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/////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/gauge.h
// Purpose: wxGauge class
// Author: David Webster
// Modified by:
// Created: 10/06/99
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
#define _WX_GAUGE_H_
class WXDLLIMPEXP_CORE wxGauge: public wxGaugeBase
{
public:
inline wxGauge() { m_nRangeMax = 0; m_nGaugePos = 0; }
inline wxGauge( wxWindow* pParent
,wxWindowID vId
,int nRange
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = wxGA_HORIZONTAL
,const wxValidator& rValidator = wxDefaultValidator
,const wxString& rsName = wxGaugeNameStr
)
{
Create( pParent
,vId
,nRange
,rPos
,rSize
,lStyle
,rValidator
,rsName
);
}
bool Create( wxWindow* pParent
,wxWindowID vId
,int nRange
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = wxGA_HORIZONTAL
,const wxValidator& rValidator = wxDefaultValidator
,const wxString& rsName = wxGaugeNameStr
);
int GetShadowWidth(void) const;
int GetBezelFace(void) const;
int GetRange(void) const;
int GetValue(void) const;
bool SetBackgroundColour(const wxColour& rColour);
void SetBezelFace(int nWidth);
bool SetForegroundColour(const wxColour& rColour);
void SetRange(int nRange);
void SetShadowWidth(int nWidth);
void SetValue(int nPos);
inline virtual bool AcceptsFocus(void) const { return FALSE; }
inline virtual void Command(wxCommandEvent& WXUNUSED(rEvent)) {}
protected:
int m_nRangeMax;
int m_nGaugePos;
int m_nWidth;
int m_nHeight;
wxSize DoGetBestSize(void) const;
private:
DECLARE_DYNAMIC_CLASS(wxGauge)
}; // end of CLASS wxGauge
#endif // _WX_GAUGE_H_
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