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/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/button.h
// Purpose: wxButton class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
// Pushbutton
class WXDLLIMPEXP_CORE wxButton: public wxButtonBase
{
public:
wxButton() { }
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual wxWindow *SetDefault();
virtual void Command(wxCommandEvent& event);
static wxSize GetDefaultSize();
// Implementation
virtual wxSize GetMinSize() const;
protected:
virtual wxSize DoGetBestSize() const;
private:
wxSize OldGetBestSize() const;
wxSize OldGetMinSize() const;
void SetDefaultShadowThicknessAndResize();
DECLARE_DYNAMIC_CLASS(wxButton)
};
#endif // _WX_BUTTON_H_
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