1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550
|
<HTML>
<head><title>wxImage</title></head>
<BODY BGCOLOR=#FFFFFF>
<A NAME="wximage"></A><CENTER>
<A HREF="wx.htm"><img align=center src="contents.gif" BORDER=0 ALT="Contents"></A> <A HREF="wx22.htm#classref"><img align=center src="up.gif" BORDER=0 ALT="Up"></A> <A HREF="wx114.htm#wxicon"><img align=center src="back.gif" BORDER=0 ALT="Previous"></A> <A HREF="wx116.htm#wximagehandler"><img align=center src="forward.gif" BORDER=0 ALT="Next"></A> </CENTER><HR>
<H2>wxImage</H2>
<P>
This class encapsulates a platform-independent image. An image can be created
from data, or using the constructor taking a wxBitmap object. An image
can be loaded from a file in a variety of formats, and is extensible to new formats
via image format handlers. Functions are available to set and get image bits, so
it can be used for basic image manipulation.<P>
A wxImage cannot (currently) be drawn directly to a wxDC. Instead, a platform-specific
wxBitmap object must be created from it, and that bitmap drawn on the wxDC, using
wxDC::DrawBitmap.<P>
<B><FONT COLOR="#FF0000">Derived from</FONT></B><P>
<A HREF="wx158.htm#wxobject">wxObject</A><P>
<B><FONT COLOR="#FF0000">Include files</FONT></B><P>
<wx/image.h><P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx32.htm#wxbitmap">wxBitmap</A><P>
<B><FONT COLOR="#FF0000">Members</FONT></B><P>
<A HREF="#wximageconstr">wxImage::wxImage</A><BR>
<A HREF="#topic448">wxImage::~wxImage</A><BR>
<A HREF="#wximageaddhandler">wxImage::AddHandler</A><BR>
<A HREF="#topic449">wxImage::CleanUpHandlers</A><BR>
<A HREF="#wximageconverttobitmap">wxImage::ConvertToBitmap</A><BR>
<A HREF="#wximagecreate">wxImage::Create</A><BR>
<A HREF="#wximagedestroy">wxImage::Destroy</A><BR>
<A HREF="#topic450">wxImage::FindHandler</A><BR>
<A HREF="#wximagegetblue">wxImage::GetBlue</A><BR>
<A HREF="#wximagegetdata">wxImage::GetData</A><BR>
<A HREF="#wximagegetgreen">wxImage::GetGreen</A><BR>
<A HREF="#wximagegetred">wxImage::GetRed</A><BR>
<A HREF="#topic451">wxImage::GetHandlers</A><BR>
<A HREF="#wximagegetheight">wxImage::GetHeight</A><BR>
<A HREF="#wximagegetmaskblue">wxImage::GetMaskBlue</A><BR>
<A HREF="#wximagegetmaskgreen">wxImage::GetMaskGreen</A><BR>
<A HREF="#wximagegetmaskred">wxImage::GetMaskRed</A><BR>
<A HREF="#wximagegetwidth">wxImage::GetWidth</A><BR>
<A HREF="#wximagehasmask">wxImage::HasMask</A><BR>
<A HREF="#topic452">wxImage::InitStandardHandlers</A><BR>
<A HREF="#topic453">wxImage::InsertHandler</A><BR>
<A HREF="#wximageloadfile">wxImage::LoadFile</A><BR>
<A HREF="#wximageok">wxImage::Ok</A><BR>
<A HREF="#topic454">wxImage::RemoveHandler</A><BR>
<A HREF="#wximagesavefile">wxImage::SaveFile</A><BR>
<A HREF="#wximagescale">wxImage::Scale</A><BR>
<A HREF="#wximagesetdata">wxImage::SetData</A><BR>
<A HREF="#wximagesetmask">wxImage::SetMask</A><BR>
<A HREF="#wximagesetmaskcolour">wxImage::SetMaskColour</A><BR>
<A HREF="#wximagesetrgb">wxImage::SetRGB</A><BR>
<A HREF="#topic455">wxImage::operator =</A><BR>
<A HREF="#topic456">wxImage::operator ==</A><BR>
<A HREF="#topic457">wxImage::operator !=</A><BR>
<P>
<HR>
<A NAME="wximageconstr"></A>
<H3>wxImage::wxImage</H3>
<P>
<B></B> <B>wxImage</B>()<P>
Default constructor.<P>
<B></B> <B>wxImage</B>(<B>const wxImage& </B><I>image</I>)<P>
Copy constructor.<P>
<B></B> <B>wxImage</B>(<B>const wxBitmap&</B><I> bitmap</I>)<P>
