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/////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: David Webster
// Modified by:
// Created: 10/17/99
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#include "wx/object.h"
class wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
wxSound(size_t size, const void* data);
virtual ~wxSound();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(size_t size, const void* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); }
protected:
bool Free();
bool DoPlay(unsigned flags) const;
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_SOUND_H_
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