File: wx303.htm

package info (click to toggle)
wxwin2-doc 2.01-1
  • links: PTS
  • area: main
  • in suites: potato
  • size: 6,540 kB
  • ctags: 5,968
  • sloc: cpp: 15,157; makefile: 434; sh: 6
file content (629 lines) | stat: -rw-r--r-- 18,947 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
<HTML>
<head><title>The wxWindows resource system</title></head>

<BODY BGCOLOR=#FFFFFF>
<A NAME="resourceformats"></A><CENTER>
<A HREF="wx.htm"><img align=center src="contents.gif" BORDER=0 ALT="Contents"></A> <A HREF="wx278.htm#overviews"><img align=center src="up.gif" BORDER=0 ALT="Up"></A> <A HREF="wx302.htm#printingoverview"><img align=center src="back.gif" BORDER=0 ALT="Previous"></A> <A HREF="wx304.htm#runtimeclassoverview"><img align=center src="forward.gif" BORDER=0 ALT="Next"></A> </CENTER><HR>

<H2>The wxWindows resource system</H2>
<P>
From version 1.61, wxWindows has an optional <I>resource file</I> facility,
which allows separation of dialog, menu, bitmap and icon specifications
from the application code.<P>
It is similar in principle to the Windows resource file (whose ASCII form is
suffixed .RC and whose binary form is suffixed .RES). The wxWindows resource
file is currently ASCII-only, suffixed .WXR. Note that under Windows,
the .WXR file does not <I>replace</I> the native Windows resource file,
it merely supplements it. There is no existing native resource format in X
(except for the defaults file, which has limited expressive power).<P>
Using wxWindows resources for panels and dialogs has an effect on how
you deal with panel item callbacks: you can't specify a callback function in
a resource file, so how do you achieve the same effect as with programmatic
panel construction? The solution is similar to that adopted by Windows, which
is to use the <I>parent</I> panel or dialog to intercept user events.<P>
From 1.61, wxWindows routes panel item events that do not have a callback
to the <A HREF="wx260.htm#wxwindowoncommand">OnCommand</A> member of the panel (or dialog). So, to use
panel or dialog resources, you need to derive a new class and override the
default (empty) OnCommand member. The first argument is a reference
to a wxWindow, and the second is a reference to a wxCommandEvent. Check the
name of the panel item that's generating an event by using the <A HREF="wx260.htm#wxwindowgetname">wxWindow::GetName</A>
function and a string comparison function such as <A HREF="wx266.htm#wxstringeq">wxStringEq</A>.
You may need to cast the reference to an appropriate specific type to perform
some operations.<P>
To obtain a pointer to a panel item when you only have the name (for example,
when you need to set a value of a text item from outside of the <B>OnCommand</B> function),
use the function <A HREF="wx271.htm#wxfindwindowbyname">wxFindWindowByName</A>.<P>
For details of functions for manipulating resource files and loading
user interface elements, see <A HREF="wx273.htm#resourcefuncs">wxWindows resource functions</A>.<P>
<A HREF="#topic1137">The format of a .WXR file</A><BR>
<A HREF="#topic1138">Dialog resource format</A><BR>
<A HREF="#topic1139">Menubar resource format</A><BR>
<A HREF="#topic1140">Bitmap resource format</A><BR>
<A HREF="#topic1141">Icon resource format</A><BR>
<A HREF="#topic1142">Resource format design issues</A><BR>
<A HREF="#topic1143">Compiling the resource system</A><BR>
<P>

<HR>
<A NAME="topic1137"></A>
<H3>The format of a .WXR file</H3>
<P>
A wxWindows resource file may look a little odd at first. It's C++
compatible, comprising mostly of static string variable declarations with
PrologIO syntax within the string.<P>
Here's a sample .WXR file:<P>
<PRE>
/*
 * wxWindows Resource File
 * Written by wxBuilder
 *
 */