Constructs an image from a platform-dependent bitmap. This preserves
mask information so that bitmaps and images can be converted back
and forth without loss in that respect.<P>
<B></B> <B>wxImage</B>(<B>int</B><I> width</I>, <B>int</B><I> height</I>)<P>
Creates an image with the given width and height.<P>
<B></B> <B>wxImage</B>(<B>const wxString& </B><I>name</I>, <B>long</B><I> type = wxBITMAP_TYPE_PNG</I>)<P>
Loads an image from a file.<P>
<B></B> <B>wxImage</B>(<B>wxInputStream& </B><I>stream</I>, <B>long</B><I> type = wxBITMAP_TYPE_PNG</I>)<P>
Loads an image from an input stream.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>width</I><UL><UL>
Specifies the width of the image.</UL></UL>
<P>
<I>height</I><UL><UL>
Specifies the height of the image.</UL></UL>
<P>
<I>name</I><UL><UL>
This refers to an image filename. Its meaning is determined by the <I>type</I> parameter.</UL></UL>
<P>
<I>stream</I><UL><UL>
This refers to an input stream. Its meaning is determined by the <I>type</I> parameter. It is equal to loading from file except that you provide opened stream (file, HTTP or any other custom class).</UL></UL>
<P>
<I>type</I><UL><UL>
May be one of the following:<P>
<TABLE>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_BMP</B>
</TD>
<TD VALIGN=TOP>
Load a Windows bitmap file.
</TD></TR>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_PNG</B>
</TD>
<TD VALIGN=TOP>
Load a PNG bitmap file.
</TD></TR>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_JPEG</B>
</TD>
<TD VALIGN=TOP>
Load a JPEG bitmap file.
</TD></TR>
</TABLE>
<P>
The validity of these flags depends on the platform and wxWindows configuration.
If all possible wxWindows settings are used, the loading a BMP (Windows bitmap) file,
a PNG (portable network graphics) file and a JPEG file is supported on all platforms that
implement wxImage.</UL></UL>
<P>
Note : you must call wxImage::AddHandler(new wxJPEGHandler) during application
initialization in order to work with JPEGs.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx115.htm#wximageloadfile">wxImage::LoadFile</A><P>
<HR>
<A NAME="topic448"></A>
<H3>wxImage::~wxImage</H3>
<P>
<B></B> <B>~wxImage</B>()<P>
Destructor.<P>
<HR>
<A NAME="wximageaddhandler"></A>
<H3>wxImage::AddHandler</H3>
<P>
<B>static void</B> <B>AddHandler</B>(<B>wxImageHandler*</B><I> handler</I>)<P>
Adds a handler to the end of the static list of format handlers.<P>
<I>handler</I><UL><UL>
A new image format handler object. There is usually only one instance
of a given handler class in an application session.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx116.htm#wximagehandler">wxImageHandler</A><P>
<HR>
<A NAME="topic449"></A>
<H3>wxImage::CleanUpHandlers</H3>
<P>
<B>static void</B> <B>CleanUpHandlers</B>()<P>
Deletes all image handlers.<P>
This function is called by wxWindows on exit.<P>
<HR>
<A NAME="wximageconverttobitmap"></A>
<H3>wxImage::ConvertToBitmap</H3>
<P>
<B>wxBitmap</B> <B>ConvertToBitmap</B>() <B>const</B><P>
Converts the image to a platform-specific bitmap object. This has to be done
to actually display an image as you cannot draw an image directly on a window.
The resulting bitmap will use the colour depth of the current system which entails
that a (crude) colour reduction has to take place. When in 8-bit mode, this
routine will use a color cube created on program start-up to look up colors.
