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<HTML>
<head><title>wxKeyEvent</title></head>

<BODY BGCOLOR=#FFFFFF>
<A NAME="wxkeyevent"></A><CENTER>
<A HREF="wx.htm"><img align=center src="contents.gif" BORDER=0 ALT="Contents"></A> <A HREF="wx22.htm#classref"><img align=center src="up.gif" BORDER=0 ALT="Up"></A> <A HREF="wx123.htm#wxjoystickevent"><img align=center src="back.gif" BORDER=0 ALT="Previous"></A> <A HREF="wx125.htm#wxlayoutalgorithm"><img align=center src="forward.gif" BORDER=0 ALT="Next"></A> </CENTER><HR>

<H2>wxKeyEvent</H2>
<P>
This event class contains information about keypress (character) events.<P>
<B><FONT COLOR="#FF0000">Derived from</FONT></B><P>
<A HREF="wx84.htm#wxevent">wxEvent</A><P>
<B><FONT COLOR="#FF0000">Include files</FONT></B><P>
&lt;wx/event.h&gt;<P>
<B><FONT COLOR="#FF0000">Event table macros</FONT></B><P>
To process a key event, use these event handler macros to direct input to member
functions that take a wxKeyEvent argument.<P>


<TABLE>


<TR><TD VALIGN=TOP>
<B>EVT_CHAR(func)</B>
</TD>

<TD VALIGN=TOP>
Process a wxEVT_CHAR event (a non-modifier key has been pressed).
</TD></TR>


<TR><TD VALIGN=TOP>
<B>EVT_KEY_DOWN(func)</B>
</TD>

<TD VALIGN=TOP>
Process a wxEVT_KEY_DOWN event (any key has been pressed).
</TD></TR>


<TR><TD VALIGN=TOP>
<B>EVT_KEY_UP(func)</B>
</TD>

<TD VALIGN=TOP>
Process a wxEVT_KEY_UP event (any key has been released).
</TD></TR>


<TR><TD VALIGN=TOP>
<B>EVT_CHAR(func)</B>
</TD>

<TD VALIGN=TOP>
Process a wxEVT_CHAR event.
</TD></TR>


<TR><TD VALIGN=TOP>
<B>EVT_CHAR_HOOK(func)</B>
</TD>

<TD VALIGN=TOP>
Process a wxEVT_CHAR_HOOK event.
</TD></TR>


</TABLE>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx260.htm#wxwindowonchar">wxWindow::OnChar</A>, 
<A HREF="wx260.htm#wxwindowoncharhook">wxWindow::OnCharHook</A>, 
<A HREF="wx260.htm#wxwindowonkeydown">wxWindow::OnKeyDown</A>, 
<A HREF="wx260.htm#wxwindowonkeyup">wxWindow::OnKeyUp</A><P>
<B><FONT COLOR="#FF0000">Members</FONT></B><P>
<A HREF="#topic495">wxKeyEvent::m_altDown</A><BR>
<A HREF="#topic496">wxKeyEvent::m_controlDown</A><BR>
<A HREF="#topic497">wxKeyEvent::m_keyCode</A><BR>
<A HREF="#topic498">wxKeyEvent::m_metaDown</A><BR>
<A HREF="#topic499">wxKeyEvent::m_shiftDown</A><BR>
<A HREF="#topic500">wxKeyEvent::m_x</A><BR>
<A HREF="#topic501">wxKeyEvent::m_y</A><BR>
<A HREF="#topic502">wxKeyEvent::wxKeyEvent</A><BR>
<A HREF="#topic503">wxKeyEvent::AltDown</A><BR>
<A HREF="#topic504">wxKeyEvent::ControlDown</A><BR>
<A HREF="#topic505">wxKeyEvent::GetX</A><BR>
<A HREF="#topic506">wxKeyEvent::GetY</A><BR>
<A HREF="#topic507">wxKeyEvent::KeyCode</A><BR>
<A HREF="#topic508">wxKeyEvent::MetaDown</A><BR>
<A HREF="#topic509">wxKeyEvent::Position</A><BR>
<A HREF="#topic510">wxKeyEvent::ShiftDown</A><BR>
<P>