#include "noname.ids"

static char *aiai_resource = "bitmap(name = 'aiai_resource',\
  bitmap = ['aiai', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
  bitmap = ['aiai.xpm', wxBITMAP_TYPE_XPM, 'X']).";

static char *menuBar11 = "menu(name = 'menuBar11',\
  menu = \
  [\
    ['&File', 1, '', \
      ['&Open File', 2, 'Open a file'],\
      ['&Save File', 3, 'Save a file'],\
      [],\
      ['E&xit', 4, 'Exit program']\
    ],\
    ['&Help', 5, '', \
      ['&About', 6, 'About this program']\
    ]\
  ]).";

static char *project_resource = "icon(name = 'project_resource',\
  icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
  icon = ['project_data', wxBITMAP_TYPE_XBM, 'X']).";

static char *panel3 = "dialog(name = 'panel3',\
  style = '',\
  title = 'untitled',\
  button_font = [14, 'wxSWISS', 'wxNORMAL', 'wxBOLD', 0],\
  label_font = [10, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],\
  x = 0, y = 37, width = 292, height = 164,\
  control = [wxButton, 'OK', '', 'button5', 23, 34, -1, -1, 'aiai_resource'],\
  control = [wxMessage, 'A Label', '', 'message7', 166, 61, -1, -1, 'aiai_resource'],\
  control = [wxText, 'Text', 'wxVERTICAL_LABEL', 'text8', 24, 110, -1, -1]).";
</PRE>
As you can see, C++-style comments are allowed, and apparently include files
are supported too: but this is a special case, where the included file
is a file of defines shared by the C++ application code and resource file
to relate identifiers (such as FILE_OPEN) to integers.<P>
Each <I>resource object</I> is of standard PrologIO syntax, that is,
an object name such as <B>dialog</B> or <B>icon</B>, then an open
parenthesis, a list of comma-delimited attribute/value pairs, a closing
parenthesis, and a full stop. Backslashes are required to escape newlines,
for the benefit of C++ syntax. If double quotation marks are used to
delimit strings, they need to be escaped with backslash within a C++ string
(so it's easier to use single quotation marks instead).<P>
<HR>
<I>A note on PrologIO string syntax:</I> A string that begins with
an alphabetic character, and contains only alphanumeric characters,
hyphens and underscores, need not be quoted at all. Single quotes and double
quotes may be used to delimit more complex strings. In fact, single-quoted
and no-quoted strings are actually called <I>words</I>, but are treated
as strings for the purpose of the resource system.<HR><P>
<P>
A resource file like this is typically included in the application main file,
as if it were a normal C++ file. This eliminates the need for a separate
resource file to be distributed alongside the executable. However, the
resource file can be dynamically loaded if desired (for example by a non-C++
language such as CLIPS, Prolog or Python).<P>
Once included, the resources need to be 'parsed' (interpreted), because
so far the data is just a number of static string variables. The function
<B>::wxResourceParseData</B> is called early on in initialization of the application
(usually in <B>wxApp::OnInit</B>) with a variable as argument. This may need to be
called a number of times, one for each variable. However, more than one
resource 'object' can be stored in one string variable at a time, so you can
get all your resources into one variable if you want to.<P>
<B>::wxResourceParseData</B> parses the contents of the resource, ready for use
by functions such as <B>::wxResourceCreateBitmap</B> and <B>wxPanel::LoadFromResource</B>.<P>
If a wxWindows resource object (such as a bitmap resource) refers to a
C++ data structure, such as static XBM or XPM data, a further call (<B>
::wxResourceRegisterBitmapData</B>) needs to be made on initialization to tell
wxWindows about this data. The wxWindows resource object will refer to a
string identifier, such as 'project_data' in the example file above.
This identifier will be looked up in a table to get the C++ static data
to use for the bitmap or icon.<P>
In the C++ fragment below, the WXR resource file is included,
and appropriate resource initialization is carried out in <B>OnInit</B>.
Note that at this stage, no actual wxWindows dialogs, menus, bitmaps or
icons are created; their 'templates' are merely being set up for later
use.<P>
<PRE>
/*
 * File:    noname.cc
 * Purpose: main application module, generated by wxBuilder.
 */

#include "wx.h"
#include "wx_help.h"
#include "noname.h"

// Includes the dialog, menu etc. resources
#include "noname.wxr"

// Includes XBM data
#include "project.xbm"

// Declare an instance of the application: allows the program to start
AppClass theApp;

// Called to initialize the program
wxFrame *AppClass::OnInit(void)
{
#ifdef wx_x
  wxResourceRegisterBitmapData("project_data", project_bits, project_width, project_height);
#endif
  wxResourceParseData(menuBar11);
  wxResourceParseData(aiai_resource);
  wxResourceParseData(project_resource);
  wxResourceParseData(panel3);
  ...
}
</PRE>


<HR>
<A NAME="topic1138"></A>
<H3>Dialog resource format</H3>
<P>
A dialog resource object may be used for either panels or dialog boxes, and
consists of the following attributes. In the following, a <I>font specification</I>
is a list consisting of point size, family, style, weight, underlined, optional facename.<P>

<TABLE>


<TR><TD VALIGN=TOP>
Attribute
</TD>

<TD VALIGN=TOP>
Value
</TD></TR>


<TR><TD VALIGN=TOP>
name
</TD>

<TD VALIGN=TOP>
The name of the resource.
</TD></TR>


<TR><TD VALIGN=TOP>
style
</TD>

<TD VALIGN=TOP>
Optional dialog box or panel window style.
</TD></TR>


<TR><TD VALIGN=TOP>
title
</TD>

<TD VALIGN=TOP>
The title of the dialog box (unused if a panel).
</TD></TR>
.

