1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/buttontest.cpp
// Purpose: wxButton unit test
// Author: Steven Lamerton
// Created: 2010-06-21
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_BUTTON
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/button.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
//For CPPUNIT_ASSERT_EQUAL to work a class must have a stream output function
//for those classes which do not have them by default we define them in
//asserthelper.h so they can be reused
#include "asserthelper.h"
class ButtonTestCase : public CppUnit::TestCase
{
public:
ButtonTestCase() { }
void setUp();
void tearDown();
private:
CPPUNIT_TEST_SUITE( ButtonTestCase );
//We add tests that use wxUIActionSimulator with WXUISIM_TEST so they
//are not run on platofrms were wxUIActionSimulator isn't supported
WXUISIM_TEST( Click );
WXUISIM_TEST( Disabled );
CPPUNIT_TEST( Auth );
CPPUNIT_TEST( BitmapMargins );
CPPUNIT_TEST( Bitmap );
CPPUNIT_TEST_SUITE_END();
void Click();
void Disabled();
void Auth();
void BitmapMargins();
void Bitmap();
wxButton* m_button;
DECLARE_NO_COPY_CLASS(ButtonTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ButtonTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ButtonTestCase, "ButtonTestCase" );
void ButtonTestCase::setUp()
{
//We use wxTheApp->GetTopWindow() as there is only a single testable frame
//so it will always be returned
m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
void ButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
#if wxUSE_UIACTIONSIMULATOR
void ButtonTestCase::Click()
{
//We use the internal class EventCounter which handles connecting and
//disconnecting the control to the wxTestableFrame
EventCounter clicked(m_button, wxEVT_BUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations, we need to yield
//after every wxUIActionSimulator action to keep everything working in GTK
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL( 1, clicked.GetCount() );
}
void ButtonTestCase::Disabled()
{
EventCounter clicked(m_button, wxEVT_BUTTON);
wxUIActionSimulator sim;
//In this test we disable the button and check events are not sent
m_button->Disable();
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
}
#endif // wxUSE_UIACTIONSIMULATOR
void ButtonTestCase::Auth()
{
//Some functions only work on specific operating system versions, for
//this we need a runtime check
int major = 0;
if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
return;
//We are running Windows Vista or newer
CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
m_button->SetAuthNeeded();
CPPUNIT_ASSERT(m_button->GetAuthNeeded());
//We test both states
m_button->SetAuthNeeded(false);
CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
}
void ButtonTestCase::BitmapMargins()
{
//Some functions only work on specific platforms in which case we can use
//a preprocessor check
#ifdef __WXMSW__
//We must set a bitmap before we can set its margins, when writing unit
//tests it is easiest to use an image from wxArtProvider
m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
wxSize(32, 32)));
m_button->SetBitmapMargins(15, 15);
CPPUNIT_ASSERT_EQUAL(wxSize(15, 15), m_button->GetBitmapMargins());
m_button->SetBitmapMargins(wxSize(20, 20));
CPPUNIT_ASSERT_EQUAL(wxSize(20, 20), m_button->GetBitmapMargins());
#endif
}
void ButtonTestCase::Bitmap()
{
//We start with no bitmaps
CPPUNIT_ASSERT(!m_button->GetBitmap().IsOk());
m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION,
wxART_OTHER,
wxSize(32, 32)));
CPPUNIT_ASSERT(m_button->GetBitmap().IsOk());
}
#endif //wxUSE_BUTTON
|