File: joytest.cpp

package info (click to toggle)
wxwidgets3.0 3.0.5.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 120,464 kB
  • sloc: cpp: 896,633; makefile: 52,303; ansic: 21,971; sh: 5,713; python: 2,940; xml: 1,534; perl: 264; javascript: 33
file content (205 lines) | stat: -rw-r--r-- 5,105 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/////////////////////////////////////////////////////////////////////////////
// Name:        joytest.cpp
// Purpose:     Joystick sample
// Author:      Julian Smart
// Modified by:
// Created:     04/01/98
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#pragma hdrstop
#endif

#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif

#if !wxUSE_JOYSTICK
#   error You must set wxUSE_JOYSTICK to 1 in setup.h
#endif

#include "wx/sound.h"
#include "wx/joystick.h"

#include "joytest.h"

// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
    #include "../sample.xpm"
#endif

MyFrame *frame = NULL;

IMPLEMENT_APP(MyApp)

// For drawing lines in a canvas
long xpos = -1;
long ypos = -1;

int winNumber = 1;

int nButtons = 0;
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
    if ( !wxApp::OnInit() )
        return false;

    wxJoystick stick(wxJOYSTICK1);
    if (!stick.IsOk())
    {
        wxMessageBox(wxT("No joystick detected!"));
        return false;
    }

#if wxUSE_SOUND
    m_fire.Create(wxT("buttonpress.wav"));
#endif // wxUSE_SOUND

    m_minX = stick.GetXMin();
    m_minY = stick.GetYMin();
    m_maxX = stick.GetXMax();
    m_maxY = stick.GetYMax();

    // Create the main frame window

    frame = new MyFrame(NULL, wxT("Joystick Demo"), wxDefaultPosition,
        wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);

    frame->SetIcon(wxICON(sample));

    // Make a menubar
    wxMenu *file_menu = new wxMenu;

    file_menu->Append(JOYTEST_QUIT, wxT("&Exit"));

    wxMenuBar *menu_bar = new wxMenuBar;

    menu_bar->Append(file_menu, wxT("&File"));

    // Associate the menu bar with the frame
    frame->SetMenuBar(menu_bar);

#if wxUSE_STATUSBAR
    frame->CreateStatusBar();
    frame->SetStatusText(wxString::Format(wxT("Device [%s] (PID:[%i] MID:[%i]) Ready... # of joysticks:[%i]"), stick.GetProductName().c_str(), stick.GetProductId(), stick.GetManufacturerId(), wxJoystick::GetNumberJoysticks()));
#endif // wxUSE_STATUSBAR

    frame->CenterOnScreen();
    frame->Show(true);

    return true;
}

wxBEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
    EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
wxEND_EVENT_TABLE()

// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
    wxScrolledWindow(parent, wxID_ANY, pos, size, wxSUNKEN_BORDER)
{
    m_stick = new wxJoystick(wxJOYSTICK1);
    nButtons = m_stick->GetNumberButtons();
    m_stick->SetCapture(this, 10);
}

MyCanvas::~MyCanvas()
{
    m_stick->ReleaseCapture();
    delete m_stick;
}

void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
{
    // We don't have valid (x, y) coordinates for z-move events.
    if ( !event.IsZMove() )
    {
        wxClientDC dc(this);

        wxPoint pt(event.GetPosition());

        // if negative positions are possible then shift everything up
        int xmin = wxGetApp().m_minX;
        int xmax = wxGetApp().m_maxX;
        int ymin = wxGetApp().m_minY;
        int ymax = wxGetApp().m_maxY;
        if (xmin < 0) {
            xmax += abs(xmin);
            pt.x += abs(xmin);
        }
        if (ymin < 0) {
            ymax += abs(ymin);
            pt.y += abs(ymin);
        }

        // Scale to canvas size
        int cw, ch;
        GetSize(&cw, &ch);

        pt.x = (long) (((double)pt.x/(double)xmax) * cw);
        pt.y = (long) (((double)pt.y/(double)ymax) * ch);

        if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
        {
            dc.SetPen(*wxBLACK_PEN);
            dc.DrawLine(xpos, ypos, pt.x, pt.y);
        }

        xpos = pt.x;
        ypos = pt.y;
    }

#if wxUSE_STATUSBAR
    wxString buf;
    if (event.ButtonDown())
        buf.Printf(wxT("Joystick (%ld, %ld) #%i Fire!"), xpos, ypos, event.GetButtonChange());
    else
        buf.Printf(wxT("Joystick (%ld, %ld)  "), xpos, ypos);

/*
    for(int i = 0; i < nButtons; ++i)
    {
        buf += wxString(wxT("[")) +
        ((event.GetButtonState() & (1 << i)) ? wxT("Y") : wxT("N")) + wxString(wxT("]"));
    }
*/

    frame->SetStatusText(buf);
#endif // wxUSE_STATUSBAR

#if wxUSE_SOUND
    if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
    {
        wxGetApp().m_fire.Play();
    }
#endif // wxUSE_SOUND
}

wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
wxEND_EVENT_TABLE()

MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
    const wxSize& size, const long style)
    : wxFrame(parent, wxID_ANY, title, pos, size, style)
{
    canvas = new MyCanvas(this);
}

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    Close(true);
}

void MyFrame::OnActivate(wxActivateEvent& event)
{
    if (event.GetActive() && canvas)
        canvas->SetFocus();
}