1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291
|
///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/window.h
// Purpose: wxWindow class which is the base class for all
// wxUniv port controls, it supports the customization of the
// window drawing and input processing.
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_WINDOW_H_
#define _WX_UNIV_WINDOW_H_
#include "wx/bitmap.h" // for m_bitmapBg
class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
class WXDLLIMPEXP_FWD_CORE wxEventLoop;
#if wxUSE_MENUS
class WXDLLIMPEXP_FWD_CORE wxMenu;
class WXDLLIMPEXP_FWD_CORE wxMenuBar;
#endif // wxUSE_MENUS
class WXDLLIMPEXP_FWD_CORE wxRenderer;
#if wxUSE_SCROLLBAR
class WXDLLIMPEXP_FWD_CORE wxScrollBar;
#endif // wxUSE_SCROLLBAR
#ifdef __WXX11__
#define wxUSE_TWO_WINDOWS 1
#else
#define wxUSE_TWO_WINDOWS 0
#endif
// ----------------------------------------------------------------------------
// wxWindow
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#define wxWindowNative wxWindowMSW
#elif defined(__WXGTK__)
#define wxWindowNative wxWindowGTK
#elif defined(__WXX11__)
#define wxWindowNative wxWindowX11
#elif defined(__WXMAC__)
#define wxWindowNative wxWindowMac
#endif
class WXDLLIMPEXP_CORE wxWindow : public wxWindowNative
{
public:
// ctors and create functions
// ---------------------------
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
: wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
{ Init(); }
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual ~wxWindow();
// background pixmap support
// -------------------------
virtual void SetBackground(const wxBitmap& bitmap,
int alignment = wxALIGN_CENTRE,
wxStretch stretch = wxSTRETCH_NOT);
const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
wxStretch *stretch = NULL) const;
// scrollbars: we (re)implement it ourselves using our own scrollbars
// instead of the native ones
// ------------------------------------------------------------------
virtual void SetScrollbar(int orient,
int pos,
int page,
int range,
bool refresh = true );
virtual void SetScrollPos(int orient, int pos, bool refresh = true);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy,
const wxRect* rect = NULL);
// take into account the borders here
virtual wxPoint GetClientAreaOrigin() const;
// popup menu support
// ------------------
// NB: all menu related functions are implemented in menu.cpp
#if wxUSE_MENUS
// this is wxUniv-specific private method to be used only by wxMenu
void DismissPopupMenu();
#endif // wxUSE_MENUS
// miscellaneous other methods
// ---------------------------
// get the state information
virtual bool IsFocused() const;
virtual bool IsCurrent() const;
virtual bool IsPressed() const;
virtual bool IsDefault() const;
// return all state flags at once (combination of wxCONTROL_XXX values)
int GetStateFlags() const;
// set the "highlighted" flag and return true if it changed
virtual bool SetCurrent(bool doit = true);
#if wxUSE_SCROLLBAR
// get the scrollbar (may be NULL) for the given orientation
wxScrollBar *GetScrollbar(int orient) const
{
return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
}
#endif // wxUSE_SCROLLBAR
// methods used by wxColourScheme to choose the colours for this window
// --------------------------------------------------------------------
// return true if this is a panel/canvas window which contains other
// controls only
virtual bool IsCanvasWindow() const { return false; }
// return true if this control can be highlighted when the mouse is over
// it (the theme decides itself whether it is really highlighted or not)
virtual bool CanBeHighlighted() const { return false; }
// return true if we should use the colours/fonts returned by the
// corresponding GetXXX() methods instead of the default ones
bool UseFgCol() const { return m_hasFgCol; }
bool UseFont() const { return m_hasFont; }
// return true if this window serves as a container for the other windows
// only and doesn't get any input itself
virtual bool IsStaticBox() const { return false; }
// returns the (low level) renderer to use for drawing the control by
// querying the current theme
wxRenderer *GetRenderer() const { return m_renderer; }
// scrolling helper: like ScrollWindow() except that it doesn't refresh the
// uncovered window areas but returns the rectangle to update (don't call
// this with both dx and dy non zero)
wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
// after scrollbars are added or removed they must be refreshed by calling
// this function
void RefreshScrollbars();
// erase part of the control
virtual void EraseBackground(wxDC& dc, const wxRect& rect);
// overridden base class methods
// -----------------------------
// the rect coordinates are, for us, in client coords, but if no rect is
// specified, the entire window is refreshed
virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
// we refresh the window when it is dis/enabled
virtual bool Enable(bool enable = true);
// should we use the standard control colours or not?
virtual bool ShouldInheritColours() const { return false; }
virtual bool IsClientAreaChild(const wxWindow *child) const
{
#if wxUSE_SCROLLBAR
if ( child == (wxWindow*)m_scrollbarHorz ||
child == (wxWindow*)m_scrollbarVert )
return false;
#endif
return wxWindowNative::IsClientAreaChild(child);
}
protected:
// common part of all ctors
void Init();
#if wxUSE_MENUS
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
#endif // wxUSE_MENUS
// we deal with the scrollbars in these functions
virtual void DoSetClientSize(int width, int height);
virtual void DoGetClientSize(int *width, int *height) const;
virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
// event handlers
void OnSize(wxSizeEvent& event);
void OnNcPaint(wxNcPaintEvent& event);
void OnPaint(wxPaintEvent& event);
void OnErase(wxEraseEvent& event);
#if wxUSE_ACCEL || wxUSE_MENUS
void OnKeyDown(wxKeyEvent& event);
#endif // wxUSE_ACCEL
#if wxUSE_MENUS
void OnChar(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
#endif // wxUSE_MENUS
// draw the control background, return true if done
virtual bool DoDrawBackground(wxDC& dc);
// draw the controls border
virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
// draw the controls contents
virtual void DoDraw(wxControlRenderer *renderer);
// override the base class method to return the size of the window borders
virtual wxSize DoGetBorderSize() const;
// adjust the size of the window to take into account its borders
wxSize AdjustSize(const wxSize& size) const;
// put the scrollbars along the edges of the window
void PositionScrollbars();
#if wxUSE_MENUS
// return the menubar of the parent frame or NULL
wxMenuBar *GetParentFrameMenuBar() const;
#endif // wxUSE_MENUS
// the renderer we use
wxRenderer *m_renderer;
// background bitmap info
wxBitmap m_bitmapBg;
int m_alignBgBitmap;
wxStretch m_stretchBgBitmap;
// old size
wxSize m_oldSize;
// is the mouse currently inside the window?
bool m_isCurrent:1;
#ifdef __WXMSW__
public:
// override MSWWindowProc() to process WM_NCHITTEST
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
private:
#if wxUSE_SCROLLBAR
// the window scrollbars
wxScrollBar *m_scrollbarHorz,
*m_scrollbarVert;
#endif // wxUSE_SCROLLBAR
#if wxUSE_MENUS
// the current modal event loop for the popup menu we show or NULL
static wxEventLoop *ms_evtLoopPopup;
// the last window over which Alt was pressed (used by OnKeyUp)
static wxWindow *ms_winLastAltPress;
#endif // wxUSE_MENUS
DECLARE_DYNAMIC_CLASS(wxWindow)
DECLARE_EVENT_TABLE()
};
#endif // _WX_UNIV_WINDOW_H_
|