Still, the image quality won't be perfect for photo images.<P>
<HR>
<A NAME="wximagecreate"></A>
<H3>wxImage::Create</H3>
<P>
<B>bool</B> <B>Create</B>(<B>int</B><I> width</I>, <B>int</B><I> height</I>)<P>
Creates a fresh image.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>width</I><UL><UL>
The width of the image in pixels.</UL></UL>
<P>
<I>height</I><UL><UL>
The height of the image in pixels.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
TRUE if the call succeeded, FALSE otherwise.<P>
<HR>
<A NAME="wximagedestroy"></A>
<H3>wxImage::Destroy</H3>
<P>
<B>bool</B> <B>Destroy</B>()<P>
Destroys the image data.<P>
<HR>
<A NAME="topic450"></A>
<H3>wxImage::FindHandler</H3>
<P>
<B>static wxImageHandler*</B> <B>FindHandler</B>(<B>const wxString& </B><I>name</I>)<P>
Finds the handler with the given name.<P>
<B>static wxImageHandler*</B> <B>FindHandler</B>(<B>const wxString& </B><I>extension</I>, <B>long</B><I> imageType</I>)<P>
Finds the handler associated with the given extension and type.<P>
<B>static wxImageHandler*</B> <B>FindHandler</B>(<B>long </B><I>imageType</I>)<P>
Finds the handler associated with the given image type.<P>
<I>name</I><UL><UL>
The handler name.</UL></UL>
<P>
<I>extension</I><UL><UL>
The file extension, such as "bmp".</UL></UL>
<P>
<I>imageType</I><UL><UL>
The image type, such as wxBITMAP_TYPE_BMP.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
A pointer to the handler if found, NULL otherwise.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx116.htm#wximagehandler">wxImageHandler</A><P>
<HR>
<A NAME="wximagegetblue"></A>
<H3>wxImage::GetBlue</H3>
<P>
<B>unsigned char</B> <B>GetBlue</B>(<B>int</B><I> x</I>, <B>int</B><I> y</I>) <B>const</B><P>
Returns the blue intensity at the given coordinate.<P>
<HR>
<A NAME="wximagegetdata"></A>
<H3>wxImage::GetData</H3>
<P>
<B>unsigned char*</B> <B>GetData</B>() <B>const</B><P>
Returns the image data as an array. This is most often used when doing
direct image manipulation. The return value points to an array of
chararcters in RGBGBRGB... format.<P>
<HR>
<A NAME="wximagegetgreen"></A>
<H3>wxImage::GetGreen</H3>
<P>
<B>unsigned char</B> <B>GetGreen</B>(<B>int</B><I> x</I>, <B>int</B><I> y</I>) <B>const</B><P>
Returns the green intensity at the given coordinate.<P>
<HR>
<A NAME="wximagegetred"></A>
<H3>wxImage::GetRed</H3>
<P>
<B>unsigned char</B> <B>GetRed</B>(<B>int</B><I> x</I>, <B>int</B><I> y</I>) <B>const</B><P>
Returns the red intensity at the given coordinate.<P>
<HR>
<A NAME="topic451"></A>
<H3>wxImage::GetHandlers</H3>
<P>
<B>static wxList&</B> <B>GetHandlers</B>()<P>
Returns the static list of image format handlers.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx116.htm#wximagehandler">wxImageHandler</A><P>
<HR>
<A NAME="wximagegetheight"></A>
<H3>wxImage::GetHeight</H3>
<P>
<B>int</B> <B>GetHeight</B>() <B>const</B><P>
Gets the height of the image in pixels.<P>
<HR>
<A NAME="wximagegetmaskblue"></A>
<H3>wxImage::GetMaskBlue</H3>
<P>
<B>unsigned char</B> <B>GetMaskBlue</B>() <B>const</B><P>
Gets the blue value of the mask colour.<P>
<HR>
<A NAME="wximagegetmaskgreen"></A>
<H3>wxImage::GetMaskGreen</H3>
<P>
<B>unsigned char</B> <B>GetMaskGreen</B>() <B>const</B><P>
Gets the green value of the mask colour.<P>
<HR>
<A NAME="wximagegetmaskred"></A>
<H3>wxImage::GetMaskRed</H3>
<P>
<B>unsigned char</B> <B>GetMaskRed</B>() <B>const</B><P>
Gets the red value of the mask colour.<P>
<HR>
<A NAME="wximagegetwidth"></A>
<H3>wxImage::GetWidth</H3>
<P>
<B>int</B> <B>GetWidth</B>() <B>const</B><P>
Gets the width of the image in pixels.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx115.htm#wximagegetheight">wxImage::GetHeight</A><P>
<HR>
<A NAME="wximagehasmask"></A>
<H3>wxImage::HasMask</H3>
<P>
