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<HTML>
<head><title>wxAcceleratorTable</title></head>

<BODY BGCOLOR=#FFFFFF>
<A NAME="wxacceleratortable"></A><CENTER>
<A HREF="wx.htm"><img align=center src="contents.gif" BORDER=0 ALT="Contents"></A> <A HREF="wx22.htm#classref"><img align=center src="up.gif" BORDER=0 ALT="Up"></A> <A HREF="wx23.htm#wxacceleratorentry"><img align=center src="back.gif" BORDER=0 ALT="Previous"></A> <A HREF="wx25.htm#wxactivateevent"><img align=center src="forward.gif" BORDER=0 ALT="Next"></A> </CENTER><HR>

<H2>wxAcceleratorTable</H2>
<P>
An accelerator table allows the application to specify a table of keyboard shortcuts for
menus or other commands. On Windows, menu or button commands are supported; on GTK,
only menu commands are supported.<P>
The object <B>wxNullAcceleratorTable</B> is defined to be a table with no data, and is the
initial accelerator table for a window.<P>
<B><FONT COLOR="#FF0000">Derived from</FONT></B><P>
<A HREF="wx158.htm#wxobject">wxObject</A><P>
<B><FONT COLOR="#FF0000">Include files</FONT></B><P>
&lt;wx/accel.h&gt;<P>
<B><FONT COLOR="#FF0000">Example</FONT></B><P>
<FONT SIZE=2><PRE>
  wxAcceleratorEntry entries[4];
  entries[0].Set(wxACCEL_CTRL,  (int) 'N',     ID_NEW_WINDOW);
  entries[1].Set(wxACCEL_CTRL,  (int) 'X',     wxID_EXIT);
  entries[2].Set(wxACCEL_SHIFT, (int) 'A',     ID_ABOUT);
  entries[3].Set(wxACCEL_NONE,  WXK_DELETE,    wxID_CUT);
  wxAcceleratorTable accel(4, entries);
  frame-&gt;SetAcceleratorTable(accel);
</PRE>
</FONT><P>
<B><FONT COLOR="#FF0000">Remarks</FONT></B><P>
An accelerator takes precedence over normal processing and can be a convenient way to program some event handling.
For example, you can use an accelerator table to enable a dialog with a multi-line text control to
accept CTRL-Enter as meaning 'OK' (but not in GTK at present).<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx23.htm#wxacceleratorentry">wxAcceleratorEntry</A>, <A HREF="wx260.htm#wxwindowsetacceleratortable">wxWindow::SetAcceleratorTable</A><P>
<B><FONT COLOR="#FF0000">Members</FONT></B><P>
<A HREF="#wxacceleratortableconstr">wxAcceleratorTable::wxAcceleratorTable</A><BR>
<A HREF="#topic32">wxAcceleratorTable::~wxAcceleratorTable</A><BR>
<A HREF="#wxacceleratortableok">wxAcceleratorTable::Ok</A><BR>
<A HREF="#topic33">wxAcceleratorTable::operator =</A><BR>
<A HREF="#topic34">wxAcceleratorTable::operator ==</A><BR>
<A HREF="#topic35">wxAcceleratorTable::operator !=</A><BR>
<P>

<HR>
<A NAME="wxacceleratortableconstr"></A>
<H3>wxAcceleratorTable::wxAcceleratorTable</H3>
<P>
<B></B> <B>wxAcceleratorTable</B>()<P>
Default constructor.<P>
<B></B> <B>wxAcceleratorTable</B>(<B>const wxAcceleratorTable&amp; </B><I>bitmap</I>)<P>
Copy constructor.<P>
<B></B> <B>wxAcceleratorTable</B>(<B>int</B><I> n</I>, <B>wxAcceleratorEntry</B><I> entries[]</I>)<P>
Creates from an array of <A HREF="wx23.htm#wxacceleratorentry">wxAcceleratorEntry</A> objects.<P>
<B></B> <B>wxAcceleratorTable</B>(<B>const wxString&amp;</B><I> resource</I>)<P>
Loads the accelerator table from a Windows resource (Windows only).<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>n</I><UL><UL>
Number of accelerator entries.</UL></UL>
<P>
<I>entries</I><UL><UL>
The array of entries.</UL></UL>
<P>
<I>resource</I><UL><UL>
Name of a Windows accelerator.</UL></UL>
<P>

<HR>
<A NAME="topic32"></A>
<H3>wxAcceleratorTable::~wxAcceleratorTable</H3>
<P>
<B></B> <B>~wxAcceleratorTable</B>()<P>
Destroys the wxAcceleratorTable object.<P>

<HR>
<A NAME="wxacceleratortableok"></A>
<H3>wxAcceleratorTable::Ok</H3>
<P>
<B>bool</B> <B>Ok</B>() <B>const</B><P>
Returns TRUE if the accelerator table is valid.<P>

<HR>
<A NAME="topic33"></A>
<H3>wxAcceleratorTable::operator =</H3>
<P>
<B>wxAcceleratorTable&amp; </B> <B>operator =</B>(<B>const wxAcceleratorTable&amp; </B><I>accel</I>)<P>
Assignment operator. This operator does not copy any data, but instead
passes a pointer to the data in <I>accel</I> and increments a reference
counter. It is a fast operation.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>accel</I><UL><UL>
Accelerator table to assign.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
Returns 'this' object.<P>

<HR>
<A NAME="topic34"></A>
<H3>wxAcceleratorTable::operator ==</H3>
<P>
<B>bool</B> <B>operator ==</B>(<B>const wxAcceleratorTable&amp; </B><I>accel</I>)<P>
Equality operator. This operator tests whether the internal data pointers are
equal (a fast test).<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>accel</I><UL><UL>
Accelerator table to compare with 'this'</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
Returns TRUE if the accelerator tables were effectively equal, FALSE otherwise.<P>

<HR>
<A NAME="topic35"></A>
<H3>wxAcceleratorTable::operator !=</H3>
<P>
<B>bool</B> <B>operator !=</B>(<B>const wxAcceleratorTable&amp; </B><I>accel</I>)<P>
Inequality operator. This operator tests whether the internal data pointers are
unequal (a fast test).<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>accel</I><UL><UL>
Accelerator table to compare with 'this'</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
Returns TRUE if the accelerator tables were unequal, FALSE otherwise.<P>


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