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<head><title>wxWave</title></head>
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<A NAME="wxwave"></A><CENTER>
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<H2>wxWave</H2>
<P>
This class represents a short wave file, in Windows WAV format, that
can be stored in memory and played. Currently this class is for Windows
only.<P>
<B><FONT COLOR="#FF0000">Derived from</FONT></B><P>
<A HREF="wx158.htm#wxobject">wxObject</A><P>
<B><FONT COLOR="#FF0000">Include files</FONT></B><P>
<wx/wave.h><P>
<B><FONT COLOR="#FF0000">Members</FONT></B><P>
<A HREF="#wxwaveconstr">wxWave::wxWave</A><BR>
<A HREF="#topic1026">wxWave::~wxWave</A><BR>
<A HREF="#wxwavecreate">wxWave::Create</A><BR>
<A HREF="#wxwaveisok">wxWave::IsOk</A><BR>
<A HREF="#wxwaveplay">wxWave::Play</A><BR>
<P>
<HR>
<A NAME="wxwaveconstr"></A>
<H3>wxWave::wxWave</H3>
<P>
<B></B> <B>wxWave</B>()<P>
Default constructor.<P>
<B></B> <B>wxWave</B>(<B>const wxString&</B><I> fileName</I>, <B>bool</B><I> isResource = FALSE</I>)<P>
Constructs a wave object from a file or resource. Call <A HREF="wx259.htm#wxwaveisok">wxWave::IsOk</A> to
determine whether this succeeded.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>fileName</I><UL><UL>
The filename or Windows resource.</UL></UL>
<P>
<I>isResource</I><UL><UL>
TRUE if <I>fileName</I> is a resource, FALSE if it is a filename.</UL></UL>
<P>
<HR>
<A NAME="topic1026"></A>
<H3>wxWave::~wxWave</H3>
<P>
<B></B> <B>~wxWave</B>()<P>
Destroys the wxWave object.<P>
<HR>
<A NAME="wxwavecreate"></A>
<H3>wxWave::Create</H3>
<P>
<B>bool</B> <B>Create</B>(<B>const wxString&</B><I> fileName</I>, <B>bool</B><I> isResource = FALSE</I>)<P>
Constructs a wave object from a file or resource.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>fileName</I><UL><UL>
The filename or Windows resource.</UL></UL>
<P>
<I>isResource</I><UL><UL>
TRUE if <I>fileName</I> is a resource, FALSE if it is a filename.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">Return value</FONT></B><P>
TRUE if the call was successful, FALSE otherwise.<P>
<HR>
<A NAME="wxwaveisok"></A>
<H3>wxWave::IsOk</H3>
<P>
<B>bool</B> <B>IsOk</B>() <B>const</B><P>
Returns TRUE if the object contains a successfully loaded file or resource, FALSE otherwise.<P>
<HR>
<A NAME="wxwaveplay"></A>
<H3>wxWave::Play</H3>
<P>
<B>bool</B> <B>Play</B>(<B>bool</B><I> async = TRUE</I>, <B>bool</B><I> looped = FALSE</I>) <B>const</B><P>
Plays the wave file synchronously or asynchronously, looped or single-shot.<P>
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