(CC) -p
# What type of library to build? [0,1]
# 1 - DLL
SHARED = 0
# Build wxUniversal instead of native port? [0,1]
# 1 - Universal
WXUNIV = 0
# Compile Unicode build of wxWidgets? [0,1]
# 1 - Unicode
UNICODE = 1
# Type of compiled binaries [debug,release]
BUILD = debug
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default
# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
DEBUG_FLAG = default
# Multiple libraries or single huge monolithic one? [0,1]
# 0 - Multilib
# 1 - Monolithic
MONOLITHIC = 1
# Build GUI libraries? [0,1]
# 0 - Base
# 1 - GUI
USE_GUI = 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build multimedia library (USE_GUI must be 1)? [0,1]
USE_MEDIA = 1
# Build wxXRC library (USE_GUI must be 1)? [0,1]
USE_XRC = 1
# Build wxAUI library (USE_GUI must be 1)? [0,1]
USE_AUI = 1
# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
USE_RICHTEXT = 1
# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
USE_STC = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
USE_QA = 0
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS = 1
# Enable run-time type information (RTTI) in compiled code. [0,1]
USE_RTTI = 1
# Enable threading in compiled code. [0,1]
USE_THREADS = 1
# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
USE_GDIPLUS = 0
# Is this official build by wxWidgets developers? [0,1]
OFFICIAL_BUILD = 0
# Use this to name your customized DLLs differently
VENDOR = custom
#
WX_FLAVOUR =
#
WX_LIB_FLAVOUR =
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG =
# Compiler flags needed to compile test suite in tests directory. If you want
# to run the tests, set it so that the compiler can find CppUnit headers.
CPPUNIT_CFLAGS =
# Linker flags needed to link test suite in tests directory. If you want
# to run the tests, include CppUnit library here.
CPPUNIT_LIBS =
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS = dynamic
|