<B>bool</B> <B>HasMask</B>() <B>const</B><P>
Returns TRUE if there is a mask active, FALSE otherwise.<P>
<HR>
<A NAME="topic452"></A>
<H3>wxImage::InitStandardHandlers</H3>
<P>
<B>static void</B> <B>InitStandardHandlers</B>()<P>
Adds the standard image format handlers, which, depending on wxWindows
configuration, can be handlers for Windows BMP (loading), PNG
(loading and saving) and JPEG (loading and saving) file formats.<P>
This function is called by wxWindows on startup.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx116.htm#wximagehandler">wxImageHandler</A><P>
<HR>
<A NAME="topic453"></A>
<H3>wxImage::InsertHandler</H3>
<P>
<B>static void</B> <B>InsertHandler</B>(<B>wxImageHandler*</B><I> handler</I>)<P>
Adds a handler at the start of the static list of format handlers.<P>
<I>handler</I><UL><UL>
A new image format handler object. There is usually only one instance
of a given handler class in an application session.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx116.htm#wximagehandler">wxImageHandler</A><P>
<HR>
<A NAME="wximageloadfile"></A>
<H3>wxImage::LoadFile</H3>
<P>
<B>bool</B> <B>LoadFile</B>(<B>const wxString&</B><I> name</I>, <B>long</B><I> type</I>)<P>
Loads an image from a file.<P>
<B>bool</B> <B>LoadFile</B>(<B>wxInputStream&</B><I> stream</I>, <B>long</B><I> type</I>)<P>
Loads an image from an input stream.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>name</I><UL><UL>
A filename.
The meaning of <I>name</I> is determined by the <I>type</I> parameter.</UL></UL>
<P>
<I>stream</I><UL><UL>
An input stream.
The meaning of <I>stream</I> data is determined by the <I>type</I> parameter.</UL></UL>
<P>
<I>type</I><UL><UL>
One of the following values:<P>
<TABLE>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_BMP</B>
</TD>
<TD VALIGN=TOP>
Load a Windows image file.
</TD></TR>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_PNG</B>
</TD>
<TD VALIGN=TOP>
Load a PNG image file.
</TD></TR>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_JPEG</B>
</TD>
<TD VALIGN=TOP>
Load a JPEG image file.
</TD></TR>
</TABLE>
<P>
The validity of these flags depends on the platform and wxWindows configuration.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
TRUE if the operation succeeded, FALSE otherwise.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx115.htm#wximagesavefile">wxImage::SaveFile</A><P>
<HR>
<A NAME="wximageok"></A>
<H3>wxImage::Ok</H3>
<P>
<B>bool</B> <B>Ok</B>() <B>const</B><P>
Returns TRUE if image data is present.<P>
<HR>
<A NAME="topic454"></A>
<H3>wxImage::RemoveHandler</H3>
<P>
<B>static bool</B> <B>RemoveHandler</B>(<B>const wxString& </B><I>name</I>)<P>
Finds the handler with the given name, and removes it. The handler
is not deleted.<P>
<I>name</I><UL><UL>
The handler name.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
TRUE if the handler was found and removed, FALSE otherwise.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx116.htm#wximagehandler">wxImageHandler</A><P>
<HR>
<A NAME="wximagesavefile"></A>
<H3>wxImage::SaveFile</H3>
<P>
<B>bool</B> <B>SaveFile</B>(<B>const wxString& </B><I>name</I>, <B>int</B><I> type</I>)<P>
Saves a image in the named file.<P>
<B>bool</B> <B>SaveFile</B>(<B>wxOutputStream& </B><I>stream</I>, <B>int</B><I> type</I>)<P>
Saves a image in the given stream.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>name</I><UL><UL>
A filename. The meaning of <I>name</I> is determined by the <I>type</I> parameter.</UL></UL>
<P>
<I>stream</I><UL><UL>
An output stream. The meaning of <I>stream</I> is determined by the <I>type</I> parameter.</UL></UL>
<P>
<I>type</I><UL><UL>
Currently two types can be used:<P>
<TABLE>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_PNG</B>
</TD>
<TD VALIGN=TOP>
Save a PNG image file.