<HR>
<A NAME="topic495"></A>
<H3>wxKeyEvent::m_altDown</H3>
<P>
bool m_altDown<P>
TRUE if the Alt key is pressed down.<P>

<HR>
<A NAME="topic496"></A>
<H3>wxKeyEvent::m_controlDown</H3>
<P>
bool m_controlDown<P>
TRUE if control is pressed down.<P>

<HR>
<A NAME="topic497"></A>
<H3>wxKeyEvent::m_keyCode</H3>
<P>
long m_keyCode<P>
Virtual keycode. See <A HREF="wx276.htm#keycodes">Keycodes</A> for a list of identifiers.<P>

<HR>
<A NAME="topic498"></A>
<H3>wxKeyEvent::m_metaDown</H3>
<P>
bool m_metaDown<P>
TRUE if the Meta key is pressed down.<P>

<HR>
<A NAME="topic499"></A>
<H3>wxKeyEvent::m_shiftDown</H3>
<P>
bool m_shiftDown<P>
TRUE if shift is pressed down.<P>

<HR>
<A NAME="topic500"></A>
<H3>wxKeyEvent::m_x</H3>
<P>
int m_x<P>
X position of the event.<P>

<HR>
<A NAME="topic501"></A>
<H3>wxKeyEvent::m_y</H3>
<P>
int m_y<P>
Y position of the event.<P>

<HR>
<A NAME="topic502"></A>
<H3>wxKeyEvent::wxKeyEvent</H3>
<P>
<B></B> <B>wxKeyEvent</B>(<B>WXTYPE</B><I> keyEventType</I>)<P>
Constructor. Currently, the only valid event types are wxEVT_CHAR and wxEVT_CHAR_HOOK.<P>

<HR>
<A NAME="topic503"></A>
<H3>wxKeyEvent::AltDown</H3>
<P>
<B>bool</B> <B>AltDown</B>()<P>
Returns TRUE if the Alt key was down at the time of the key event.<P>

<HR>
<A NAME="topic504"></A>
<H3>wxKeyEvent::ControlDown</H3>
<P>
<B>bool</B> <B>ControlDown</B>()<P>
Returns TRUE if the control key was down at the time of the key event.<P>

<HR>
<A NAME="topic505"></A>
<H3>wxKeyEvent::GetX</H3>
<P>
<B>float</B> <B>GetX</B>()<P>
Returns the X position of the event.<P>

<HR>
<A NAME="topic506"></A>
<H3>wxKeyEvent::GetY</H3>
<P>
<B>float</B> <B>GetY</B>()<P>
Returns the Y position of the event.<P>

<HR>
<A NAME="topic507"></A>
<H3>wxKeyEvent::KeyCode</H3>
<P>
<B>long</B> <B>KeyCode</B>()<P>
Returns the virtual key code. ASCII events return normal ASCII values,
while non-ASCII events return values such as <B>WXK_LEFT</B> for the
left cursor key. See <A HREF="wx276.htm#keycodes">Keycodes</A> for a full list of the virtual key codes.<P>

<HR>
<A NAME="topic508"></A>
<H3>wxKeyEvent::MetaDown</H3>
<P>
<B>bool</B> <B>MetaDown</B>()<P>
Returns TRUE if the Meta key was down at the time of the key event.<P>

<HR>
<A NAME="topic509"></A>
<H3>wxKeyEvent::Position</H3>
<P>
<B>void</B> <B>Position</B>(<B>float *</B><I>x</I>, <B>float *</B><I>y</I>)<P>
Obtains the position at which the key was pressed.<P>

<HR>
<A NAME="topic510"></A>
<H3>wxKeyEvent::ShiftDown</H3>
<P>
<B>bool</B> <B>ShiftDown</B>()<P>
Returns TRUE if the shift key was down at the time of the key event.<P>


</BODY></HTML>