<TR><TD VALIGN=TOP>
modal
</TD>

<TD VALIGN=TOP>
Whether modal: 1 if modal, 0 if modeless, absent if a panel resource.
</TD></TR>


<TR><TD VALIGN=TOP>
button_font
</TD>

<TD VALIGN=TOP>
The font used for control buttons: a list comprising point size (integer),
family (string), font style (string), font weight (string) and underlining (0 or 1).
</TD></TR>


<TR><TD VALIGN=TOP>
label_font
</TD>

<TD VALIGN=TOP>
The font used for control labels: a list comprising point size (integer),
family (string), font style (string), font weight (string) and underlining (0 or 1).
</TD></TR>


<TR><TD VALIGN=TOP>
x
</TD>

<TD VALIGN=TOP>
The x position of the dialog or panel.
</TD></TR>


<TR><TD VALIGN=TOP>
y
</TD>

<TD VALIGN=TOP>
The y position of the dialog or panel.
</TD></TR>


<TR><TD VALIGN=TOP>
width
</TD>

<TD VALIGN=TOP>
The width of the dialog or panel.
</TD></TR>


<TR><TD VALIGN=TOP>
height
</TD>

<TD VALIGN=TOP>
The height of the dialog or panel.
</TD></TR>


<TR><TD VALIGN=TOP>
background_colour
</TD>

<TD VALIGN=TOP>
The background colour of the dialog or panel. Only valid if the style includes wxUSER_COLOURS.
</TD></TR>


<TR><TD VALIGN=TOP>
label_colour
</TD>

<TD VALIGN=TOP>
The default label colour for the children of the dialog or panel. Only valid if the style includes wxUSER_COLOURS.
</TD></TR>


<TR><TD VALIGN=TOP>
button_colour
</TD>

<TD VALIGN=TOP>
The default button text colour for the children of the dialog or panel. Only valid if the style includes wxUSER_COLOURS.
</TD></TR>


<TR><TD VALIGN=TOP>
label_font
</TD>

<TD VALIGN=TOP>
Font spec
</TD></TR>


<TR><TD VALIGN=TOP>
button_font
</TD>

<TD VALIGN=TOP>
Font spec
</TD></TR>


</TABLE>
<P>
Then comes zero or more attributes named 'control' for each control
(panel item) on the dialog or panel. The value is a list of further
elements. In the table below, the names in the first column correspond to
the first element of the value list, and the second column details the
remaining elements of the list.<P>

<TABLE>


<TR><TD VALIGN=TOP>
Control
</TD>

<TD VALIGN=TOP>
Values
</TD></TR>


<TR><TD VALIGN=TOP>
wxButton
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, button bitmap resource (optional string), button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxCheckBox
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxChoice
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxComboBox
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, default text value, values (optional list of strings), label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxGauge
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, value (optional integer), range (optional integer), label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxGroupBox
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, label font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxListBox
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), multiple (optional string, wxSINGLE or wxMULTIPLE),
label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxMessage
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, message bitmap resource (optional string), label font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxMultiText
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, default value (optional string),
label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxRadioBox
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), number of rows or cols,
label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxRadioButton
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxScrollBar
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, value (optional integer),
page length (optional integer), object length (optional integer), view length (optional integer)
</TD></TR>


<TR><TD VALIGN=TOP>
wxSlider
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, value (optional integer), minimum (optional integer), maximum (optional integer),
label font spec, button font spec
</TD></TR>


<TR><TD VALIGN=TOP>
wxText
</TD>

<TD VALIGN=TOP>
title (string), window style (string), name (string), x, y, width, height, default value (optional string),
label font spec, button font spec
</TD></TR>


</TABLE>
<P>

<HR>
<A NAME="topic1139"></A>
<H3>Menubar resource format</H3>
<P>
A menubar resource object consists of the following attributes.<P>

