1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#ifdef __WXOSX_IPHONE__
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#define wxUSE_OPENGL_EMULATION 1
#else
#include <OpenGL/gl.h>
#endif
#include "wx/vector.h"
// low level calls
WXDLLIMPEXP_GL WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext );
WXDLLIMPEXP_GL void WXGLDestroyContext( WXGLContext context );
WXDLLIMPEXP_GL WXGLContext WXGLGetCurrentContext();
WXDLLIMPEXP_GL bool WXGLSetCurrentContext(WXGLContext context);
WXDLLIMPEXP_GL WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList);
WXDLLIMPEXP_GL void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat );
class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
virtual ~wxGLContext();
virtual bool SetCurrent(const wxGLCanvas& win) const;
// Mac-specific
WXGLContext GetWXGLContext() const { return m_glContext; }
private:
WXGLContext m_glContext;
wxDECLARE_NO_COPY_CLASS(wxGLContext);
};
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const int *attribList = NULL,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
virtual ~wxGLCanvas();
// implement wxGLCanvasBase methods
virtual bool SwapBuffers();
// Mac-specific functions
// ----------------------
// return true if multisample extension is supported
static bool IsAGLMultiSampleAvailable();
// return the pixel format used by this window
WXGLPixelFormat GetWXGLPixelFormat() const { return m_glFormat; }
// update the view port of the current context to match this window
void SetViewport();
// deprecated methods
// ------------------
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
const wxGLContext *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
#endif // WXWIN_COMPATIBILITY_2_8
// implementation-only from now on
#if wxOSX_USE_CARBON
// Unlike some other platforms, this must get called if you override it,
// i.e. don't forget "event.Skip()" in your EVT_SIZE handler
void OnSize(wxSizeEvent& event);
virtual void MacSuperChangedPosition();
virtual void MacTopLevelWindowChangedPosition();
virtual void MacVisibilityChanged();
void MacUpdateView();
GLint GetAglBufferName() const { return m_bufferName; }
#endif
protected:
WXGLPixelFormat m_glFormat;
#if wxOSX_USE_CARBON
bool m_macCanvasIsShown,
m_needsUpdate;
WXGLContext m_dummyContext;
GLint m_bufferName;
#endif
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
};
#endif // _WX_GLCANVAS_H_
|