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<HTML>
<head><title>wxRegionIterator</title></head>

<BODY BGCOLOR=#FFFFFF>
<A NAME="wxregioniterator"></A><CENTER>
<A HREF="wx.htm"><img align=center src="contents.gif" BORDER=0 ALT="Contents"></A> <A HREF="wx22.htm#classref"><img align=center src="up.gif" BORDER=0 ALT="Up"></A> <A HREF="wx195.htm#wxregion"><img align=center src="back.gif" BORDER=0 ALT="Previous"></A> <A HREF="wx197.htm#wxsashevent"><img align=center src="forward.gif" BORDER=0 ALT="Next"></A> </CENTER><HR>

<H2>wxRegionIterator</H2>
<P>
This class is used to iterate through the rectangles in a region,
typically when examining the damaged regions of a window within an OnPaint call.<P>
To use it, construct an iterator object on the stack and loop through the
regions, testing the object and incrementing the iterator at the end of the loop.<P>
See <A HREF="wx260.htm#wxwindowonpaint">wxWindow::OnPaint</A> for an example of use.<P>
<B><FONT COLOR="#FF0000">Derived from</FONT></B><P>
<A HREF="wx158.htm#wxobject">wxObject</A><P>
<B><FONT COLOR="#FF0000">Include files</FONT></B><P>
&lt;wx/region.h&gt;<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx260.htm#wxwindowonpaint">wxWindow::OnPaint</A><P>
<B><FONT COLOR="#FF0000">Members</FONT></B><P>
<A HREF="#topic788">wxRegionIterator::wxRegionIterator</A><BR>
<A HREF="#topic789">wxRegionIterator::GetX</A><BR>
<A HREF="#topic790">wxRegionIterator::GetY</A><BR>
<A HREF="#topic791">wxRegionIterator::GetW</A><BR>
<A HREF="#topic792">wxRegionIterator::GetWidth</A><BR>
<A HREF="#topic793">wxRegionIterator::GetH</A><BR>
<A HREF="#topic794">wxRegionIterator::GetHeight</A><BR>
<A HREF="#topic795">wxRegionIterator::GetRect</A><BR>
<A HREF="#topic796">wxRegionIterator::HaveRects</A><BR>
<A HREF="#topic797">wxRegionIterator::Reset</A><BR>
<A HREF="#topic798">wxRegionIterator::operator ++</A><BR>
<A HREF="#topic799">wxRegionIterator::operator bool</A><BR>
<P>

<HR>
<A NAME="topic788"></A>
<H3>wxRegionIterator::wxRegionIterator</H3>
<P>
<B></B> <B>wxRegionIterator</B>()<P>
Default constructor.<P>
<B></B> <B>wxRegionIterator</B>(<B>const wxRegion&amp;</B><I> region</I>)<P>
Creates an iterator object given a region.<P>

<HR>
<A NAME="topic789"></A>
<H3>wxRegionIterator::GetX</H3>
<P>
<B>long</B> <B>GetX</B>() <B>const</B><P>
Returns the x value for the current region.<P>

<HR>
<A NAME="topic790"></A>
<H3>wxRegionIterator::GetY</H3>
<P>
<B>long</B> <B>GetY</B>() <B>const</B><P>
Returns the y value for the current region.<P>

<HR>
<A NAME="topic791"></A>
<H3>wxRegionIterator::GetW</H3>
<P>
<B>long</B> <B>GetW</B>() <B>const</B><P>
An alias for GetWidth.<P>

<HR>
<A NAME="topic792"></A>
<H3>wxRegionIterator::GetWidth</H3>
<P>
<B>long</B> <B>GetWidth</B>() <B>const</B><P>
Returns the width value for the current region.<P>

<HR>
<A NAME="topic793"></A>
<H3>wxRegionIterator::GetH</H3>
<P>
<B>long</B> <B>GetH</B>() <B>const</B><P>
An alias for GetHeight.<P>

<HR>
<A NAME="topic794"></A>
<H3>wxRegionIterator::GetHeight</H3>
<P>
<B>long</B> <B>GetWidth</B>() <B>const</B><P>
Returns the width value for the current region.<P>

<HR>
<A NAME="topic795"></A>
<H3>wxRegionIterator::GetRect</H3>
<P>
<B>wxRect</B> <B>GetRect</B>() <B>const</B><P>
Returns the current rectangle.<P>

<HR>
<A NAME="topic796"></A>
<H3>wxRegionIterator::HaveRects</H3>
<P>
<B>bool</B> <B>HaveRects</B>() <B>const</B><P>
Returns TRUE if there are still some rectangles; otherwise returns FALSE.<P>

<HR>
<A NAME="topic797"></A>
<H3>wxRegionIterator::Reset</H3>
<P>
<B>void</B> <B>Reset</B>()<P>
Resets the iterator to the beginning of the rectangles.<P>
<B>void</B> <B>Reset</B>(<B>const wxRegion&amp;</B><I> region</I>)<P>
Resets the iterator to the given region.<P>

<HR>
<A NAME="topic798"></A>
<H3>wxRegionIterator::operator ++</H3>
<P>
<B>void</B> <B>operator ++</B>()<P>
Increment operator. Increments the iterator to the next region.<P>
<B><FONT COLOR="#0000C8">wxPython note:</FONT></B><BR>
 A wxPython alias for this operator is called <TT>Next</TT>.<P>

<HR>
<A NAME="topic799"></A>
<H3>wxRegionIterator::operator bool</H3>
<P>
<B></B> <B>operator bool</B>() <B>const</B><P>
Returns TRUE if there are still some rectangles; otherwise returns FALSE.<P>
You can use this to test the iterator object as if it were of type bool.<P>

</BODY></HTML>