<TABLE>


<TR><TD VALIGN=TOP>
Attribute
</TD>

<TD VALIGN=TOP>
Value
</TD></TR>


<TR><TD VALIGN=TOP>
name
</TD>

<TD VALIGN=TOP>
The name of the menubar resource.
</TD></TR>


<TR><TD VALIGN=TOP>
menu
</TD>

<TD VALIGN=TOP>
A list containing all the menus, as detailed below.
</TD></TR>


</TABLE>
<P>
The value of the <B>menu</B> attribute is a list of menu item specifications, where each menu
item specification is itself a list comprising:<P>
<UL>

<LI> title (a string)
<LI> menu item identifier (a string or non-zero integer, see below)
<LI> help string (optional)
<LI> 0 or 1 for the 'checkable' parameter (optional)
<LI> optionally, further menu item specifications if this item is a pulldown menu.
</UL>
<P>
If the menu item specification is the empty list ([]), this is interpreted as a menu separator.<P>
If further (optional) information is associated with each menu item in a future release of wxWindows,
it will be placed after the help string and before the optional pulldown menu specifications.<P>
Note that the menu item identifier must be an integer if the resource is being
included as C++ code and then parsed on initialisation. Unfortunately,
<TT>#</TT>define substitution is not performed inside strings, and
therefore the program cannot know the mapping. However, if the .WXR file
is being loaded dynamically, wxWindows will attempt to replace string
identifiers with <TT>#</TT>defined integers, because it is able to parse
the included <TT>#</TT>defines.<P>

<HR>
<A NAME="topic1140"></A>
<H3>Bitmap resource format</H3>
<P>
A bitmap resource object consists of a name attribute, and one or more <B>bitmap</B> attributes.
There can be more than one of these to allow specification of bitmaps that are optimum for the
platform and display.<P>
<UL>

<LI> Bitmap name or filename.
<LI> Type of bitmap; for example, wxBITMAP_TYPE_BMP_RESOURCE. See class reference under <B>wxBitmap</B> for
a full list).
<LI> Platform this bitmap is valid for; one of WINDOWS, X, MAC and ANY.
<LI> Number of colours (optional).
<LI> X resolution (optional).
<LI> Y resolution (optional).
</UL>
<P>

<HR>
<A NAME="topic1141"></A>
<H3>Icon resource format</H3>
<P>
An icon resource object consists of a name attribute, and one or more <B>icon</B> attributes.
There can be more than one of these to allow specification of icons that are optimum for the
platform and display.<P>
<UL>

<LI> Icon name or filename.
<LI> Type of icon; for example, wxBITMAP_TYPE_ICO_RESOURCE. See class reference under <B>wxBitmap</B> for
a full list).
<LI> Platform this bitmap is valid for; one of WINDOWS, X, MAC and ANY.
<LI> Number of colours (optional).
<LI> X resolution (optional).
<LI> Y resolution (optional).
</UL>
<P>


<HR>
<A NAME="topic1142"></A>
<H3>Resource format design issues</H3>
<P>
The .WXR file format is a recent addition and subject to change.
The use of an ASCII resource file format may seem rather inefficient, but this
choice has a number of advantages:<P>
<UL>

<LI> Since it is C++ compatible, it can be included into an application's source code,
eliminating the problems associated with distributing a separate resource file
with the executable. However, it can also be loaded dynamically from a file, which will be required
for non-C++ programs that use wxWindows.
<LI> No extra binary file format and separate converter need be maintained for the wxWindows project
(although others are welcome to add the equivalent of the Windows 'rc' resource
parser and a binary format).
<LI> It would be difficult to append a binary resource component onto an executable
in a portable way.
<LI> The file format is essentially the PrologIO object format, for which
a parser already exists, so parsing is easy. For those programs that use PrologIO
anyway, the size overhead of the parser is minimal.
</UL>
<P>
The disadvantages of the approach include:<P>
<UL>

<LI> Parsing adds a small execution overhead to program initialization.
<LI> Under 16-bit Windows especially, global data is at a premium.
Using a .RC resource table for some wxWindows resource data may be a partial solution,
although .RC strings are limited to 255 characters.
<LI> Without a resource preprocessor, it is not possible to substitute integers
for identifiers (so menu identifiers have to be written as integers in the resource
object, in addition to providing <TT>#</TT>defines for application code convenience).
</UL>
<P>

<HR>
<A NAME="topic1143"></A>
<H3>Compiling the resource system</H3>
<P>
To enable the resource system, set <B>wxUSE_WX_RESOURCES</B> to 1 in setup.h.
If your wxWindows makefile supports it, set the same name in the makefile to 1.<P>

</BODY></HTML>