File: canvas.cpp

package info (click to toggle)
wxwidgets3.0 3.0.5.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 120,464 kB
  • sloc: cpp: 896,633; makefile: 52,303; ansic: 21,971; sh: 5,713; python: 2,940; xml: 1,534; perl: 264; javascript: 33
file content (269 lines) | stat: -rw-r--r-- 6,635 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
/////////////////////////////////////////////////////////////////////////////
// Name:        canvas.cpp
// Purpose:     Forty Thieves patience game
// Author:      Chris Breeze
// Modified by:
// Created:     21/07/97
// Copyright:   (c) 1993-1998 Chris Breeze
// Licence:     wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#pragma hdrstop
#endif

#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif

#include "forty.h"
#include "card.h"
#include "game.h"
#include "scorefil.h"
#include "playerdg.h"
#include "canvas.h"

BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
    EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
END_EVENT_TABLE()

FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
             wxScrolledWindow(parent, wxID_ANY, pos, size, 0),
             m_helpingHand(true),
             m_rightBtnUndo(true),
             m_playerDialog(0),
             m_leftBtnDown(false)
{
    SetScrollbars(0, 0, 0, 0);

#ifdef __WXGTK__
    m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
#else
    m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
#endif
    SetBackgroundColour(FortyApp::BackgroundColour());

    m_handCursor = new wxCursor(wxCURSOR_HAND);
    m_arrowCursor = new wxCursor(wxCURSOR_ARROW);

    wxString name = wxTheApp->GetAppName();
    if ( name.empty() ) name = wxT("forty");
    m_scoreFile = new ScoreFile(name);
    m_game = new Game(0, 0, 0);
    m_game->Deal();
}


FortyCanvas::~FortyCanvas()
{
    UpdateScores();
    delete m_game;
    delete m_scoreFile;
    delete m_handCursor;
    delete m_arrowCursor;
}


/*
Write the current player's score back to the score file
*/
void FortyCanvas::UpdateScores()
{
    if (!m_player.empty() && m_scoreFile && m_game)
    {
        m_scoreFile->WritePlayersScore(
            m_player,
            m_game->GetNumWins(),
            m_game->GetNumGames(),
            m_game->GetScore()
        );
    }
}


void FortyCanvas::OnDraw(wxDC& dc)
{
    dc.SetFont(* m_font);
    m_game->Redraw(dc);
#if 0
    // if player name not set (and selection dialog is not displayed)
    // then ask the player for their name
    if (m_player.empty() && !m_playerDialog)
    {
        m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
        m_playerDialog->ShowModal();
        m_player = m_playerDialog->GetPlayersName();
        if ( !m_player.empty() )
        {
            // user entered a name - lookup their score
            int wins, games, score;
            m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
            m_game->NewPlayer(wins, games, score);
            m_game->DisplayScore(dc);
            m_playerDialog->Destroy();
            m_playerDialog = 0;
            Refresh(false);
        }
        else
        {
            // user cancelled the dialog - exit the app
            ((wxFrame*)GetParent())->Close(true);
        }
    }
#endif
}

void FortyCanvas::ShowPlayerDialog()
{
    // if player name not set (and selection dialog is not displayed)
    // then ask the player for their name
    if (m_player.empty() && !m_playerDialog)
    {
        m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
        m_playerDialog->ShowModal();
        m_player = m_playerDialog->GetPlayersName();
        if ( !m_player.empty() )
        {
            // user entered a name - lookup their score
            int wins, games, score;
            m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
            m_game->NewPlayer(wins, games, score);

            wxClientDC dc(this);
            dc.SetFont(* m_font);
            m_game->DisplayScore(dc);
            m_playerDialog->Destroy();
            m_playerDialog = 0;
            Refresh(false);
        }
        else
        {
            // user cancelled the dialog - exit the app
            ((wxFrame*)GetParent())->Close(true);
        }
    }
}

/*
Called when the main frame is closed
*/
bool FortyCanvas::OnCloseCanvas()
{
    if (m_game->InPlay() &&
        wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
            wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
    {
        return false;
    }
    return true;
}

void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
{
    int mouseX = (int)event.GetX();
    int mouseY = (int)event.GetY();

    wxClientDC dc(this);
    PrepareDC(dc);
    dc.SetFont(* m_font);

    if (event.LeftDClick())
    {
        if (m_leftBtnDown)
        {
            m_leftBtnDown = false;
            ReleaseMouse();
            m_game->LButtonUp(dc, mouseX, mouseY);
        }
        m_game->LButtonDblClk(dc, mouseX, mouseY);
    }
    else if (event.LeftDown())
    {
        if (!m_leftBtnDown)
        {
            m_leftBtnDown = true;
            CaptureMouse();
            m_game->LButtonDown(dc, mouseX, mouseY);
        }
    }
    else if (event.LeftUp())
    {
        if (m_leftBtnDown)
        {
            m_leftBtnDown = false;
            ReleaseMouse();
            m_game->LButtonUp(dc, mouseX, mouseY);
        }
    }
    else if (event.RightDown() && !event.LeftIsDown())
    {
        // only allow right button undo if m_rightBtnUndo is true
        if (m_rightBtnUndo)
        {
            if (event.ControlDown() || event.ShiftDown())
            {
                m_game->Redo(dc);
            }
            else
            {
                m_game->Undo(dc);
            }
        }
    }
    else if (event.Dragging())
    {
        m_game->MouseMove(dc, mouseX, mouseY);
    }

    if (!event.LeftIsDown())
    {
        SetCursorStyle(mouseX, mouseY);
    }
}

void FortyCanvas::SetCursorStyle(int x, int y)
{
    // Only set cursor to a hand if 'helping hand' is enabled and
    // the card under the cursor can go somewhere
    if (m_game->CanYouGo(x, y) && m_helpingHand)
    {
        SetCursor(* m_handCursor);
    }
    else
    {
        SetCursor(* m_arrowCursor);
    }

}

void FortyCanvas::NewGame()
{
    m_game->Deal();
    Refresh();
}

void FortyCanvas::Undo()
{
    wxClientDC dc(this);
    PrepareDC(dc);
    dc.SetFont(* m_font);
    m_game->Undo(dc);
}

void FortyCanvas::Redo()
{
    wxClientDC dc(this);
    PrepareDC(dc);
    dc.SetFont(* m_font);
    m_game->Redo(dc);
}

void FortyCanvas::LayoutGame()
{
       m_game->Layout();
}