</TD></TR>
<TR><TD VALIGN=TOP>
<B>wxBITMAP_TYPE_JPEG</B>
</TD>
<TD VALIGN=TOP>
Save a JPEG image file.
</TD></TR>
</TABLE>
<P>
The validity of these flags depends on the platform and wxWindows configuration
as well as user-added handlers.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
TRUE if the operation succeeded, FALSE otherwise.<P>
<B><FONT COLOR="#FF0000">Remarks</FONT></B><P>
Depending on how wxWindows has been configured, not all formats may be available.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx115.htm#wximageloadfile">wxImage::LoadFile</A><P>
<HR>
<A NAME="wximagescale"></A>
<H3>wxImage::Scale</H3>
<P>
<B>wxImage</B> <B>Scale</B>(<B>int</B><I> width</I>, <B>int</B><I> height</I>)<P>
Returns a scaled version of the image. This is also useful for
scaling bitmaps in general as the only other way to scale bitmaps
is to blit a wxMemoryDC into another wxMemoryDC. Windows can do such
scaling itself but in the GTK port, scaling bitmaps is done using
this routine internally.<P>
<HR>
<A NAME="wximagesetdata"></A>
<H3>wxImage::SetData</H3>
<P>
<B>void</B> <B>SetData</B>(<B>unsigned char*</B><I>data</I>)<P>
Sets the image data without performing checks. The data given must have
the size (width*height*3) or results will be unexpected. Don't use this
method if you aren't sure you know what you are doing.<P>
<HR>
<A NAME="wximagesetmask"></A>
<H3>wxImage::SetMask</H3>
<P>
<B>void</B> <B>SetMask</B>(<B>bool</B><I> hasMask = TRUE</I>)<P>
Specifies whether there is a mask or not. The area of the mask is determined by the current mask colour.<P>
<HR>
<A NAME="wximagesetmaskcolour"></A>
<H3>wxImage::SetMaskColour</H3>
<P>
<B>void</B> <B>SetMaskColour</B>(<B>unsigned char </B><I>red</I>, <B>unsigned char </B><I>blue</I>, <B>unsigned char </B><I>green</I>)<P>
Sets the mask colour for this image (and tells the image to use the mask).<P>
<HR>
<A NAME="wximagesetrgb"></A>
<H3>wxImage::SetRGB</H3>
<P>
<B>void</B> <B>SetRGB</B>(<B>int </B><I>x</I>, <B>int </B><I>y</I>, <B>unsigned char </B><I>red</I>, <B>unsigned char </B><I>blue</I>, <B>unsigned char </B><I>green</I>)<P>
Sets the pixel at the given coordinate. This routine performs bounds-checks
for the coordinate so it can be considered a safe way to manipulate the
data, but in some cases this might be too slow so that the data will have to
be set directly. In that case you have to get that data by calling GetData().<P>
<HR>
<A NAME="topic455"></A>
<H3>wxImage::operator =</H3>
<P>
<B>wxImage& </B> <B>operator =</B>(<B>const wxImage& </B><I>image</I>)<P>
Assignment operator. This operator does not copy any data, but instead
passes a pointer to the data in <I>image</I> and increments a reference
counter. It is a fast operation.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>image</I><UL><UL>
Image to assign.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
Returns 'this' object.<P>
<HR>
<A NAME="topic456"></A>
<H3>wxImage::operator ==</H3>
<P>
<B>bool</B> <B>operator ==</B>(<B>const wxImage& </B><I>image</I>)<P>
Equality operator. This operator tests whether the internal data pointers are
equal (a fast test).<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>image</I><UL><UL>
Image to compare with 'this'</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
Returns TRUE if the images were effectively equal, FALSE otherwise.<P>
<HR>
<A NAME="topic457"></A>
<H3>wxImage::operator !=</H3>
<P>
<B>bool</B> <B>operator !=</B>(<B>const wxImage& </B><I>image</I>)<P>
Inequality operator. This operator tests whether the internal data pointers are
unequal (a fast test).<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>image</I><UL><UL>
Image to compare with 'this'</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
Returns TRUE if the images were unequal, FALSE otherwise.<P>
</BODY></HTML>
|