File: virtual.cpp

package info (click to toggle)
wxwidgets3.0 3.0.5.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 120,464 kB
  • sloc: cpp: 896,633; makefile: 52,303; ansic: 21,971; sh: 5,713; python: 2,940; xml: 1,534; perl: 264; javascript: 33
file content (239 lines) | stat: -rw-r--r-- 7,611 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
/////////////////////////////////////////////////////////////////////////////
// Name:        virtual.cpp
// Purpose:     wxHtml sample: demonstrates virtual file systems feature
// Author:      ?
// Modified by:
// Created:     ?
// Copyright:   (c) wxWidgets team
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
    #include "wx/wx.h"
#endif

#include "wx/html/htmlwin.h"

#ifndef wxHAS_IMAGES_IN_RESOURCES
    #include "../../sample.xpm"
#endif

// new handler class:

#include "wx/wfstream.h"
#include "wx/mstream.h"


// ----------------------------------------------------------------------------
// MyVFS
// ----------------------------------------------------------------------------

class MyVFS : public wxFileSystemHandler
{
public:
    MyVFS() : wxFileSystemHandler() {}

    wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
    bool CanOpen(const wxString& location);
};

bool MyVFS::CanOpen(const wxString& location)
{
    return (GetProtocol(location) == wxT("myVFS"));
}

wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
{
    wxFSFile *f;
    wxInputStream *str;
    static char buf[1024];
    const wxWX2MBbuf loc = location.ToAscii();

    sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
                "Where do you want to go?<br><blockquote>"
                "<a href=\"%s-1\">sub-1</a><br>"
                "<a href=\"%s-2\">sub-2</a><br>"
                "<a href=\"%s-3\">sub-3</a><br>"
                "</blockquote></body></html>",
                (const char*)loc, (const char*)loc, (const char*)loc,
                (const char*)loc);

    // NB: There's a terrible hack involved: we fill 'buf' with new data every
    //     time this method is called and return new wxMemoryInputStream pointing to it.
    //     This won't work as soon as there are 2+ myVFS files opened. Fortunately,
    //     this won't happen because wxHTML keeps only one "page" file opened at the
    //     time.
    str = new wxMemoryInputStream(buf, strlen(buf));
    f = new wxFSFile(str, location, wxT("text/html"), wxEmptyString, wxDateTime::Today());

    return f;
}



// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------

// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
    // override base class virtuals
    // ----------------------------

    // this one is called on application startup and is a good place for the app
    // initialization (doing it here and not in the ctor allows to have an error
    // return: if OnInit() returns false, the application terminates)
    virtual bool OnInit();
};

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
    // ctor(s)
    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);

    // event handlers (these functions should _not_ be virtual)
    void OnQuit(wxCommandEvent& event);
    void OnBack(wxCommandEvent& event);
    void OnForward(wxCommandEvent& event);

private:
    // any class wishing to process wxWidgets events must use this macro
    wxDECLARE_EVENT_TABLE();
};

// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------

// IDs for the controls and the menu commands
enum
{
        // menu items
    Minimal_Quit = 1,
    Minimal_Back,
    Minimal_Forward,

        // controls start here (the numbers are, of course, arbitrary)
    Minimal_Text = 1000
};

// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------

// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
    EVT_MENU(Minimal_Back, MyFrame::OnBack)
    EVT_MENU(Minimal_Forward, MyFrame::OnForward)
wxEND_EVENT_TABLE()

// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)

// ============================================================================
// implementation
// ============================================================================

// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------

// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
    if ( !wxApp::OnInit() )
        return false;

    // Create the main application window
    MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
        wxDefaultPosition, wxSize(640, 480));

    // Show it
    frame->Show(true);

    wxFileSystem::AddHandler(new MyVFS);

    // success: wxApp::OnRun() will be called which will enter the main message
    // loop and the application will run. If we returned false here, the
    // application would exit immediately.
    return true;
}

// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------

wxHtmlWindow *html;

// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
    : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
    SetIcon(wxICON(sample));

    // create a menu bar
    wxMenu *menuFile = new wxMenu;
    wxMenu *menuNav = new wxMenu;

    menuFile->Append(Minimal_Quit, _("E&xit"));
    menuNav->Append(Minimal_Back, _("Go &BACK"));
    menuNav->Append(Minimal_Forward, _("Go &FORWARD"));

    // now append the freshly created menu to the menu bar...
    wxMenuBar *menuBar = new wxMenuBar;
    menuBar->Append(menuFile, _("&File"));
    menuBar->Append(menuNav, _("&Navigate"));

    // ... and attach this menu bar to the frame
    SetMenuBar(menuBar);

#if wxUSE_STATUSBAR
    CreateStatusBar(2);
#endif // wxUSE_STATUSBAR

    html = new wxHtmlWindow(this);
    html -> SetRelatedFrame(this, _("VFS Demo: '%s'"));
#if wxUSE_STATUSBAR
    html -> SetRelatedStatusBar(1);
#endif // wxUSE_STATUSBAR
    html -> LoadPage(wxT("start.htm"));
}


// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    // true is to force the frame to close
    Close(true);
}

void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
    if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
}

void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
    if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
}